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The Legend of Zelda: Majora's Mask

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Title Screen

The Legend of Zelda: Majora's Mask

Developer: Nintendo
Publisher: Nintendo
Platform: Nintendo 64
Released in JP: April 27, 2000
Released in US: October 26, 2000
Released in EU: November 17, 2000


MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


NotesIcon.png This game has a notes page
ProtoIcon.png This game has a prototype article
BugsIcon.png This game has a bugs page
PrereleaseIcon.png This game has a prerelease article

The Legend of Zelda: Majora's Mask is the ever-so-popular successor of The Legend of Zelda: Ocarina of Time. Here, Link breaks all rules of time travel to stop a mask from pulling the moon down to earth, or something like that...

Sub-Pages

MajorasMaskDebug15.jpg
Crash Debugger
For when the player really screws something up
MMSkullKidJ.png
Program revision differences
A large number of differences exist between regions and revisions.


Preview Demo

MMPreviewDemo.png

A so-called "preview demo" of this game can be found circulating on the Internet. When you start, it drops you off at a select menu where you can choose from eight destinations within the game. For the first six items of the list, once in-game, you own many (but not all) of the items. Only the last two options leave you with a more limited set. You can also quit at any time and return to the select screen by opening the pause menu, and pressing B.

There is no saving at Owl Statues (like the Japanese version), and beating any of the bosses returns you to the select screen so you cannot fight Majora's Mask. You can trigger the Giants cutscene though, and it looks rather hilarious with nobody there.

Some other stuff is also identical with the Japanese, rather than the American version, and loads of text is different. There's also a unique glitch to this version - if a timer appears on-screen, use the quit option on the pause menu and select any other location and the timer will continue. This allows the moon to crash down on the first day.


Blank.png
Preview demo text differences
There are so many subtle differences present, yet they had so much impact.


(Source: aleckermit)

Map Select

Just like its predecessor, Ocarina of Time, this game contains a map select, which allows you to warp to any map. The map select by itself does not differ too much from Ocarina of Time's map select, however, it has an additional option for selecting the day. The controls are as follows:

  • D-Pad up/down selects the starting level. You can also use analog stick up/down, which scrolls faster.
  • The B button selects the form Link will appear in when he enters the stage (called "Age" in the map select, as in OoT). Valid options are 5 (Normal), 12 (Deku), 78 (Zora), 30 (Goron) and 17 (Fierce Deity).
  • C-Up/down increments or decrements the OPT value. Its purpose is not yet known.
  • C-Right/left selects the day. Valid options are 1st day, 2nd day, Final Day and New Day.
  • The Z key selects the "stage" of the level. There are different stages for cutscenes used in each level. The stages usually have objects rearranged and repositioned so they don't interfere , and fit nicely. Valid options are day, night, cutscene 00, cutscene 01,... all the way to cutscene 0A.

The Map Select will by default drop you off in the (standardized naming, regardless of its inaccuracy) "beta quest" mode, that is, the interface is disabled, exits don't lead to their correct destinations and cutscenes will not play, which lets you explore the area a bit. As long as you're in beta quest mode, the map select will default to cutscene 00 (effectively stopping you from playing on the "normal" map, and completely preventing you from accessing maps which don't have any cutscenes). It can, however, be disabled with another code if you don't want it.

Test Map

MMTestMap.png

The Japanese version of Majora's Mask contains a test map that was removed from the American version. You can get to the test map by starting the game with the Gameshark code 801EF462 00FF enabled. The map is exactly the same as the test map from Ocarina of Time, however it actually contains some objects:

  • On the other side of the tower, there's the Stone Tower blocks, complete with switches. The blocks and switches work fine, but the Elegy of Emptiness doesn't, so it's really pointless.
  • A line of pots exists next to the pool.
  • Inside the pool you'll find some Zoras. These appear to be the same Zoras you can find in the water at Great Bay.
  • Also beside the pool, there's a group of birds. These birds were unused and mostly nonfunctional in Ocarina of Time, but work perfectly fine here, and are actually used on the moon (but they're really hard to spot).

Ocarina of Time leftovers

This game is based on its predecessor, Ocarina of Time. Unsurprisingly, many leftover things remain.

  • The Sun's Song and Saria's Song both still exist in the game, although you need to use a Gameshark to be able to play the songs. The Sun's Song works like in Ocarina of Time, accelerating the flow of time for the next twelve hours, however, going into another area while the clock's sped up returns the clock to normal, allowing you to somewhat freely select your desired time. The Saria's Song plays the "Final Hours" music (the one that plays during the last six hours) and has no other effect.
  • Sheik's harp and Impa's whistling are still valid instruments in this game, and can be played with an Ocarina modifier code.

Several unused items in the game are leftovers from Ocarina of Time:

  • Fairy Ocarina The Fairy Ocarina is obviously just a leftover, although it appears in prototype screenshots, for some reason. Bringing up the description shows the Deku Nut description. Trying to use the Fairy Ocarina opens the Picto Box.
  • Fairy Slingshot The Fairy Slingshot is another quite obvious leftover. Bringing up the description shows a magic bag icon, but no text. Trying to use the Fairy Slingshot opens the Picto Box again.
  • Hookshot The Hookshot from Ocarina of Time is yet another leftover. Just like the Fairy Slingshot, it has no description, and brings up the Picto Box when you try to use it.
  • Blue Fire Blue Fire is probably also a leftover from Ocarina of Time. What differentiates it from the other items is that its name is actually translated into English, indicating it might have had some use in Majora's Mask, possibly for melting the ice until the Hot Spring Water was implemented. If you try to use it, Link releases bugs from a bottle.

The following items can only be seen in the Japanese version of Majora's Mask:

  • Mirror Shield The Mirror Shield from the Gamecube version of Ocarina of Time exists in the Japanese version of the game for some reason. More often than not using it crashes the game, but if it doesn't, it will work fine despite being invisible.
  • Fishing Rod The Fishing Rod is another leftover that made it into Majora's Mask. If you try to use the Fishing Rod, you can cast it but the game freezes when you try to reel it in.
  • Poacher's SawBroken Goron SwordPrescriptionEyeball FrogEye Drops Some of the adult trade items from OoT found their way into Majora's Mask. These include the Poacher's Saw, the Broken Goron Sword, the Prescription, the Eyeball Frog and the Eye Drops. All of them work like event items.
  • The Wind Medallion and Ice Medallion text from OoT are also found in Majora's Mask.

Unused items

Most of the unused items in Majora's Mask are leftovers from Ocarina of Time. However, there are several items which originated in Majora's Mask.

Hylian Loach

Hylian Loach shown on Item Screen (Japanese)

Hylian Loach The Hylian Loach is probably the most complete unused item that exists in the game. Its image looks like a weird eel-like thing in a bottle. When used, it acts like an event item.

In the Japanese version, it actually has a description, which reads something like "Hylian Loach / Use with Ⓒ / Phantom fish that is seldom fished."

(Source: xdaniel)

This strongly suggests the item was supposed to be caught in a fishing sequence like the one in Ocarina of Time. It also has a description for picking it up, which reads "Obtained a Hylian Loach! / Seldom fished, / it appears to be a phantom fish." Its image that appears over Link's hands shows it out of the bottle, which strongly suggests it is an event item and not something you can catch, because for normal bottled items, Link holds the filled bottle in his hand.

The Hylian Loach can also be sold at the Curiosity Shop for 20 Rupees, just like the Zora Eggs.

Other unused items

  • Grandma's Drink This item uses the empty bottle icon, but when you use it, it turns out to be a purple potion which restores your life. Its Japanese name translates roughly to Grandma's Drink/Old Woman's Drink, so it may have been an item Anju's grandmother gave to you at some point in the game. Alternatively, it could have been given to you by Kotake for her sister (The Japanese word for 'Grandmother' is the same as the generic 'Old Woman').
  • Another unused item has an icon which looks like the maps you can buy from Tingle. If you try to use it, it works like the Pendant of Memories.
  • Starting 99-coin Wallet A wallet can be made to show up on the equipment subscreen. As it shows the number 99, it's the wallet you start with, but it is unsure where this icon would be used. It looks quite different from the Adult's or the Giant's Wallet.
  • Deku HornsGoron DrumsZora Guitar The Deku Horn, Goron Drum and Zora Guitar actually exist as independent items in the Japanese version of Majora's Mask, and are fully functional. The Ocarina most likely used to change its icon to one of these whenever you transformed into the respective form. The icons can be seen on several early screenshots of the game, too, which are shown below.

Unused objects

Just like in Ocarina of Time, there are a handful of objects which are never used in the game.

Rolling Boulder

This boulder, which does not look like any of the boulders in the game, rolls in a circle. If it hits Link, it will rotate away from Link, and it blocks sword hits and everything else. This seems like it could have been used in a puzzle room, like the "five silver rupees" puzzles in Ocarina of Time.

Green thing

MMGreenThing.png

This green thing works just like the blue bumpers in A Link to the Past. It pushes Link rather far back if he touches it, and absorbs any weapons. It was probably intended to be used in areas where touching it would push you into the void, like ALttP's Dark Palace.

Unused scenes

Similar to Ocarina of Time, there are different scenes in the game which are used for various cutscenes. And again, some of them cannot be seen in the final version.

Romani Ranch, scene 02

When you play this scene, it shows the countdown and zooms away from Cremia and the cow. It also displays two empty messages, and plays the Milk Bar music. If you abort the cutscene, the timer and the target counter appear and Link has the bow equipped to B, just like in the target practice. This strongly suggests another target practice was planned, but was scrapped. For reference, this scene uses the setup from the ending (with three "alien" balloons in a row in front of the stable).

East Clock Town, scene 01

This scene shows the Clock Tower, and Cremia, the jugglers and the scientist from the Marine Research Lab are standing next to each other as the camera passes by (even though the scientist is hard to see due to the camera angle). This scene was very likely planned for the ending, but for some reason, was not used.

Great Fairy scenes

It seems like the Great Fairy's upgrades were supposed to be accompanied by special cutscenes. However, only two of them are actually finished. They might've been removed because they look really creepy.

Spin Attack

This cutscene shows the Great Fairy teaching Link how to use the spin attack... It's accompanied by text in the Japanese version only:

私の いう通りにするのよ Do as I say
Bを押して 気合をためてから・・ Press B, build up your spirit, and...
Bをはなす! Release B!
さあ、今度は 自分でやってみて All right, you try it this time

After the cutscene, you're asked to try it on your own - a feature which would later appear in Twilight Princess. It doesn't seem to be working correctly here, since the game doesn't properly recognize Link spin attacking.

(Source: Joe (translation))

Double Health

This cutscene features Link exercising in front of the Great Fairy... There's no text this time, and for some reason you end up as FD Link once the cutscene is complete.

Clock Tower

MMClockTower.png

An older version of the Clock Tower entrance can be seen in North Clock Town. You need to use Moonjump to hover out of bounds to the clock tower in the distance, then turn the camera so it shows the southern side (which normally isn't visible at all from North Clock Town). The entrance looks different; most notably there's a fence and a path leads off to the right, which suggests you could simply walk up to the Clock Tower.

Grotto Hole

MMGrottoHole.png

On the path between Mountain and Goron Village, while the area is cursed, there's a grotto hole suspended in mid-air above the area, where you can never reach it. It cannot even be seen unless you use Moonjump to hover over there. Trying to enter the grotto leads to one of the Termina Field grottoes with a bunch of Gossip Stones.

Anju in her room the night of the second day

Anju's room the night of the second day at 9:30, Anju appears on her bed, looking completely sad. It will be visible until 11:00, then it will disappear. It is impossible to see Auju in his room at the time of the game, because the door is clearly closed.

Nabooru in the Iron Knuckle

MM Nabooru.png

Model of the Iron Knuckle is almost the same as in Ocarina of Time. Inside, you can see part of Nabooru.

Unused text

That's the Giant's Mask, isn't it? 

That truly is a rare mask...

This dialogue is supposed to be used by the Happy Mask Salesman, if you speak to him while wearing the Giant's Mask. But it is impossible to wear this mask outside of the Twinmold boss battle without using a Gameshark, therefore, this text is never seen in the normal game.