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The Legend of Zelda: Ocarina of Time/Unused Link Animations
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This is a sub-page of The Legend of Zelda: Ocarina of Time.
Contents
Link
| Object | Filename |
|---|---|
| 0000 | player |
The code 813F3F62 xxxx can be used with the Debug ROM to replace Link's unarmed, out-of-breath animation when he has less than 2 hearts remaining.
In addition, the code below can be used with the Debug ROM to identify Link's current animation. It replaces part of the day display in the Debug ROM's memory editor with 0400xxxxE000, wherein xxxx represents the current animation number.
81070774 3C05 81070776 8062 81070778 24A5 8107077A 0000 8107077C 3C06 8107077E 8022 81070780 8CC6 81070782 476C 81620000 2530 81620002 3878 81211268 0001
(Source: Replacement Code - Fkualol, Display Code - Twili & Lee)
2310
| Animation | Filename | Description | Context |
|---|---|---|---|
| 2310 | boy/anim/clink_demo_DDbox_open.anb | Open DD Treasure Chest | Normal Gameplay |
2500
| Animation | Filename | Description | Context |
|---|---|---|---|
| 2500 | boy/anim/link_anchor_bom_side_walkL.anb | Sidestep Left Holding Bomb at Side | Normal Gameplay |
2508
| Animation | Filename | Description | Context |
|---|---|---|---|
| 2508 | boy/anim/link_anchor_bom_side_walkR.anb | Sidestep Right Holding Bomb at Side | Normal Gameplay |
26C8
| Animation | Filename | Description | Context |
|---|---|---|---|
| 26C8 | boy/anim/link_bow_defense.anb | xxx | Normal Gameplay |
26D0
| Animation | Filename | Description | Context |
|---|---|---|---|
| 26D0 | boy/anim/link_bow_defense_wait.anb | xxx | Normal Gameplay |
2710
| Animation | Filename | Description | Context |
|---|---|---|---|
| 2710 | boy/anim/link_demo_DDbox_open.anb | Open DD Treasure Chest | Normal Gameplay |
2748
| Animation | Filename | Description | Context |
|---|---|---|---|
| 2748 | boy/anim/link_demo_doorA_link.anb | Open Door (Shield) - Handle on Left | Normal Gameplay |
2758
| Animation | Filename | Description | Context |
|---|---|---|---|
| 2758 | boy/anim/link_demo_doorB_link.anb | Open Door (Shield) - Handle on Right | Normal Gameplay |
2A10
| Animation | Filename | Description | Context |
|---|---|---|---|
| 2A10 | boy/anim/link_fighter_defense_long_wait.anb | Kneel While Defending With Longsword | Normal Gameplay |
2A28
| Animation | Filename | Description | Context |
|---|---|---|---|
| 2A28 | boy/anim/link_fighter_front_jump.anb | Manual Forward Jump (Sword) - Start | Normal Gameplay |
2A30
| Animation | Filename | Description | Context |
|---|---|---|---|
| 2A30 | boy/anim/link_fighter_front_jump_end.anb | Manual Forward Jump (Sword) - End - ??? | Normal Gameplay |
2A38
| Animation | Filename | Description | Context |
|---|---|---|---|
| 2A38 | boy/anim/link_fighter_front_jump_endR.anb | Manual Forward Jump (Sword) - End - ??? | Normal Gameplay |
2A48
| Animation | Filename | Description | Context |
|---|---|---|---|
| 2A48 | boy/anim/link_fighter_jump_kiru.anb | Jump Strike - Start | Normal Gameplay |
2A50
| Animation | Filename | Description | Context |
|---|---|---|---|
| 2A50 | boy/anim/link_fighter_jump_kiru_finsh.anb | Jump Strike - Land | Normal Gameplay |
2A58
| Animation | Filename | Description | Context |
|---|---|---|---|
| 2A58 | boy/anim/link_fighter_jump_kiru_finsh_end.anb | Jump Strike - Land - End | Normal Gameplay |
2A60
| Animation | Filename | Description | Context |
|---|---|---|---|
| 2A60 | boy/anim/link_fighter_jump_rollkiru.anb | Jump Strike - Flip | Normal Gameplay |
2D30
| Animation | Filename | Description | Context |
|---|---|---|---|
| 2D30 | boy/anim/link_magic_tame_kaijyo.anb | Cancel Spell Casting | Normal Gameplay |
2D30
| Animation | Filename | Description | Context |
|---|---|---|---|
| 2D30 | boy/anim/link_magic_tame_kaijyo.anb | Cancel Magic Casting | Normal Gameplay |
2D50
| Animation | Filename | Description | Context |
|---|---|---|---|
| 2D50 | boy/anim/link_normal_250jump_start.anb | Climb Up Large Barrier | Normal Gameplay |
2EA0
| Animation | Filename | Description | Context |
|---|---|---|---|
| 2EA0 | boy/anim/link_normal_defense.anb | Stationary (Shield) | Normal Gameplay |
3080
| Animation | Filename | Description | Context |
|---|---|---|---|
| 3080 | boy/anim/link_normal_normal2fighter.anb | Take Out Sword & Shield | Normal Gameplay |
3110
| Animation | Filename | Description | Context |
|---|---|---|---|
| 3110 | boy/anim/link_normal_put.anb | Put Bomb Down (Sword) | Normal Gameplay |
3138
| Animation | Filename | Description | Context |
|---|---|---|---|
| 3138 | boy/anim/link_normal_run.anb | Run (Sword) | Normal Gameplay |
Patrolling Gerudo in Purple
| Object | Filename |
|---|---|
| 0167 | object_gla |
0324
| Address | Filename | Description | Context |
|---|---|---|---|
| 0324 | xxx | Slash With Halberd | Normal Gameplay |
0780
| Address | Filename | Description | Context |
|---|---|---|---|
| 0780 | xxx | Move Halberd | Normal Gameplay |
15d0
| Address | Filename | Description | Context |
|---|---|---|---|
| 15d0 | xxx | Stay Crouched | Normal Gameplay |
1B3C
| Address | Filename | Description | Context |
|---|---|---|---|
| 1B3C | xxx | Crouched & Searching | Normal Gameplay |