This is a sub-page of The Legend of Zelda: Ocarina of Time.
Viewing Animations
The code 813F3F62 xxxx can be used with the Debug ROM to replace Link's unarmed, out-of-breath animation when he has less than 2 hearts remaining.
In addition, the code below can be used with the Debug ROM to identify Link's current animation. It replaces part of the day display in the Debug ROM's memory editor with 0400xxxxE000, wherein xxxx represents the current animation number.
81070774 3C05
81070776 8062
81070778 24A5
8107077A 0000
8107077C 3C06
8107077E 8022
81070780 8CC6
81070782 476C
81620000 2530
81620002 3878
81211268 0001
(Source: Replacement Code - Fkualol, Display Code - Twili & Lee)
Child Link
2310
| Animation
|
Filename
|
Translation
|
Context
|
| 2310
|
boy/anim/clink_demo_DDbox_open.anb
|
Open DD Treasure Chest
|
Normal Gameplay
|
2328
| Animation
|
Filename
|
Translation
|
Context
|
| 2328
|
clink_demo_bashi.anb
|
Child Link Demo Bridge
|
Cutscene
|
2470
| Animation
|
Filename
|
Translation
|
Context
|
| 2470
|
kolink_odoroki_demo.anb
|
Child Link Surprise Demo
|
Cutscene
|
Anchor
2500
| Animation
|
Filename
|
Translation
|
Context
|
| 2500
|
boy/anim/link_anchor_bom_side_walkL.anb
|
Sidestep Left Holding Bomb at Side
|
Normal Gameplay
|
2508
| Animation
|
Filename
|
Translation
|
Context
|
| 2508
|
boy/anim/link_anchor_bom_side_walkR.anb
|
Sidestep Right Holding Bomb at Side
|
Normal Gameplay
|
2530
| Animation
|
Filename
|
Translation
|
Context
|
| 2530
|
link_anchor_jump_kiru_finsh_endR.anb
|
Link Shield Jump Cut Finish End Right
|
Normal Gameplay
|
2578
| Animation
|
Filename
|
Translation
|
Context
|
| 2578
|
link_anchor_waitL2defence
|
Link - Anchor - Wait (Left) 2 Defence
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
2598
| Animation
|
Filename
|
Translation
|
Context
|
| 2598
|
link_anchor_waitL_defense.anb
|
Link Shield Wait Left Defense
|
Normal Gameplay
|
25A0
| Animation
|
Filename
|
Translation
|
Context
|
| 25A0
|
link_anchor_waitL_defense_wait.anb
|
Link Shield Wait Left Defense Wait
|
Normal Gameplay
|
25A8
| Animation
|
Filename
|
Translation
|
Context
|
| 25A8
|
link_anchor_waitL_jump
|
Link - Anchor - Wait (Left) - Jump
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
25B0
| Animation
|
Filename
|
Translation
|
Context
|
| 25B0
|
link_anchor_Rside_kiru_endR.anb
|
Link Shield Right Side Cut End Right
|
Normal Gameplay
|
25B8
| Animation
|
Filename
|
Translation
|
Context
|
| 25B8
|
link_anchor_waitR2defence
|
Link - Anchor - Wait (Right) 2 Defence
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
25D8
| Animation
|
Filename
|
Translation
|
Context
|
| 25D8
|
link_anchor_waitR_defense.anb
|
Link Shield Wait Right Defense
|
Normal Gameplay
|
25E0
| Animation
|
Filename
|
Translation
|
Context
|
| 25E0
|
link_anchor_waitR_defense_wait.anb
|
Link Shield Wait Right Defense Wait
|
Normal Gameplay
|
25E8
| Animation
|
Filename
|
Translation
|
Context
|
| 25E8
|
link_anchor_waitR_jump
|
Link - Anchor - Wait (Right) - Jump
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
2610
| Animation
|
Filename
|
Translation
|
Context
|
| 2610
|
link_boom_throw
|
Link - Boom - Throw
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
26A8
| Animation
|
Filename
|
Translation
|
Context
|
| 26A8
|
link_bow_bow_shoot.anb
|
Link With Bow: Bow Shoot
|
Normal Gameplay
|
26C8
| Animation
|
Filename
|
Translation
|
Context
|
| 26C8
|
boy/anim/link_bow_defense.anb
|
Link Bow: Defense
|
Normal Gameplay
|
26D0
| Animation
|
Filename
|
Translation
|
Context
|
| 26D0
|
boy/anim/link_bow_defense_wait.anb
|
Link Bow: Defense Wait
|
Normal Gameplay
|
26E0
| Animation
|
Filename
|
Translation
|
Context
|
| 26E0
|
link_bow_side_runR.anb
|
Link Bow: Side Run Right
|
Normal Gameplay
|
26F8
| Animation
|
Filename
|
Translation
|
Context
|
| 26F8
|
link_child_tunnel_door.anb
|
Child Link: Tunnel Door
|
Normal Gameplay
|
Cutscene Animations
2710
| Animation
|
Filename
|
Translation
|
Context
|
| 2710
|
boy/anim/link_demo_DDbox_open.anb
|
Open DD Treasure Chest
|
Normal Gameplay
|
2748
| Animation
|
Filename
|
Translation
|
Context
|
| 2748
|
boy/anim/link_demo_doorA_link.anb
|
Open Door (Shield) - Handle on Left
|
Normal Gameplay
|
2758
| Animation
|
Filename
|
Translation
|
Context
|
| 2758
|
boy/anim/link_demo_doorB_link.anb
|
Open Door (Shield) - Handle on Right
|
Normal Gameplay
|
2840
| Animation
|
Filename
|
Translation
|
Context
|
| 2840
|
link_demo_return_to_past_pre
|
Link - Cutscene - Return - to - Past - Pre.
|
Cutscene
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
Battle Animations
29F8
| Animation
|
Filename
|
Translation
|
Context
|
| 29F8
|
link_fighter_defense.anb
|
Link Fighter: Defense
|
Normal Gameplay
|
2A00
| Animation
|
Filename
|
Translation
|
Context
|
| 2A00
|
link_fighter_defense_long.anb
|
Link Fighter: Defenses using Long Sword
|
Normal Gameplay
|
2A08
| Animation
|
Filename
|
Translation
|
Context
|
| 2A08
|
boy/anim/link_fighter_defense_long_hit.anb
|
Kneel While Defending With Longsword
|
|
2A10
| Animation
|
Filename
|
Translation
|
Context
|
| 2A10
|
boy/anim/link_fighter_defense_long_wait.anb
|
Kneel While Defending With Longsword
|
Normal Gameplay
|
2A18
| Animation
|
Filename
|
Translation
|
Context
|
| 2A18
|
link_fighter_defense_wait.anb
|
Link Fighter: Defense Wait
|
Normal Gameplay
|
2A28
| Animation
|
Filename
|
Translation
|
Context
|
| 2A28
|
boy/anim/link_fighter_front_jump.anb
|
Manual Forward Jump (Sword) - Start
|
Normal Gameplay
|
2A30
| Animation
|
Filename
|
Translation
|
Context
|
| 2A30
|
boy/anim/link_fighter_front_jump_end.anb
|
Manual Forward Jump (Sword) - End - ???
|
Normal Gameplay
|
2A38
| Animation
|
Filename
|
Translation
|
Context
|
| 2A38
|
boy/anim/link_fighter_front_jump_endR.anb
|
Manual Forward Jump (Sword) - End - ???
|
Normal Gameplay
|
2A48
| Animation
|
Filename
|
Translation
|
Context
|
| 2A48
|
boy/anim/link_fighter_jump_kiru.anb
|
Jump Strike - Start
|
Normal Gameplay
|
2A50
| Animation
|
Filename
|
Translation
|
Context
|
| 2A50
|
boy/anim/link_fighter_jump_kiru_finsh.anb
|
Jump Strike - Land
|
Normal Gameplay
|
2A58
| Animation
|
Filename
|
Translation
|
Context
|
| 2A58
|
boy/anim/link_fighter_jump_kiru_finsh_end.anb
|
Jump Strike - Land - End
|
Normal Gameplay
|
2A60
| Animation
|
Filename
|
Translation
|
Context
|
| 2A60
|
boy/anim/link_fighter_jump_rollkiru.anb
|
Jump Strike - Flip
|
Normal Gameplay
|
2A70
| Animation
|
Filename
|
Translation
|
Context
|
| 2A70
|
link_fighter_normal2fighter.anb
|
Link Fighter: Unarmed to Fighter
|
Normal Gameplay
|
2A78
| Animation
|
Filename
|
Translation
|
Context
|
| 2A78
|
link_fighter_normal2fighter_long
|
Link - Fighter - Normal 2 Fighter - Long
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
2AD0
| Animation
|
Filename
|
Translation
|
Context
|
| 2AD0
|
link_fighter_power_kiruA
|
Link - Fighter - Power - Slash A
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
2B48
| Animation
|
Filename
|
Translation
|
Context
|
| 2B48
|
link_fighter_side_kiruL
|
Link - Fighter - Side - Slash (Left)
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
2B50
| Animation
|
Filename
|
Translation
|
Context
|
| 2B50
|
link_fighter_side_kiruR
|
Link - Fighter - Side - Slash (Right)
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
2B70
| Animation
|
Filename
|
Translation
|
Context
|
| 2B70
|
link_fighter_turn_kiruL.anb
|
Link Fighter: Spin Cut Left
|
Normal Gameplay
|
2B78
| Animation
|
Filename
|
Translation
|
Context
|
| 2B78
|
link_fighter_turn_kiruL_end.anb
|
Link Fighter: Spin Cut Left End
|
Normal Gameplay
|
2B80
| Animation
|
Filename
|
Translation
|
Context
|
| 2B80
|
link_fighter_turn_kiruR.anb
|
Link Fighter: Spin Cut Right
|
Normal Gameplay
|
2B88
| Animation
|
Filename
|
Translation
|
Context
|
| 2B88
|
link_fighter_turn_kiruR_end.anb
|
Link Fighter: Spin Cut Right End
|
Normal Gameplay
|
2B90
| Animation
|
Filename
|
Translation
|
Context
|
| 2B90
|
Unknown
|
Unknown
|
Normal Gameplay
|
2B98
| Animation
|
Filename
|
Translation
|
Context
|
| 2B98
|
link_fighter_upper_pierce_kiru.anb
|
Link Fighter: Upper Pierce Cut
|
Normal Gameplay
|
2BA0
| Animation
|
Filename
|
Translation
|
Context
|
| 2BA0
|
link_fighter_upper_pierce_kiru_end.anb
|
Link FIghter: Upper Pierce Cut End.
|
Normal Gameplay
|
2BD8
| Animation
|
Filename
|
Translation
|
Context
|
| 2BD8
|
link_fighter_wait_kiru
|
Link - Fighter - Wait - Slash
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
2CA8
| Animation
|
Filename
|
Translation
|
Context
|
| 2CA8
|
link_hook_side_walk.anb
|
Link Hookshot: Side Walk
|
Normal Gameplay
|
2CB0
| Animation
|
Filename
|
Translation
|
Context
|
| 2CB0
|
link_hook_side_runL.anb
|
Link Hookshot: Side Run Left
|
Normal Gameplay
|
2CB8
| Animation
|
Filename
|
Translation
|
Context
|
| 2CB8
|
link_hook_side_runR.anb
|
Link Hookshot: Side Run Right
|
Normal Gameplay
|
2D30
| Animation
|
Filename
|
Translation
|
Context
|
| 2D30
|
boy/anim/link_magic_tame_kaijyo.anb
|
Cancel Spell Casting
|
Normal Gameplay
|
Wielding One-Handed Sword
2D50
| Animation
|
Filename
|
Translation
|
Context
|
| 2D50
|
link_normal_250step_up
|
Link - Normal - 250 Step - Up
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
2F40
| Animation
|
Filename
|
Translation
|
Context
|
| 2F40
|
link_normal_free2fighter_free.anb
|
Link: Unarmed Free to Fighter Free
|
Normal Gameplay
|
2FD8
| Animation
|
Filename
|
Translation
|
Context
|
| 2FD8
|
link_normal_jump.anb
|
Link Normal Jump
|
Normal Gameplay
|
3018
| Animation
|
Filename
|
Translation
|
Context
|
| 3018
|
link_normal_jump_up.anb
|
Link Normal Jump Up
|
Normal Gameplay
|
3080
| Animation
|
Filename
|
Translation
|
Context
|
| 3080
|
boy/anim/link_normal_normal2fighter.anb
|
Take Out Sword & Shield
|
Normal Gameplay
|
3110
| Animation
|
Filename
|
Translation
|
Context
|
| 3110
|
boy/anim/link_normal_put.anb
|
Put Bomb Down (Sword)
|
Normal Gameplay
|
3138
| Animation
|
Filename
|
Translation
|
Context
|
| 3138
|
boy/anim/link_normal_run.anb
|
Run (Sword)
|
Normal Gameplay
|
Swimming
32F8
| Animation
|
Filename
|
Translation
|
Context
|
| 32F8
|
link_swimer_swim_down.anb
|
Link Swimer Swim Down
|
Normal Gameplay
|
Riding Epona
3378
| Animation
|
Filename
|
Translation
|
Context
|
| 3378
|
link_uma_anim_walk.anb
|
Link Horse: Animation Walk
|
Normal Gameplay
|
Idling
3428
| Animation
|
Filename
|
Translation
|
Context
|
| 3428
|
link_wait_itemD2_20f.anb
|
Link Wait Item D2_20F
|
Normal Gameplay
|