We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

The Legend of Zelda: Ocarina of Time/Unused Link Animations

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of The Legend of Zelda: Ocarina of Time.

Viewing Animations

The code 813F3F62 xxxx can be used with the Debug ROM to replace Link's unarmed, out-of-breath animation when he has less than 2 hearts remaining.

In addition, the code below can be used with the Debug ROM to identify Link's current animation. It replaces part of the day display in the Debug ROM's memory editor with 0400xxxxE000, wherein xxxx represents the current animation number.

81070774 3C05
81070776 8062
81070778 24A5
8107077A 0000
8107077C 3C06
8107077E 8022
81070780 8CC6
81070782 476C
81620000 2530
81620002 3878
81211268 0001


(Source: Replacement Code - Fkualol, Display Code - Twili & Lee)

Child Link

2310

100x
Animation Filename Translation Context
2310 boy/anim/clink_demo_DDbox_open.anb Open DD Treasure Chest Normal Gameplay

2328

100x
Animation Filename Translation Context
2328 clink_demo_bashi.anb Child Link Demo Bridge Cutscene

2470

100x
Animation Filename Translation Context
2470 kolink_odoroki_demo.anb Child Link Surprise Demo Cutscene

Anchor

2500

100x
Animation Filename Translation Context
2500 boy/anim/link_anchor_bom_side_walkL.anb Sidestep Left Holding Bomb at Side Normal Gameplay

2508

100x
Animation Filename Translation Context
2508 boy/anim/link_anchor_bom_side_walkR.anb Sidestep Right Holding Bomb at Side Normal Gameplay

2530

100x
Animation Filename Translation Context
2530 link_anchor_jump_kiru_finsh_endR.anb Link Shield Jump Cut Finish End Right Normal Gameplay

2578

100x
Animation Filename Translation Context
2578 link_anchor_waitL2defence Link - Anchor - Wait (Left) 2 Defence Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

2598

100x
Animation Filename Translation Context
2598 link_anchor_waitL_defense.anb Link Shield Wait Left Defense Normal Gameplay

25A0

100x
Animation Filename Translation Context
25A0 link_anchor_waitL_defense_wait.anb Link Shield Wait Left Defense Wait Normal Gameplay

25A8

100x
Animation Filename Translation Context
25A8 link_anchor_waitL_jump Link - Anchor - Wait (Left) - Jump Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

25B0

100x
Animation Filename Translation Context
25B0 link_anchor_Rside_kiru_endR.anb Link Shield Right Side Cut End Right Normal Gameplay

25B8

100x
Animation Filename Translation Context
25B8 link_anchor_waitR2defence Link - Anchor - Wait (Right) 2 Defence Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

25D8

100x
Animation Filename Translation Context
25D8 link_anchor_waitR_defense.anb Link Shield Wait Right Defense Normal Gameplay

25E0

100x
Animation Filename Translation Context
25E0 link_anchor_waitR_defense_wait.anb Link Shield Wait Right Defense Wait Normal Gameplay

25E8

Animation Filename Translation Context
25E8 link_anchor_waitR_jump Link - Anchor - Wait (Right) - Jump Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

2610

100x
Animation Filename Translation Context
2610 link_boom_throw Link - Boom - Throw Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

26A8

100x
Animation Filename Translation Context
26A8 link_bow_bow_shoot.anb Link With Bow: Bow Shoot Normal Gameplay

26C8

100x
Animation Filename Translation Context
26C8 boy/anim/link_bow_defense.anb Link Bow: Defense Normal Gameplay

26D0

100x
Animation Filename Translation Context
26D0 boy/anim/link_bow_defense_wait.anb Link Bow: Defense Wait Normal Gameplay

26E0

100x
Animation Filename Translation Context
26E0 link_bow_side_runR.anb Link Bow: Side Run Right Normal Gameplay

26F8

100x
Animation Filename Translation Context
26F8 link_child_tunnel_door.anb Child Link: Tunnel Door Normal Gameplay

Cutscene Animations

2710

100x
Animation Filename Translation Context
2710 boy/anim/link_demo_DDbox_open.anb Open DD Treasure Chest Normal Gameplay

2748

100x
Animation Filename Translation Context
2748 boy/anim/link_demo_doorA_link.anb Open Door (Shield) - Handle on Left Normal Gameplay

2758

100x
Animation Filename Translation Context
2758 boy/anim/link_demo_doorB_link.anb Open Door (Shield) - Handle on Right Normal Gameplay

2840

100x
Animation Filename Translation Context
2840 link_demo_return_to_past_pre Link - Cutscene - Return - to - Past - Pre. Cutscene

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

Battle Animations

29F8

100x
Animation Filename Translation Context
29F8 link_fighter_defense.anb Link Fighter: Defense Normal Gameplay

2A00

100x
Animation Filename Translation Context
2A00 link_fighter_defense_long.anb Link Fighter: Defenses using Long Sword Normal Gameplay

2A08

100x
Animation Filename Translation Context
2A08 boy/anim/link_fighter_defense_long_hit.anb Kneel While Defending With Longsword

2A10

100x
Animation Filename Translation Context
2A10 boy/anim/link_fighter_defense_long_wait.anb Kneel While Defending With Longsword Normal Gameplay

2A18

100x
Animation Filename Translation Context
2A18 link_fighter_defense_wait.anb Link Fighter: Defense Wait Normal Gameplay

2A28

100x
Animation Filename Translation Context
2A28 boy/anim/link_fighter_front_jump.anb Manual Forward Jump (Sword) - Start Normal Gameplay

2A30

100x
Animation Filename Translation Context
2A30 boy/anim/link_fighter_front_jump_end.anb Manual Forward Jump (Sword) - End - ??? Normal Gameplay

2A38

100x
Animation Filename Translation Context
2A38 boy/anim/link_fighter_front_jump_endR.anb Manual Forward Jump (Sword) - End - ??? Normal Gameplay

2A48

100x
Animation Filename Translation Context
2A48 boy/anim/link_fighter_jump_kiru.anb Jump Strike - Start Normal Gameplay

2A50

100x
Animation Filename Translation Context
2A50 boy/anim/link_fighter_jump_kiru_finsh.anb Jump Strike - Land Normal Gameplay

2A58

100x
Animation Filename Translation Context
2A58 boy/anim/link_fighter_jump_kiru_finsh_end.anb Jump Strike - Land - End Normal Gameplay

2A60

100x
Animation Filename Translation Context
2A60 boy/anim/link_fighter_jump_rollkiru.anb Jump Strike - Flip Normal Gameplay

2A70

100x
Animation Filename Translation Context
2A70 link_fighter_normal2fighter.anb Link Fighter: Unarmed to Fighter Normal Gameplay

2A78

100x
Animation Filename Translation Context
2A78 link_fighter_normal2fighter_long Link - Fighter - Normal 2 Fighter - Long Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

2AD0

100x
Animation Filename Translation Context
2AD0 link_fighter_power_kiruA Link - Fighter - Power - Slash A Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

2B48

100x
Animation Filename Translation Context
2B48 link_fighter_side_kiruL Link - Fighter - Side - Slash (Left) Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

2B50

100x
Animation Filename Translation Context
2B50 link_fighter_side_kiruR Link - Fighter - Side - Slash (Right) Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

2B70

100x
Animation Filename Translation Context
2B70 link_fighter_turn_kiruL.anb Link Fighter: Spin Cut Left Normal Gameplay

2B78

100x
Animation Filename Translation Context
2B78 link_fighter_turn_kiruL_end.anb Link Fighter: Spin Cut Left End Normal Gameplay

2B80

100x
Animation Filename Translation Context
2B80 link_fighter_turn_kiruR.anb Link Fighter: Spin Cut Right Normal Gameplay

2B88

100x
Animation Filename Translation Context
2B88 link_fighter_turn_kiruR_end.anb Link Fighter: Spin Cut Right End Normal Gameplay

2B90

100x
Animation Filename Translation Context
2B90 Unknown Unknown Normal Gameplay

2B98

100x
Animation Filename Translation Context
2B98 link_fighter_upper_pierce_kiru.anb Link Fighter: Upper Pierce Cut Normal Gameplay

2BA0

100x
Animation Filename Translation Context
2BA0 link_fighter_upper_pierce_kiru_end.anb Link FIghter: Upper Pierce Cut End. Normal Gameplay

2BD8

100x
Animation Filename Translation Context
2BD8 link_fighter_wait_kiru Link - Fighter - Wait - Slash Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

2CA8

100x
Animation Filename Translation Context
2CA8 link_hook_side_walk.anb Link Hookshot: Side Walk Normal Gameplay

2CB0

100x
Animation Filename Translation Context
2CB0 link_hook_side_runL.anb Link Hookshot: Side Run Left Normal Gameplay

2CB8

100x
Animation Filename Translation Context
2CB8 link_hook_side_runR.anb Link Hookshot: Side Run Right Normal Gameplay

2D30

100x
Animation Filename Translation Context
2D30 boy/anim/link_magic_tame_kaijyo.anb Cancel Spell Casting Normal Gameplay

Wielding One-Handed Sword

2D50

100x
Animation Filename Translation Context
2D50 link_normal_250step_up Link - Normal - 250 Step - Up Normal Gameplay

This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.

2F40

100x
Animation Filename Translation Context
2F40 link_normal_free2fighter_free.anb Link: Unarmed Free to Fighter Free Normal Gameplay

2FD8

100x
Animation Filename Translation Context
2FD8 link_normal_jump.anb Link Normal Jump Normal Gameplay

3018

100x
Animation Filename Translation Context
3018 link_normal_jump_up.anb Link Normal Jump Up Normal Gameplay

3080

100x
Animation Filename Translation Context
3080 boy/anim/link_normal_normal2fighter.anb Take Out Sword & Shield Normal Gameplay

3110

100x
Animation Filename Translation Context
3110 boy/anim/link_normal_put.anb Put Bomb Down (Sword) Normal Gameplay

3138

100x
Animation Filename Translation Context
3138 boy/anim/link_normal_run.anb Run (Sword) Normal Gameplay

Swimming

32F8

100x
Animation Filename Translation Context
32F8 link_swimer_swim_down.anb Link Swimer Swim Down Normal Gameplay

Riding Epona

3378

100x
Animation Filename Translation Context
3378 link_uma_anim_walk.anb Link Horse: Animation Walk Normal Gameplay

Idling

3428

100x
Animation Filename Translation Context
3428 link_wait_itemD2_20f.anb Link Wait Item D2_20F Normal Gameplay