This is a sub-page of The Legend of Zelda: Ocarina of Time.
Viewing Animations
The code 813F3F62 xxxx can be used with the Debug ROM to replace Link's unarmed, out-of-breath animation when he has less than 2 hearts remaining.
In addition, the code below can be used with the Debug ROM to identify Link's current animation. It replaces part of the day display in the Debug ROM's memory editor with 0400xxxxE000, wherein xxxx represents the current animation number.
81070774 3C05
81070776 8062
81070778 24A5
8107077A 0000
8107077C 3C06
8107077E 8022
81070780 8CC6
81070782 476C
81620000 2530
81620002 3878
81211268 0001
(Source: Replacement Code - Fkualol, Display Code - Twili & Lee)
Child Link
2310
| ID |
Filename |
Translation |
Context
|
| 2310
|
clink_demo_DDbox_open
|
Child Link - Cutscene - DD Chest - Open
|
Cutscene
|
2328
| ID |
Filename |
Translation |
Context
|
| 2328
|
clink_demo_bashi
|
Child Link - Cutscene - [?]
|
Cutscene
|
2470
| ID |
Filename |
Translation |
Context
|
| 2470
|
kolink_odoroki_demo
|
Child Link - Surprised - Cutscene
|
Cutscene
|
Anchor
2500
| ID |
Filename |
Translation |
Context
|
| 2500
|
link_anchor_bom_side_walkL
|
Link - Anchor - Bomb - Side - Walk (Left)
|
Normal Gameplay
|
2508
| ID |
Filename |
Translation |
Context
|
| 2508
|
link_anchor_bom_side_walkR
|
Link - Anchor - Bomb - Side - Walk (Right)
|
Normal Gameplay
|
2530
| ID |
Filename |
Translation |
Context
|
| 2530
|
link_anchor_jump_kiru_finsh_endR
|
Link - Anchor - Jump - Slash - Finish - End (Right)
|
Normal Gameplay
|
2578
| ID |
Filename |
Translation |
Context
|
| 2578
|
link_anchor_waitL2defence
|
Link - Anchor - Wait (Left) 2 Defence
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak. Curiously, there's a referenced version immediately following it that's called link_anchor_waitL2defense.
2598
| ID |
Filename |
Translation |
Context
|
| 2598
|
link_anchor_waitL_defense
|
Link - Anchor - Wait (Left) - Defence
|
Normal Gameplay
|
25A0
| ID |
Filename |
Translation |
Context
|
| 25A0
|
link_anchor_waitL_defense_wait
|
Link - Anchor - Wait (Left) - Defence - Wait
|
Normal Gameplay
|
25A8
| ID |
Filename |
Translation |
Context
|
| 25A8
|
link_anchor_waitL_jump
|
Link - Anchor - Wait (Left) - Jump
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
25B0
| ID |
Filename |
Translation |
Context
|
| 25B0
|
link_anchor_waitL_pierce_kiru
|
Link - Anchor - Wait (Left) - Pierce - Slash
|
Normal Gameplay
|
25B8
| ID |
Filename |
Translation |
Context
|
| 25B8
|
link_anchor_waitR2defence
|
Link - Anchor - Wait (Right) 2 Defence
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
25D8
| ID |
Filename |
Translation |
Context
|
| 25D8
|
link_anchor_waitR_defense
|
Link - Anchor - Wait (Right) - Defence
|
Normal Gameplay
|
25E0
| ID |
Filename |
Translation |
Context
|
| 25E0
|
link_anchor_waitR_defense_wait
|
Link - Anchor - Wait (Right) - Defence - Wait
|
Normal Gameplay
|
25E8
| ID |
Filename |
Translation |
Context
|
| 25E8
|
link_anchor_waitR_jump
|
Link - Anchor - Wait (Right) - Jump
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
2610
| ID |
Filename |
Translation |
Context
|
| 2610
|
link_boom_throw
|
Link - Boomerang - Throw
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
26A8
| ID |
Filename |
Translation |
Context
|
| 26A8
|
link_bow_bow_shoot
|
Link - Bow - Bow - Shoot
|
Normal Gameplay
|
26C8
| ID |
Filename |
Translation |
Context
|
| 26C8
|
link_bow_defense
|
Link - Bow - Defence
|
Normal Gameplay
|
26D0
| ID |
Filename |
Translation |
Context
|
| 26D0
|
link_bow_defense_wait
|
Link - Bow - Defence - Wait
|
Normal Gameplay
|
26E0
| ID |
Filename |
Translation |
Context
|
| 26E0
|
link_bow_side_runR
|
Link - Bow - Side - Run (Right)
|
Normal Gameplay
|
26F8
| ID |
Filename |
Translation |
Context
|
| 26F8
|
link_child_tunnel_door
|
Link - Child - Tunnel - Door
|
Normal Gameplay
|
Cutscene Animations
2710
| ID |
Filename |
Translation |
Context
|
| 2710
|
link_demo_DDbox_open
|
Link - Cutscene - DD Chest - Open
|
Cutscene
|
2748
| ID |
Filename |
Translation |
Context
|
| 2748
|
link_demo_doorA_link
|
Link - Cutscene - Door A - Link
|
Cutscene
|
2758
| ID |
Filename |
Translation |
Context
|
| 2758
|
link_demo_doorB_link
|
Link - Cutscene - Door B - Link
|
Cutscene
|
2840
| ID |
Filename |
Translation |
Context
|
| 2840
|
link_demo_return_to_past_pre
|
Link - Cutscene - Return - to - Past - Pre.
|
Cutscene
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
Battle Animations
29F8
| ID |
Filename |
Translation |
Context
|
| 29F8
|
link_fighter_defense
|
Link - Fighter - Defence
|
Normal Gameplay
|
2A00
| ID |
Filename |
Translation |
Context
|
| 2A00
|
link_fighter_defense_long
|
Link - Fighter - Defence - Long
|
Normal Gameplay
|
2A08
| ID |
Filename |
Translation |
Context
|
| 2A08
|
link_fighter_defense_long_hit
|
Link - Fighter - Defence - Long - Hit
|
Normal Gameplay
|
2A10
| ID |
Filename |
Translation |
Context
|
| 2A10
|
link_fighter_defense_long_wait
|
Link - Fighter - Defence - Long - Wait
|
Normal Gameplay
|
2A18
| ID |
Filename |
Translation |
Context
|
| 2A18
|
link_fighter_defense_wait
|
Link - Fighter - Defence - Wait
|
Normal Gameplay
|
2A28
| ID |
Filename |
Translation |
Context
|
| 2A28
|
link_fighter_front_jump
|
Link - Fighter - Front - Jump
|
Normal Gameplay
|
2A30
| ID |
Filename |
Translation |
Context
|
| 2A30
|
link_fighter_front_jump_endR
|
Link - Fighter - Front - Jump - End (Right)
|
Normal Gameplay
|
2A38
| ID |
Filename |
Translation |
Context
|
| 2A38
|
link_fighter_front_jump_end
|
Link - Fighter - Front - Jump - End
|
Normal Gameplay
|
2A48
| ID |
Filename |
Translation |
Context
|
| 2A48
|
link_fighter_jump_kiru
|
Link - Fighter - Jump - Slash
|
Normal Gameplay
|
2A50
| ID |
Filename |
Translation |
Context
|
| 2A50
|
link_fighter_jump_kiru_finsh
|
Link - Fighter - Jump - Slash - Finish
|
Normal Gameplay
|
2A58
| ID |
Filename |
Translation |
Context
|
| 2A58
|
link_fighter_jump_kiru_finsh_end
|
Link - Fighter - Jump - Slash - Finish - End
|
Normal Gameplay
|
2A60
| ID |
Filename |
Translation |
Context
|
| 2A60
|
link_fighter_jump_rollkiru
|
Link - Fighter - Jump - Roll Slash
|
Normal Gameplay
|
2A70
| ID |
Filename |
Translation |
Context
|
| 2A70
|
link_fighter_normal2fighter
|
Link - Fighter - Normal 2 Fighter
|
Normal Gameplay
|
2A78
| ID |
Filename |
Translation |
Context
|
| 2A78
|
link_fighter_normal2fighter_long
|
Link - Fighter - Normal 2 Fighter - Long
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
2AD0
| ID |
Filename |
Translation |
Context
|
| 2AD0
|
link_fighter_power_kiruA
|
Link - Fighter - Power - Slash A
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
2B48
| ID |
Filename |
Translation |
Context
|
| 2B48
|
link_fighter_side_kiruL
|
Link - Fighter - Side - Slash (Left)
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
2B50
| ID |
Filename |
Translation |
Context
|
| 2B50
|
link_fighter_side_kiruR
|
Link - Fighter - Side - Slash (Right)
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
2B70
| ID |
Filename |
Translation |
Context
|
| 2B70
|
link_fighter_turn_kiruL
|
Link - Fighter - Turn - Slash (Left)
|
Normal Gameplay
|
2B78
| ID |
Filename |
Translation |
Context
|
| 2B78
|
link_fighter_turn_kiruL_end
|
Link - Fighter - Turn - Slash (Left) - End
|
Normal Gameplay
|
2B80
| ID |
Filename |
Translation |
Context
|
| 2B80
|
link_fighter_turn_kiruR
|
Link - Fighter - Turn - Slash (Right)
|
Normal Gameplay
|
2B88
| ID |
Filename |
Translation |
Context
|
| 2B88
|
link_fighter_turn_kiruR_end
|
Link - Fighter - Turn - Slash (Right) - End
|
Normal Gameplay
|
2B90
| ID |
Filename |
Translation |
Context
|
| 2B90
|
link_fighter_upper_kiruR
|
Link - Fighter - Upper - Slash (Right)
|
Normal Gameplay
|
2B98
| ID |
Filename |
Translation |
Context
|
| 2B98
|
link_fighter_upper_pierce_kiru
|
Link - Fighter - Upper - Pierce - Slash
|
Normal Gameplay
|
2BA0
| ID |
Filename |
Translation |
Context
|
| 2BA0
|
link_fighter_upper_pierce_kiru_end
|
Link - Fighter - Upper - Pierce - Slash - End
|
Normal Gameplay
|
2BD8
| ID |
Filename |
Translation |
Context
|
| 2BD8
|
link_fighter_wait_kiru
|
Link - Fighter - Wait - Slash
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
2CA8
| ID |
Filename |
Translation |
Context
|
| 2CA8
|
link_hook_side_runL
|
Link - Hook - Side - Run (Left)
|
Normal Gameplay
|
2CB0
| ID |
Filename |
Translation |
Context
|
| 2CB0
|
link_hook_side_runR
|
Link - Hook - Side - Run (Right)
|
Normal Gameplay
|
2CB8
| ID |
Filename |
Translation |
Context
|
| 2CB8
|
link_hook_side_walk
|
Link - Hook - Side - Walk
|
Normal Gameplay
|
2D30
| ID |
Filename |
Translation |
Context
|
| 2D30
|
link_magic_tame_kaijyo
|
Link - Magic - Charge - Cancel
|
Normal Gameplay
|
Wielding One-Handed Sword
2D50
| ID |
Filename |
Translation |
Context
|
| 2D50
|
link_normal_250step_up
|
Link - Normal - 250 Step - Up
|
Normal Gameplay
|
This animation is unreferenced. It lacks a filename in Ocarina of Time 3D, but has one in the iQue leak.
2F40
| ID |
Filename |
Translation |
Context
|
| 2F40
|
link_normal_free2fighter_free
|
Link - Normal - Free 2 Fighter - Free
|
Normal Gameplay
|
2FD8
| ID |
Filename |
Translation |
Context
|
| 2FD8
|
link_normal_jump2landing
|
Link - Normal - Jump 2 Landing
|
Normal Gameplay
|
3018
| ID |
Filename |
Translation |
Context
|
| 3018
|
link_normal_jump_up
|
Link - Normal - Jump - Up
|
Normal Gameplay
|
3080
| ID |
Filename |
Translation |
Context
|
| 3080
|
link_normal_normal2fighter
|
Link - Normal - Normal 2 Fighter
|
Normal Gameplay
|
3110
| ID |
Filename |
Translation |
Context
|
| 3110
|
link_normal_put
|
Link - Normal - Put
|
Normal Gameplay
|
3138
| ID |
Filename |
Translation |
Context
|
| 3138
|
link_normal_run
|
Link - Normal - Run
|
Normal Gameplay
|
Swimming
32F8
| ID |
Filename |
Translation |
Context
|
| 32F8
|
link_swimer_swim_dead
|
Link - Swimmer - Swim - Dead
|
Normal Gameplay
|
Riding Epona
3378
| ID |
Filename |
Translation |
Context
|
| 3378
|
link_uma_anim_walk2
|
Link - Horse - Animation - Walk 2
|
Normal Gameplay
|
Idling
3428
| ID |
Filename |
Translation |
Context
|
| 3428
|
link_wait_itemD2_20f
|
Link - Wait - Item D2 - 20F
|
Normal Gameplay
|