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The Legend of Zelda: Ocarina of Time/Unused Scenes
This is a sub-page of The Legend of Zelda: Ocarina of Time.
Unreferenced scene setups are inaccessible via Map Select. This is because they are not referenced by the header command that the game uses to point to alternate scene setups. This leaves their data inaccessible through normal means.
Contents
Spirit Temple
Unreferenced Setup 1
| Map # | Map Name | Map Select # | Stage # |
|---|---|---|---|
| 006 | Spirit Temple | 81 | N/A |
There exists two alternate scene setups for what can be assumed to be cutscenes 00 and 01 within the files for the Spirit Temple.
Both cutscene setups appear to be essentially identical. There are a few notable oddities that occur in these setups:
- The cutscene setups contain a slightly different version of Farore's portion of the Deku Tree creation cutscene than the one in Kokiri Forest.
- In the scene file, the header for the cutscene setups references a list of actors to load. Normally, these actor lists only appear in room files because of how the game engine works.
- In the various room files, most (if not all) actors will fail to spawn as the headers lack a command used to reference a list of object files (graphic assets) to load.
- No doors are locked or barred, suggesting that Nintendo either had not fully planned out how the player would complete the dungeon, or were holding off until more rooms were completed for quicker testing.
- On 3F (Adult side), the doors are placed west of where they are located in the final game, suggesting that the rooms were shifted east later on.
- There is an extra door on the adult side on 1F. 1F of the child and adult sides is set up such that you have three doors that can be entered, with the middle door leading up to 2F. On the child side, the left door and right door rooms connect to form a loop; this extra door does the same for the adult side.
- There are only two spawn points instead of four. Both spawn Link a short distance above the floor, in relatively the same spot.
- Only three of the four exits are properly defined, with the main exit being the only one that works the same as in the final version.
Unreferenced Setup 2
| Map # | Map Name | Map Select # | Stage # |
|---|---|---|---|
| 006 | Spirit Temple | 81 | N/A |
Shooting Gallery
Setup 05
| Map # | Map Name | Map Select # | Stage # |
|---|---|---|---|
| 066 | Shooting Gallery | 22 | 05 |
Setup 06
| Map # | Map Name | Map Select # | Stage # |
|---|---|---|---|
| 066 | Shooting Gallery | 22 | 06 |
Temple of Time
Setup 08
| Map # | Map Name | Map Select # | Stage # |
|---|---|---|---|
| 067 | Temple of Time | 20 | 08 |
Cutscene - Kokiri Emerald
Setup 09
| Map # | Map Name | Map Select # | Stage # |
|---|---|---|---|
| 067 | Temple of Time | 20 | 09 |
Cutscene - Goron's Ruby
Setup 10
| Map # | Map Name | Map Select # | Stage # |
|---|---|---|---|
| 067 | Temple of Time | 20 | 10 |
Cutscene - Zora's Sapphire
Castle Hedge Maze (Day)
Unreferenced Setup 1
| Map # | Map Name | Map Select # | Stage # |
|---|---|---|---|
| 069 | Castle Hedge Maze (Day) | 23 | N/A |
Castle Courtyard contains an alternative scene setting without few differences, has no differences in player spawn or exits. The location on the world map is wrong, indicates as Hyrule Field.
Cutscene Map
Setup 10
| Map # | Map Name | Map Select # | Stage # |
|---|---|---|---|
| 071 | Cutscene Map | 115 | 10 |
Cutscene - Ganondorf Rides Through the Flames
Unused? Goes to title screen...
Unreferenced Setup 1
| Map # | Map Name | Map Select # | Stage # |
|---|---|---|---|
| 071 | Cutscene Map | 115 | N/A |
There are three unreferenced scene and room setups, all of which seem to be identical. The number of setups and their positioning seem to suggest that they would be used for setups 1-3 (child night, and adult day, night). Unlike the other setups, the Link spawn variable is set such that Link will be visible and controllable. Most notably, all 3 setups successfully spawn a Flare Dancer.
Unreferenced Setup 2
| Map # | Map Name | Map Select # | Stage # |
|---|---|---|---|
| 071 | Cutscene Map | 115 | N/A |
Unreferenced Setup 3
| Map # | Map Name | Map Select # | Stage # |
|---|---|---|---|
| 071 | Cutscene Map | 115 | N/A |
Unreferenced Setup 4
| Map # | Map Name | Map Select # | Stage # |
|---|---|---|---|
| 071 | Cutscene Map | 115 | N/A |
Castle Courtyard
Setup 06
| Map # | Map Name | Map Select # | Stage # |
|---|---|---|---|
| 074 | Castle Courtyard | 31 | 06 |
Cutscene - Meeting Impa 2
Impa Escorts Link Out of the Castle
Hyrule Field
Unreferenced Setup 1
| Map # | Map Name | Map Select # | Stage # |
|---|---|---|---|
| 081 | Spot 00 - Hyrule Field | 1 | N/A |
Kokiri Forest
Setup 08
| Map # | Map Name | Map Select # | Stage # |
|---|---|---|---|
| 085 | Spot 04 - Kokiri Forest | 5 | 08 |
Cutscene - Panning Through Kokiri Forest
Quick Look Around Kokiri Forest, Returns to Deku Tree
Setup 09
| Map # | Map Name | Map Select # | Stage # |
|---|---|---|---|
| 085 | Spot 04 - Kokiri Forest | 5 | 09 |
Cutscene - Panning Through Kokiri Forest 2
Start at House, Pan Across Kokiri Forest
Zora's Fountain
Setup 05
| Map # | Map Name | Map Select # | Stage # |
|---|---|---|---|
| 089 | Spot 08 - Zora's Fountain | 9 | 05 |
Cutscene - Jabu-Jabu Inhale
Link and Jabu-Jabu stare each other down. Jabu opens his mouth to inhale, but nothing happens.
Setup 06
| Map # | Map Name | Map Select # | Stage # |
|---|---|---|---|
| 089 | Spot 08 - Zora's Fountain | 9 | 06 |
Cutscene - Credits in Zora's Fountain
Camera pans to Jabu-Jabu from the mouth of the Ice Cavern
Hyrule Castle
Unreferenced Setup 1
| Map # | Map Name | Map Select # | Stage # |
|---|---|---|---|
| 095 | Spot 15 - Hyrule Castle | 15 | N/A |
There is a alternative scene setting. Several Player Spawns are coordinated with a little different.
- The Spawn Player of the entrance to Great Fairy's Fountain is different, this may indicate that this area had a redesign.
- When you enter the hole you are taken to the fountain of Death Mountain where you should learn to use magic for the first time. As opposed to receive Din's fire.
- When you are captured by the castle guards, you appear facing away from the main gate.
- If you are caught by the guards Castle Courtyard, you will appear on the same respawn point, the difference is that you will not be thrown.
Can be located in offset 0x021f9d20 in version 1.0.
Death Mountain Trail
Setup 06
| Map # | Map Name | Map Select # | Stage # |
|---|---|---|---|
| 096 | Spot 16 - Death Mountain Trail | 16 | 06 |
Freezes?
Unreferenced Setup 1
| Map # | Map Name | Map Select # | Stage # |
|---|---|---|---|
| 096 | Spot 16 - Death Mountain Trail | 16 | N/A |
This unreferenced setup's header data indicates that it was once a normal gameplay setup, rather than a setup linked to a cutscene.
- The scene appears at night, and you can not make it stay day, it does not work all the objects because it has no registry in Room Header.
- The scene was probably created to link child and that would not be a cycle of day and night, it would be fixed as in Kakariko village and the Kakariko graveyard.
- Object as Armor is present but does not have an actor to execute.
- Unable to see the circle of smoke on the mountain top, may not have been implemented.
- The player spawns are in different places, especially where Goron City, its entry could be near where the stone circle.
- The Great Fairy's Fountain is not present.
- A flower bomb away from its usual place. Can be seen in pre released images.
The values ??of the scene header is 78a0 and the room header is 07c0. With a hex editor, you can find the values ??"02 00 A0 75" and "03 00 03 F0" and replace with "02 00 A0 78" and "03 00 07 C0" and go to Death Mountain as adult.
Ganon's Castle Exterior
Unreferenced Setup 1
| Map # | Map Name | Map Select # | Stage # |
|---|---|---|---|
| 100 | Ganon's Castle Exterior | 15 | N/A |
One configuration of the missed night version of the map scene can be found in the scene data. Apparently the sky is incomplete because it has not had a configuration of clouds. Some Player Spawns are coordinated differently and the map shows that the place is in Hyrule Field. Exits settings for inside the castle is different, you go to the inside Ganon's Tower.
