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The Legend of Zelda: Ocarina of Time 3D

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The Legend of Zelda: Ocarina of Time 3D

Also known as: Zeruda no Densetsu: Toki no Okarina 3D (Japan)
Developer: Grezzo
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: June 16, 2011
Released in US: June 19, 2011
Released in EU: June 17, 2011
Released in AU: June 30, 2011


CharacterIcon.png This game has unused playable characters.
CodeIcon.png This game has unused code.
SourceIcon.png This game has uncompiled source code.
CopyrightIcon.png This game has hidden developer credits.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.


NotesIcon.png This game has a notes page
BugsIcon.png This game has a bugs page

King Dedede's self-aggrandizing remake of Ocarina of Time.

Unused Text

All the unused text found in the original Ocarina of Time is still present in Ocarina of Time 3D. The only exception is the following line:

You pick the Bomb Flowers with
(A). Press (A) again to set it.

A handful of other unused lines have been retranslated for the remake:

Ocarina of Time Ocarina of Time 3D
Dead Hand’s Hands

If it grabs you, tap any button to escape!

Dead Hand's Hand

If it grabs you, rapidly tap (A) to escape!

Treasure Chest Shop

We don't necessarily sell them...

Treasure Chest Shop

We don't actually sell them...

Happy Mask Shop!

Now hiring happiness
delivery men!

Happy Mask Shop

Now Hiring Part-Time
Apply During the Day

Bombchu Bowling Alley

You can experience the
latest in Bomb technology!

Bombchu Bowling Alley

You can experience the
latest in bomb technology!

There's at least one unused line which is unique to the 3D version.

[Analog Stick]: Change setting

Also present in many files is the string ShUnqueen, with many files having "queen" in the name. It is unknown why "queen" is there, but "ShUn" may refer to the main programmer at Grezzo, Shun Moriya.

Unused Items

Hmmm...
To do:
Check if the models have been updated at all, get pictures of any that are different.

Some of the unused items that were present in Ocarina of Time still exist in Ocarina of Time 3D. However, thanks to the remake's file structure, it's possible to peer inside the containers for these unused models and see the files they contain.

GI notes

  • zelda_gi_melody_wind.cmb
  • zelda_gi_melody_fire.cmb
  • zelda_gi_melody_ice.cmb
  • zelda_gi_melody_soul.cmb
  • zelda_gi_melody_dark.cmb
  • zelda_gi_melody_light.cmb

Link once held these music notes over his head when he learned a new song. Their filenames reflect an earlier stage of development.

GI coins

  • zelda_gi_coin_yellow.cmb
  • zelda_gi_coin_red.cmb
  • zelda_gi_coin_green.cmb
  • zelda_gi_coin_blue.cmb

Mysterious N Coins. Unfortunately, the file names don't give any hints to their use.

GI Medals

  • zelda_gi_medal_0.cmb
  • zelda_gi_medal_1.cmb
  • zelda_gi_medal_2.cmb
  • zelda_gi_medal_3.cmb
  • zelda_gi_medal_4.cmb
  • zelda_gi_medal_5.cmb

Early versions of the sages' medallions. These have been dummied out in Ocarina of Time 3D, and their models appear as textured triangles.

Butterfly Cage

  • gi_butterfly_model.cmb

A cage for catching butterflies.

Reed Whistle

  • gi_grass_model.cmb

A reed whistle that was originally used to call Epona during Ocarina of Time's development.

Unused Actors

Hmmm...
To do:
Investigate dk_board.zar, dk_floater.zar, dk_lightbox.zar, dk_spia.zar, dk_stonebridge.zar, dk_trap.zar, and zelda_gi_none.zar to see if they're unused.

Several unused actors from Ocarina of Time also make a reappearance.

Ocarina Pedestal

  • mjin_okarina_model.cmb

The infamous ocarina pedestal that appears in the unused cutscene 01 of Zora's Fountain.

Child Zelda Cutscene Model

  • zelda_zl1.zar

A child Zelda cutscene model with less animations than zl4, the version used by the game. She also has an early version of the Goddess cutscene hardcoded into her actor.

Orange Pot

  • dk_vase

The unfinished orange pot with broken transparency is still alive and well, though its name has changed from object_vase.

Dummied-Out Light Box

  • dk_pu_box.zar

Remnants of Early Development

Some of the game's filenames reference the changes Ocarina of Time went through in its multi-year development history.

Ultra 64

The Ultra 64 was the development name for the Nintendo 64. Ocarina of Time 3D contains four Link models. Two are the Child and Adult Link models used in the game: zelda_link_child_new.zar and zelda_link_boy_new.zar. However, the two older Link models that were used in Ocarina of Time still exist, and their filenames reflect the old nickname for the system.

  • zelda_link_boy_ultra.zar
  • zelda_link_child_ultra.zar

Ura Zelda & The Disk Drive

Hmmm...
To do:
zelda_link_boy_ultra contains a file named boy/anim/clink_demo_DDbox_open.anb. Is this related to the 64DD too?

Ocarina of Time: Master Quest was originally developed as an disk-based expansion of the original game for the N64's short-lived 64DD add-on. Ultimately, the system succumbed to poor sales, and the expansion known as Ura Zelda was never released.

Some of the ideas Nintendo had for the expanded version of OoT were channeled into Majora's Mask, while the mirrored dungeons with an increased degree of difficulty were first released as part of an Ocarina of Time bonus disk that game with preorders of The Wind Waker, and later included in the 3DS remake.

Accordingly, some of the game's filenames still reflect the expansion's development title and the system it was planned for.

  • The file zelda_mag.zar, which contains the title logo, also holds g_title_fire.cmab and g_title_fire_ura.cmab. These files correspond to the orange fire that appear on the regular logo, and the green flames that appear on the Master Quest logo.
  • The mirrored maps used in the Master Quest have DD in the filename, a reference to the Disk Drive.

Early Story

Ocarina of Time's Forest Temple was once a Wind Temple, while the Water Medallion was once an Ice Medallion. This was initially supported by the presence of unused item text for a Wind Medallion and an Ice Medallion in the original game, as well as the texture for the Forest Medallion warp platform being named object_mjin_wind, and the texture for the Water Medallion warp platform being named object_mjin_ice. Examining filenames in the remake reveals more traces of this early state of affairs.

Wind Temple

  • The filename for the Minuet of Forest is NA_BGM_OCA_WIND.
  • Sheik animation related to learning the Minuet of Forest is called kazenomenuetto.csab (Minuet of Wind).
  • The filename for the unused note linked to learning the Minuet of Forest is called zelda_gi_melody_wind.cmb.

Ice Medallion

  • The filename for the unused note linked to learning the Serenade of Water is called zelda_gi_melody_ice.cmb.