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The Legend of Zelda: Oracle of Seasons
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| The Legend of Zelda: Oracle of Seasons |
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Developer:
Flagship/Capcom
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Items
These are some items within the game that the player can't normally obtain during normal game play. By editing memory addresses C682(A button) or C683(B button) to the following values, these items can be obtained.
02- Pressing the assigned button punches. This has no picture in the HUD or inventory and has no description. There are points in normal game play where you can punch like when fighting Blaino or if you acquire a ring power up that lets you punch if no items are held. Perhaps you were originally suppose to acquire this item after fighting Blaino. What makes this interesting is the ability to "equip" punching to the A and B buttons.
04- Unknown. The HUD makes it look like an early version of the rock’s cape or something but can’t use it. There is no description of this item in the inventory.
09- This is one of a ton of values that seem to be "nothing" or "empty". They have no description in inventory, no pictures and don't function. The first "nothing" value is 09 but there are too many to list. Some of these "nothing" values are probably just filler since there are a 255 possible items that Link could carry. On the other hand, the placement of this particular "nothing" item so early in the list could have been some early item that was scrapped.
0A- Longshot(or L-2 hookshot) which is an item that can't be found in Oracle of Seasons and is only found in its sister game, The Legend of Zelda: Oracle of Ages. This suggests that it was planned for the hookshot and longshot to appear in Oracle of Seasons. Perhaps both games were suppose to have this item. The item doesn't seem to function or work and has no description in inventory.
0F- Unknown. Looks like some type of early version of the magnetic gloves but with a green color. This item doesn't work or function. No description available in inventory.
11- Unknown. Apparently nothing but when dropped into the inventory it will have an image of L-0. No image in HUD and no description. Interesting to note that in Oracle of Ages, this spot is reserved for the Harp of Ages. In Oracle of ages, the spot for 07 is another unkown item but in Oracle of Seasons, 07 is the Rod of Seasons.
1E- Not really a beta item but this is the traded ore from when link loses the roc’s feather. It can actually be used as a weapon against enemies.
1F- Unknown. Looks like two green traded ores stuck together. Doesn’t work or function. Perhaps the brothers who stole the roc’s feather from Link were supposed to give you two ore or maybe its just a graphics glitch.
20 through 24- Seed satchel items with their respective seeds. None of these items function but have a description.
2D through 85- These items are mostly items from the second inventory screen. These items include gasha seed, hard ore, zora flippers etc. None of these items do anything when set to A or B.
86 through FF- Traded ore all glitched up but it can’t be used. Stopped at C4 but it is all assumed to be ore. This seems to just be filler for the rest of the unused values since there are 255 possible items that Link can use.
Unused Maps
Cleanup > To do
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