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The Legend of Zelda: Oracle of Seasons
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| The Legend of Zelda: Oracle of Seasons |
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Developer:
Flagship/Capcom
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Items
These are some items within the game that the player can't normally obtain during normal game play. By editing memory addresses C682(A button) or C683(B button) to the following values, these items can be obtained.
02- Pressing the assigned button punches. This has no picture in the HUD or inventory and has no description. There are points in normal game play where you can punch like when fighting Blaino or if you acquire a ring power up that lets you punch if no items are held. Perhaps you were originally suppose to acquire this item after fighting Blaino. What makes this interesting is the ability to "equip" punching to the A and B buttons.
File:04 beta item.png 04- Unknown. The HUD makes it look like an early version of the roc's cape or something but can't use it. There is no description of this item in the inventory.
09- This is one of a ton of values that seem to be "nothing" or "empty". They have no description in inventory, no pictures and don't function. The first "nothing" value is 09 but there are too many to list. Some of these "nothing" values are probably just filler since there are a 255 possible items that Link could carry. On the other hand, the placement of this particular "nothing" item so early in the list could have been some early item that was scrapped.
File:0A hookshot.png 0A- Longshot(or L-2 hookshot) which is an item that can't be found in Oracle of Seasons and is only found in its sister game, The Legend of Zelda: Oracle of Ages. This suggests that it was planned for the hookshot and longshot to appear in Oracle of Seasons. Perhaps both games were suppose to have this item. The item doesn't seem to function or work and has no description in inventory.
File:0F beta item.png 0F- Unknown. Looks like some type of early version of the magnetic gloves but with a green color. This item doesn't work or function. No description available in inventory.
11- Unknown. Apparently nothing but when dropped into the inventory it will have an image of L-0. No image in HUD and no description. Interesting to note that in Oracle of Ages, this spot is reserved for the Harp of Ages. In Oracle of ages, the spot for 07 is another unknown item but in Oracle of Seasons, 07 is the Rod of Seasons.
File:1E ore.png 1E- Not really an unused item but this is the traded ore from when link loses the roc's feather. It can actually be used as a weapon against enemies.
File:1F two ore item.png 1F- Unknown. Looks like two green traded ores stuck together. Doesn't work or function. Perhaps the brothers who stole the roc's feather from Link were supposed to give you two ore or maybe its just a graphics glitch.
20 through 24- Seed satchel items with their respective seeds. None of these items function but have a description.
File:Second screen items.png 2D through 85- These items are mostly items from the second inventory screen. These items include gasha seed, hard ore, zora flippers etc. None of these items do anything when set to A or B.
86 through FF- Traded ore all glitched up but it can't be used. Stopped at C4 but it can be assumed to be ore. This seems to just be filler for the rest of the unused values since there are 255 possible items that Link can use.
Unused Rooms
By using a program called ZOLE(http://zeldahacking.ulmb.com/index.php?topic=2.0), one can find some unused rooms within the game. There is no way to access these rooms through normal game play and the game must be hacked in order to reach them. These will be organized from their current map group and map number from ZOLE.
File:Hero's Cave 1.png File:Heros cave 1 in game .png File:Got seed.png
Hero's Cave 1- This side scrolling room is within the very first dungeon of the game. In the room is a gasha seed. The ladder on the left only leads to yellow nothingness.
Subrosia 8C- This thin room has 2 staircases and a doorway exit. Taking either of the staircases will actually take you to Impa's Refuge on the overworld map. The doorway leads you to the top of Syrup's Potion Shop were you get stuck behind the counter.
Subrosia 8D- This room has 3 staircases and a doorway exit. As before, all staircases take you to Impa's Refuge. Using the doorway will take you to the most northeast house in sunken city(3F on map). The chest in the room has one rupee. Room 8C and 8D most likely were going to be connected by the staircases because of their similarities and their placement with in the game itself.
File:Old man beta room.png File:Old man beta room switch.png File:Stairs lead.png
Subrosia 9A- This room has an old man in it. The pot in the left corner is sitting on a switch. When the pot is lifted or broken, the Zelda chime goes off but it seems like nothing actually happens. The switch under it is already pressed. The old man in the room gives you some money when you talk to him and says what all the other old men in the game say when they give you money. The stairs actually lead to a place in Tarm Ruins(02 on the overworld map). If you leave the room and go back down the stairs, it will take you to the standard old man room so perhaps this could be an earlier version of what rooms the old men had. Subrosia 9A is probably the most functional beta room out of all of the rooms listed here.
Subrosia AE- A strange room with no way out. The chest in the middle contains one rupee.
Unmapped(2) C6- A weird room with tiles that are all over the place and not standard for caves. The stairs lead to Impa's Refuge on the overworld.
Unmapped(2) CD- A room with a chest and has green lava. This is most likely a palate error. The chest has one rupee in it and the stairs lead to Impa's Refuge on the overworld.
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by Capcom
Games > Games by developer > Games developed by Capcom > Games developed by Flagship
Games > Games by platform > Game Boy games > Game Boy Color games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2001
Games > Games by series > Legend of Zelda series
