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The Legend of Zelda: Oracle of Seasons

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Revision as of 06:23, 23 June 2011 by Aoi (talk | contribs) (Minor edits. Could Impa's Refuge be the default location (ex: 0,0), and the stair destinations are simply undefined?)
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Title Screen

The Legend of Zelda: Oracle of Seasons

Developer: Flagship/Capcom
Publisher: Nintendo
Platform: Game Boy Color
Released in JP: February 27, 2001
Released in US: May 14, 2001
Released in EU: October 5, 2001


AreasIcon.png This game has unused areas.
ItemsIcon.png This game has unused items.


NotesIcon.png This game has a notes page
PrereleaseIcon.png This game has a prerelease article

Items

There are some items within the game that the player can't normally obtain during normal game play. By changing memory addresses C682 (A button) or C683 (B button) to the following values, these items can be obtained.

  • 02: Pressing the assigned button punches. This has no picture in the HUD or inventory, and has no description. There are points in normal game play where you can punch, such as when you're fighting Blaino, or if you acquire a Ring power-up that lets you punch, if no items are held. Perhaps you were originally supposed to acquire this item after fighting Blaino. What makes this interesting is the ability to "equip" punching to the A and B buttons.
  • File:OoS-04UnusedItem.png04- Unknown. The HUD makes it look like an early version of the Roc's Cape, or something, but it is unusable. There is no description of this item in the inventory.
  • 09: This is one of a ton of values that seem to be "nothing" or "empty". They have no description in inventory, no pictures, and no apparent function. The first "nothing" value is 09, but there are too many to list. Some of these "nothing" values are probably just filler since there are 255 possible items that Link could carry. On the other hand, the placement of this particular "nothing" item so early in the list could have been some early item that was scrapped.
  • OoS-0AHookshotLv2.png0A: Longshot (or L-2 Hookshot), an item that can't be found in Oracle of Seasons, and is only found in its sister game, The Legend of Zelda: Oracle of Ages. This suggests that it was planned for the Hookshot and Longshot to appear in Oracle of Seasons. Perhaps both games were supposed to have this item. The item doesn't seem to function or work, and has no description in the inventory.
  • File:OoS-0FUnusedItem.png0F: Unknown. Looks like a possible early version of the Magnetic Gloves, but with a green color. This item doesn't work or function. No description available in the inventory.
  • 11: Unknown. Apparently nothing, but when dropped into the inventory, it will have an image of L-0. No image in HUD, and no description. Interesting to note that in Oracle of Ages, this spot is reserved for the Harp of Ages. In Oracle of Ages, the spot for 07 is another unknown item... but in Oracle of Seasons, 07 is the Rod of Seasons.
  • File:OoS-1EOre.png1E: Not really an unused item, but this is the traded ore from when Link loses the Roc's Feather. It can actually be used as a weapon against enemies.
  • File:OoS-1FTwoOre.png1F: Unknown. Looks like two green traded ores stuck together. Doesn't work or function. Perhaps the brothers who stole the Roc's Feather from Link were supposed to give you two ore, or maybe it's just a graphics glitch.
  • 20 through 24: Seed Satchel items with their respective Seeds. None of these items function, though they do have a description.
  • File:OoS-SecondScreen.png2D through 85: These items are mostly items from the second inventory screen. These include the Gasha Seed, Hard Ore, Zora Flippers, etc. None of the items do anything when set to A or B.
  • 86 through FF: The inventory screen recognizes this as the traded ore, but it is all glitched up and can't be used. Stopped at C4, but it can be assumed that 86 through FF is all glitched ore. This seems to just be filler for the rest of the unused values, since there are 255 possible items that Link can use.

Unused Rooms

By using a program called ZOLE, one can find some unused rooms within the game. There is no way to access these rooms through normal game play, and the game must be hacked in order to reach them. These will be organized from their current map group and map number from ZOLE.

OoS-Subrosia8C.png File:OoS-StuckShop.png

Subrosia 8C: This thin room has 2 staircases, and a doorway exit. Taking either of the staircases will actually take you to Impa's Refuge on the overworld map. The doorway leads you to the top of Syrup's Potion Shop, where you'll become stuck behind the counter.

OoS-Subrosia8D.png

Subrosia 8D: This room has 3 staircases, and a doorway exit. As before, all staircases take you to Impa's Refuge. Using the doorway will take you to the northeastern house in Sunken City (3F on map). The chest in the room has one rupee. Room 8C and 8D most likely were going to be connected by the staircases because of their similarities, and their placement within the game itself.

File:OoS-OldManRoom.png OoS-OldManSwitch.png OoS-StairsLead.png

Subrosia 9A: This room has an old man in it. The pot in the left corner is sitting atop a switch. When the pot is lifted or broken, the 'secret revealed' sound is played, but nothing actually appears to happen; the switch is already pressed. The old man in the room gives you some money when you talk to him, and says what all the other old men in the game say when they give you money. The stairs actually lead to a place in Tarm Ruins (02 on the Overworld map). If you leave the room and go back down the stairs, it will take you to the standard old man room, so perhaps this could be an earlier version of what rooms the old men had. Subrosia 9A is probably the most functional unused room out of all of the rooms listed here.

OoS-Subrosia9A.png

Subrosia AE: A strange room with no way out. The chest in the middle contains one rupee. This room and the following rooms might indicate that an older version of their tilemaps were in use at the time of map creation.

OoS-UnmappedC6.png

Unmapped(2) C6: A weird room with tiles that are all over the place and not standard for caves. The stairs lead to Impa's Refuge on the overworld.

OoS-UnmappedCD.png

Unmapped(2) CD: A room with a chest and has green lava. This is most likely a palette error. The chest has one rupee in it, and the stairs lead to Impa's Refuge on the overworld.