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The Legend of Zelda: Oracle of Seasons

From The Cutting Room Floor
Revision as of 06:13, 28 June 2011 by Cuber456 (talk | contribs) (Added a sprite and a section for unused backgrounds. I don't recall those two background tiles in the game but my memory is kinda iffy. If you remember seeing them, delete them.)
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Title Screen

The Legend of Zelda: Oracle of Seasons

Developer: Flagship/Capcom
Publisher: Nintendo
Platform: Game Boy Color
Released in JP: February 27, 2001
Released in US: May 14, 2001
Released in EU: October 5, 2001


AreasIcon.png This game has unused areas.
ItemsIcon.png This game has unused items.


NotesIcon.png This game has a notes page
PrereleaseIcon.png This game has a prerelease article

Items

There are some items within the game that the player can't normally obtain during normal game play. By changing memory addresses C682 (A button) or C683 (B button) to the following values, these items can be obtained. One interesting note is that the values 04, 0A, 0F and 11(listed below) are values not used in Oracle of Seasons but used in Oracle of Ages. Those values used in Oracle of Ages correspond to items not found in this game (04 is the Cane of Somaria,0A is the Longshot,0F is the Seed Shooter and 11 is the Harp of Ages). Likewise, Oracle of Ages has unused item numbers that correspond to items only found in this game. So it is possible that those four numbers are the remnants of objects used in Oracle of Ages.

  • 02: Pressing the assigned button punches. This has no picture in the HUD or inventory, and has no description. There are points in normal game play where you can punch, such as when you're fighting Blaino, or if you acquire a Ring power-up that lets you punch, if no items are held. Perhaps you were originally supposed to acquire this item after fighting Blaino. What makes this interesting is the ability to "equip" punching to the A and B buttons.
  • File:OoS-04UnusedItem.png04- Unknown. The HUD makes it look like an early version of the Roc's Cape, or something, but it is unusable. There is no description of this item in the inventory.
  • 09: This is one of a ton of values that seem to be "nothing" or "empty". They have no description in inventory, no pictures, and no apparent function. The first "nothing" value is 09, but there are too many to list. Some of these "nothing" values are probably just filler since there are 256 possible items that Link could carry. On the other hand, the placement of this particular "nothing" item so early in the list could have been some early item that was scrapped.
  • OoS-0AHookshotLv2.png0A: Longshot (or L-2 Hookshot), an item that can't be found in Oracle of Seasons, and is only found in its sister game, The Legend of Zelda: Oracle of Ages. This suggests that it was planned for the Hookshot and Longshot to appear in Oracle of Seasons. Perhaps both games were supposed to have this item. The item doesn't seem to function or work, and has no description in the inventory.
  • File:OoS-0FUnusedItem.png0F: Unknown. The HUD makes it look like an early version of the Magnetic Gloves, but with a green color. This item doesn't work or function. No description available in the inventory.
  • 11: Unknown. Apparently nothing, but when dropped into the inventory, it will have an image of L-0. No image in HUD, and no description.
  • File:OoS-1EOre.png1E: Not really an unused item, but this is the traded ore from when Link loses the Roc's Feather. It can actually be used as a weapon against enemies.
  • File:OoS-1FTwoOre.png1F: Unknown. Looks like two green traded ores stuck together. Doesn't work or function. Perhaps the brothers who stole the Roc's Feather from Link were supposed to give you two ore, or maybe it's just a graphics glitch.
  • 20 through 24: Seed Satchel items with their respective Seeds. None of these items function, though they do have a description.
  • File:OoS-SecondScreen.png2D through 85: These items are mostly items from the second inventory screen. These include the Gasha Seed, Hard Ore, Zora Flippers, etc. None of the items do anything when set to A or B.
  • 86 through FF: The inventory screen recognizes this as the traded ore, but it is all glitched up and can't be used. Stopped at C4, but it can be assumed that 86 through FF is all glitched ore. This seems to just be filler for the rest of the unused values, since there are 256 possible items that Link can use.

Unused Rooms

By using a program called ZOLE, one can find some unused rooms within the game. There is no way to access these rooms through normal gameplay, and the game must be hacked in order to reach them. These will be organized from their current map group and map number from ZOLE.

OoS-Subrosia8C.png File:OoS-StuckShop.png

Subrosia 8C: This thin room has two staircases and a doorway exit. Taking either staircase will send you to Impa's Refuge on the overworld map. The doorway leads to the top of Syrup's Potion Shop, where you'll become stuck behind the counter.

OoS-Subrosia8D.png

Subrosia 8D: This room has three staircases and a doorway exit. As before, all staircases take you to Impa's Refuge. Using the doorway will take you to the northeastern house in Sunken City (3F on map). The chest in the room has one rupee. Due to their similarities and placement within the game itself, it is likely that 8C and 8D were going to be connected by the staircases.

File:OoS-OldManRoom.png OoS-OldManSwitch.png OoS-StairsLead.png

Subrosia 9A: This room has an old man in it. The pot in the left corner is sitting atop a switch. When the pot is lifted or broken, the "secret revealed" sound is played, but nothing actually appears to happen; the switch is already pressed. The old man in the room gives you some money when you talk to him, and says what all the other old men in the game say when they give you money. The stairs actually lead to a place in Tarm Ruins (02 on the overworld map). If you leave the room and go back down the stairs, it will take you to the standard old man room, so perhaps this could be an earlier version of the rooms the old men had. Subrosia 9A is probably the most functional unused room out of all of the rooms listed here.

OoS-Subrosia9A.png

Subrosia AE: A strange room with no way out. The chest in the middle contains one rupee. This and the following rooms might indicate that an older version of their tilemaps were in use at the time of map creation.

OoS-UnmappedC6.png

Unmapped(2) C6: A weird room with tiles that are all over the place and not standard for caves. The stairs lead to Impa's Refuge on the overworld.

OoS-UnmappedCD.png

Unmapped(2) CD: A room with a chest and green lava, which is most likely a palette error. The chest has one rupee in it, and the stairs lead to Impa's Refuge on the overworld.

Music

Track 06

This track is not heard in normal gameplay.

Track 35

This track is not heard in normal gameplay.

Unused Sprites

Link Sprites

Poking around memory address D00B and typing in the following values, some unused Link sprites have been discovered.

  • Glub glub. 28 through 2B, 54 through 57, and F4 through FF: Sprites of Link swimming with the Mermaid Suit. You can only get the Mermaid Suit in Oracle of Ages, so there is no use for these sprites.
  • A4 to AB: These values come up with glitched graphics.
  • CC and CD: These resemble the glowing red light around Link that can be seen in the game intro.
  • Do not disturb. Good morning! D1 and D2: Sprites of Link under covers that appear at first glance to be leftovers from Link's Awakening DX, however it was discovered that Oracle of Seasons (and possibly Ages as well) uses them in a behavior shown in the video at right – Link can go to sleep anywhere, even outdoors, to restore all of his health (note that the sheets appear to be transparent). Why such a useful feature was left out is unknown.
  • You're not supposed to be here. Get out! E0 to E3: Link playing the Harp of Ages. You obviously can't get the Harp of Ages in this game, so these go unused as well.


Other Sprites

  • File:Farore Right.png Farore does appear in the game inside the Maku Tree. She sits behind a counter and only faces forward. There are other sprites of her, however, where she faces left,right and backwards that are not used.

Background Tiles

  • File:Background Portal.pngThis tile is used in the game as part of the background while in Holodrum. However, the sprite of the blue portal linking Holodrum to Subrosia sits on top of this tile so this tile is never seen in game.
  • File:Unused Statue.pngA statue tile. It gets loaded with cave tilesets.