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The Legend of Zelda: Oracle of Seasons
| The Legend of Zelda: Oracle of Seasons |
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Developer:
Flagship/Capcom
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Contents
Items
There are two items within the game that the player can't obtain during normal game play. By changing memory addresses C682 (A button) or C683 (B button) to the following values, these items can be obtained.
- 02: Pressing the assigned button punches. This has no picture in the HUD or inventory, and has no description. There are points in normal game play where you can punch, such as when you're fighting Blaino, or if you acquire a Ring power-up that lets you punch, if no items are held. None of those situations seem to map this item to the A or B buttons. What makes this item interesting is the ability to "equip" punching to the A and B buttons.
0A: Long Hook (or L-2 Switch Hook), an item that can't be found in Oracle of Seasons, and is only found in its sister game, The Legend of Zelda: Oracle of Ages. Even though this item can be mapped to either the A or B buttons, it won't do anything when pressed. Only by changing memory addresses D202 and D203 to 0A and 01 respectively can partial coding for the item be seen. Link goes through a similar animation of launching the Switch Hook as he did in Oracle of Ages but no Switch Hook actually launches from Link. The inventory screen has no description for this item.
Unused Rooms
By using a program called ZOLE, one can find some unused rooms within the game. There is no way to access these rooms through normal gameplay, and the game must be hacked in order to reach them. These will be organized from their current map group and map number from ZOLE.
Subrosia 8C: This thin room has two staircases and a doorway exit. Taking either staircase will send you to Impa's Refuge on the overworld map. The doorway leads to the top of Syrup's Potion Shop, where you'll become stuck behind the counter.
Subrosia 8D: This room has three staircases and a doorway exit. As before, all staircases take you to Impa's Refuge. Using the doorway will take you to the northeastern house in Sunken City (3F on map). The chest in the room has one rupee. Due to their similarities and placement within the game itself, it is likely that 8C and 8D were going to be connected by the staircases.
Subrosia 9A: This room has an old man in it. The pot in the left corner is sitting atop a switch. When the pot is lifted or broken, the "secret revealed" sound is played, but nothing actually appears to happen; the switch is already pressed. The old man in the room gives you some money when you talk to him, and says what all the other old men in the game say when they give you money. The stairs actually lead to a place in Tarm Ruins (02 on the overworld map). If you leave the room and go back down the stairs, it will take you to the standard old man room, so perhaps this could be an earlier version of the rooms the old men had. Subrosia 9A is probably the most functional unused room out of all of the rooms listed here.
Subrosia AE: A strange room with no way out. The chest in the middle contains one rupee. This and the following rooms might indicate that an older version of their tilemaps were in use at the time of map creation.
Unmapped(2) C6: A weird room with tiles that are all over the place and not standard for caves. The stairs lead to Impa's Refuge on the overworld.
Unmapped(2) CD: A room with a chest and green lava, which is most likely a palette error. The chest has one rupee in it, and the stairs lead to Impa's Refuge on the overworld.
Overworld Placeholder Screens
Accessing some screens in a season you couldn't normally reach them (for example, Goron Mountain in any season but Winter) leads you to these filler screens in their respective seasons. Deppending on the screen the base ground is actually different, as opposed to just grass tiles (so Onox' Tower has rock instead of grass, for example). Sprites are shared by all four variations in most cases.
Music
Track 06
This track is not heard in normal gameplay.
Track 35
This track is not heard in normal gameplay.
Unused Sprites
Link Sprites
Poking around memory address D00B and typing in the following values, some unused Link sprites have been discovered.
28 through 2B, 54 through 57, and F4 through FF: Sprites of Link swimming with the Mermaid Suit. You can only get the Mermaid Suit in Oracle of Ages, so there is no use for these sprites.
E0 to E3: Link playing the Harp of Ages. You obviously can't get the Harp of Ages in this game, so these go unused as well.
Other Sprites
- File:Farore Right.png Farore does appear in the game inside the Maku Tree. She sits behind a counter and only faces forward. There are other sprites of her, however, where she faces left,right and backwards that are not used.
Background Tiles
- File:Background Portal.pngThis tile is used in the game as part of the background while in Holodrum. However, the sprite of the blue portal linking Holodrum to Subrosia sits on top of this tile so this tile is never seen in game.
- File:Unused Statue.pngA statue tile. It gets loaded with cave tilesets.
Cleanup > To do
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