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The Legend of Zelda: Spirit Tracks
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| The Legend Of Zelda: Spirit Tracks |
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Developer:
Nintendo
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Since Spirit Tracks has been built on a modified engine of its predecessor, Phantom Hourglass, even going as far as including a mini-version of its main dungeon as a hidden temple, it should have been expected to have some share of unused content.
Contents
Phantom Hourglass Left-overs
Temple of the Ocean King 3D Model
Under the name DNGN.nsmbd, there exist a duplicate of the Temple of the Ocean King's outside entrance. Needless to say, it goes unused in the final game.
Unused Music
A slightly different version of the Boss Battle theme of Phantom Hourglass is still in the game, unused of course.
The Great Sea theme from the previous game is also still in the game, present twice at the very beginning of the .sdat file, but unused.
Debug Related Content
DebugFont
Self-explanatory.
File:Debugfont128spirittrack.png
Unused Text
Alongside the debug font, there is this odd looking text file.
//----------------------------------------------------- // This file was generated by g2dcvtr.exe converter. // Avoid editting this file. // creation date ==> 02/16/09. //----------------------------------------------------- #define NANR_DebugFont_CellAnime0 0 // コメント未設定
E3 Demo Leftovers
The demo presented at the E3 convention had 3 modes: a train section, a dungeon section, and a boss battle section with the first boss. There are leftovers though in the final retail copy...
Unused Graphics
The E3 mode used a small red flag on the map to show the target (which was the Castle City in the demo). Its graphics are still in the final version but it is never used.
The icons of the mode select, the title screen and the ending screens are are still in the game, too! There is also a Mic Test menu graphics too. Oddly enough, they have only English versions, although there is multiple language files for the text said in the demo.
File:E3S0.NSCRspirittracks.png
File:E3thanks.spirittracks.png
Unused Dungeon
The E3 dungeon is roughly a compilation of many puzzles from other dungeons in the game in a fire setting accessible only in the E3 demo. However, it is still in the final version of the game!
It can be accessed in the PAL version by the use of a certain Action Replay which causes the game to delete the current save file, then replacing it with a save which triggers the E3 dungeon when opened. The code is:
(M) master 00000000 00000000 00000000 00000001 00000000 04000136 E3 Dungeon (Overwrites Gamesave) 94000130 000000ff 02262060 00000052 02262064 00000000 02262068 00000000 0226206c 002b0000 02262074 00000052 02262078 00000000 0226207c 00000000 02262080 002b0000 d2000000 00000000 92265340 00005544 92265322 fffd0000 da000000 02265322 d4000000 00000002 d7000000 02265322 d2000000 00000000 Start a new game, Hold L+R while saving, quit then reload.
There are some oddities with the dungeon though, alongside glitches not present in the original E3 demo:
- The text said by Zelda at the beginning is unused in the final game, and is fully translated in other languages.
- When entering a new floor, Zelda is exhibiting a strange behavior: Instead of entering first then Link coming after her, she tends to enter with him at the same time, which causes her to partially clip with the walls. She is also not supposed to be playable outside the Tower of the Gods.
- The stairs leading to the lava pools are untextured and often have glitchy behavior.
- Some triggers are non-functional: The shortcut door at the right side of the entrance is opened prematurely, before its switch is pressed. The big chest holding the Whirlwind item appears before the enemies are defeated. Same goes for the big chest holding the heart piece in the miniboss room, which is there even before the miniboss is defeated. A fire wall protecting a key doesn't disappear, making the dungeon unbeatable without cheating.
- The dungeon is totally disconnected from any other rooms from the main game.
Regional Differences
Like Fire Emblem: Shadow Dragon (released around the same time) and Phantom Hourglass, the North American and European versions contain two different translations. In this case, it is the American translation that is generally more literal, while the European one takes a few more liberties. Also, the French and Spanish scripts were completely redone by NOE, down to some of the names, due to subtle differences between the European and the Canadian/Latino-American dialects.
Cleanup > To do
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