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The Legend of Zelda: The Wind Waker

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Title Screen

The Legend of Zelda: The Wind Waker

Developer: Nintendo
Publisher: Nintendo
Platform: Gamecube
Released in JP: December 13, 2002
Released in US: March 24, 2003
Released in EU: May 2, 2003


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

The Legend of Zelda: The Wind Waker depicts the land of Hyrule after global warming has taken place. Link must sail between the few remaining masses of land to beat Ganon once again.

Debug Menu

TWW Debug3.png

The Debug Menu in The Wind Waker is very similar to that of Ocarina of Time and Majora's Mask. It has a large map selection screen. It is also possible to see the end of the game and even all the cutscenes.

It can be enabled using one of the following codes, depending on which version the player has:

Version Code
NTSC JAP
04387C38 80387718
NTSC US
043945B0 8039408C
PAL UK
0439B2B0 8039AD8C

曜日: (Day:)

X:進む (X: Advance)

Y:戻る (Y: Back)

+字右:進む (D-Pad Right: Advance)

+字左:戻る (D-Pad Left : Back)

時刻: (Time:)

3コン(A):デモ23 OFF (3rd Controller (A): Demo 23 OFF)


(Source: GlitterBerri (translations), Dark Linkaël, Jhameleon (codes))
Hmmm...
To do:
Need more details on the Debug Menu and its functions.

E3 Title Theme

This E3 title theme was found amongst all the other music tracks, or "streams" as we call them, within the ISO.

Unused Items

Enemy weapons

The Legend of Zelda - Wind Waker - Iron club.png The Legend of Zelda - Wind Waker - Hatchet.png The Legend of Zelda - Wind Waker - Boko stick.png

It was originally intended that picking up an enemy weapon switched your sword icon to one of these. This feature can be seen in early screenshots, but it's not in the final version, rendering these icons unused.

The Boko Stick icon is used by another unused item which is called longsword internally.

Water Boots

The Legend of Zelda - Wind Waker - Boots 01.png

The icon of this item is Japanese text reading うぉーたぶーつ (translating to "water boots"). Trying to use the item makes Link jump as if you were switching Link's boots.

Wind Waker Stone

The Legend of Zelda - Wind Waker - Baton stone.png

Internally, the Wind Waker is called baton, so this is the "Wind Waker Stone." No idea what it was supposed to do.

TLoZTWW Hitomozi 00.bti.png TLoZTWW Hitomozi 01.bti.png TLoZTWW Hitomozi 02.bti.png

These three symbols were probably appear in some texts to use this stone.

Temporary icon

TWWMap Icon.png A dungeon map with Japanese kanji on it - "仮" (kari/ka/ke), which translates to "temporary."

Unused Textures

Sign texture

TWWSign Early1.png

A file named "wood_piece_01.bti" contains an old version of the Wind Waker sign background texture. It is identical to the one seen in a picture from E3 2002.

TWWSign Early2.png

Flags

These flags are all unused. They may have been intended as temporary fillers for whatever purpose.

Ww act flag a.gif

This flag reads "旗 赤い手旗" (Flag: Red Hand-Flag).

Ww act flag o.gif

This flag reads "旗 大売り出しの旗" (Flag: Sale Flag).

Ww act flag t.gif

This flag reads "旗 大漁祈願の旗" (Flag: Prayer For a Big Catch Flag).

Ww act flag y.gif

This flag reads "旗 勇者の旗" (Flag: Hero Flag).


(Source: Jaytheham (images), GlitterBerri (translations))

Unused Textures

TLoZTWW Ari.png TLoZTWW Kt all.png TLoZTWW M koisi01.png TLoZTWW Pow.png

TLoZTWW Tree all.png TLoZTWW H byuka02.png TLoZTWW Hme.1.png TLoZTWW Hme.2.png TLoZTWW Hme.3.png

Unused Rooms Textures

DmSpot0 textures

H_test textures

I_SubAN textures

kazan textures

Msomke textures

Siren textures

tincle textures

Unused Models

The Wind Waker also has several models unused, some are pretty amazing.

Unused Mini-Maps

There are some unused mini-maps in The Wind Waker. Some come from older game versions, others are only test maps. These mini-maps below are in a folder named "dat", used to display mini-map on screen.


These mini-maps are different to the mini-maps above. Firstly, they are in a folder named "tex" which isn't in every game map/room group, like "dat" is. There are only three mini-maps with two different sizes, small like normal maps and large. They are much older, too.


Outset Island comparison

Test Rooms/Early Maps

Wind Waker has a huge number of Test Rooms and Early Maps. Here is a list organized alphabetically by the internal "Group" name. A Group consists of a number of related rooms, e.g.: each dungeon has two groups, one containing all the rooms but the Boss room, and a second with just the Boss room.

Group name Room info Images
A_nami An invisible island with Bokoblins and a Moblin. TLoZTWW A nami 1.png
A_R00 (test_R00_siroroom) This Group contains a single room A00_siroroom. However, the actual model file for the room is in an unusual plain-text format output by Maya (the modelling program). So the only way to view this would be to convert it into a normal model format or write a special parser for it. You can, however, view the collision data for the level which is normal, and this reveals it to be the area shown in the very first Wind Waker trailer, where Link attacks and sneaks past Moblins and is surrounded by glowing fairy things.
Abship This Group contains all 7 of the normal Submarine interiors and also Room3 which is unused in the final game and has but a solitary torch inside it. TLoZTWW Abship 4.png
ADMumi An early version of the Triangle Island nearest the Tower of the Gods. The island is loaded once you reach the top of the Tower, and it's actually possible to get there without cheating by using glitches, as seen in the video.
Amos_T Terrain testing area. TLoZTWW Amos T 1.png
Cave06 It is a cave which hides unused a Heart Container Piece in a chest appear to do by playing the "Wind Song" on a slab with the symbol of the wind. The exit leads to the entrance of Savage Labyrinth. TLoZTWW Cave06 1.png
Cave08 This Group has 3 rooms, two appear to be early versions of Wind Temple rooms and the other is unknown as it fails to load. TLoZTWW Cave08 1.png
Cave11 Contains 21 rooms, some or all of which are unused rooms from the Savage Labyrinth. TLoZTWW Cave11 20.png
DmSpot0 A version of Outset Island shown pre-release at E3. TLoZTWW DmSpot0 1.png
E3ROOP An early version of the boating course islands - fails to load normally. TLoZTWW E3ROOP 1.png
Ebesso (Holiday house) Early island with white (untextured) house. TLoZTWW Ebesso 1.png
ENDumi Possible early map - fails to load. There is a small island where Tetra invisible. In the distance, there is the pirate ship with Tetra Arill on board. TLoZTWW ENDumi 1.png

TLoZTWW ENDumi 2.png

GanonC This Group contains the Wind Chamber from Ganon's Tower, and also 5 unused rooms. This is an old version of Phantom Ganon Tower with rooms. A door leads to the "Kalle Demos" of Ganon's Tower. TLoZTWW GanonC 4.png
H_test This room has a bunch of pigs in it. TLoZTWW H test 1.png
I_SubAN This Group contains 17(!) early versions of various grottos/mini-dungeons. TLoZTWW I SubAN 1.png
I_TestM Terrain testing area with interactive objects. TLoZTWW I TestM 1.png
I_TestR Rope swing testing area. TLoZTWW I TestR 1.png
ITest61 Early versions of two rooms in the Bomb Island cave. TLoZTWW ITest61 1.png
K_Test2 Treasure chest testing area. TLoZTWW K Test2 1.png
K_Test3 Character testing area. TLoZTWW K Test3 1.png
K_Test4 Enemy testing area. TLoZTWW K Test4 1.png
K_Test5 Miscellaneous testing area. TLoZTWW K Test5 1.png
K_Test6 A second character testing area. TLoZTWW K Test6 1.png
K_Test8 Event activated/spawning and respawning enemy testing area. TLoZTWW K Test8 1.png
K_Test9 Interactive object testing area. TLoZTWW K Test9 1.png
K_Testa A second interactive object testing area. TLoZTWW K Testa 1.png
K_Testb A third character testing area. TLoZTWW K Testb 1.png
K_Testc A third interactive object testing area. TLoZTWW K Testc 1.png
K_Testd Light effects, rings of fire/switches, post boss warp light, iced ladder, iced heart, iced baddies, massive ice mountain, mounted Moblin laser, cannon with rocks on the ground as range indicator, giant fan, megaton hammer blockers. (Requires more testing) TLoZTWW K Testd 1.png
K_Teste Contains "final boss" like waterfalls and several pieces of forsaken fortress parts. It also contains warp pots, a boss door, wall puzzles, and the sub hatch that leads to the Nintendo Gallery. Entering the warp pots does nothing nor does accessing the wall puzzles. Both simply freeze the game. TLoZTWW K Teste 1.png
KATA_HB A stone platform with a bridge. TLoZTWW KATA HB 1.png
KATA_RM 32 variations of a plain stone room, each one contains a different enemy or set of enemies. The last room is an older version of the Earth Temple. TLoZTWW KATA RM 1.png

TLoZTWW KATA RM 32.png

kazan (Volcano) Early version of Fire Mountain. TLoZTWW Kazan 1.png
kaze In the Wind Temple, there are two circular rooms unused. One of them must contain a Darknut. TLoZTWW Kaze 7.png

TLoZTWW Kaze 14.png

M_Dai This is probably an older version of the Earth Temple entrance. TLoZTWW M Dai 21.png
M_NewD2 The first room is an older version of the entrance of Dragon Roost Cave and the second is a room that would probably contain a chest. TLoZTWW M NewD2 6.png

TLoZTWW M NewD2 17.png

morocam Camera sequence testing area. TLoZTWW Morocam 1.png
Msmoke Two stone rooms with interior details. TLoZTWW Msmoke 1.png
Mukao An old version of Island Earth Temple. TLoZTWW Mukao 1.png
PShip2 Unused Ghost Ship interior. When you defeat the enemies no ladder appears, you can use your Hookshot on the chest to get to it though. It contains a Triforce chart. If you look at the area behind where you start you'll see it looks like the Pirate ship, not the ghost ship. TLoZTWW PShip2 1.png
PShip3 Same as PShip2 but everything is gloomier and the roof is slightly different. TLoZTWW PShip3 1.png
Siren The first two rooms are unused in the final version of the God Tower. The third room is the former boss Gohdan. The fourth is the top of the God Tower in a different style and the fourth room contains a Darknut. TLoZTWW Siren 13.png

TLoZTWW Siren 16.png

TLoZTWW Siren 20.png

TLoZTWW Siren 21.png

TLoZTWW Siren 24.png

SubD44 Unused mini-dungeon in which you battle various enemies. TLoZTWW SubD44 1.png
SubD51 Another version of Bomb Island cave. As SubD44, there are caisses and blocks statues. Contains a chest of 100 Rupees. TLoZTWW SubD51 1.png
TEST Decoration testing area, nothing more than a basic room with ceiling, walls, and a floor. The most peculiar thing, however, is an invisible wall laid out along the front of the floor tiles adjacent to the room walls, impairing the player's ability to touch the actual walls. TLoZTWW TEST 1.png
TF_03 Room0 is the Bird's Peak Rock Triforce Chart Cave, the other 5 rooms are unused. Identical rooms TF_05. TLoZTWW TF 03 2.png
TF_05 A second unused mini-dungeon. TLoZTWW TF 05 1.png
TF_07 Contains only one room and it doesn't load. There are four Darknut defeat to reveal a chest containing a Silver Rupee. TLoZTWW TF 07 2.png
tincle This is the art studio located in the top of Tingle tower, it's mentioned in the description of Knuckle's statue in the Nintendo Gallery. Exiting takes you to Tingle island. TLoZTWW Tincle 1.png
VrTest A basic island. TLoZTWW VrTest 1.png

Outset Island different

TWW OutsetIsland1.png

With the Debug Menu, it is possible to play a current version of Outset Island unique. A palm tree is added by the house of Link, two mailboxes, a few jars and several Keeses flying near the suspension bridge at the top of the island.

Might have served for a possible old cutscene.

Regional differences

The treasure chest under Grandma's House contains a Heart Piece in the Japanese version. For the American version, this Heart Piece was moved to the bottom of the Savage Labyrinth, which previously only contained some rupees - the chest under Grandma's House contains an Orange Rupee instead.