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The Legend of Zelda: The Wind Waker

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Title Screen

The Legend of Zelda: The Wind Waker

Developer: Nintendo
Publisher: Nintendo
Platform: Gamecube
Released in JP: December 13, 2002
Released in US: March 24, 2003
Released in EU: May 2, 2003


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

The Legend of Zelda: The Wind Waker depicts the land of Hyrule after global warming has taken place. Link must sail between the few remaining masses of land to beat Ganon once again.

Subpages

TLoZTWW VrTest 1.png
Unused Rooms
A list of the many unused rooms in The Wind Waker.

Debugging Features

Debug Menu

TWW Debug3.png

The Debug Menu in The Wind Waker is very similar to that of Ocarina of Time and Majora's Mask. It has a large map selection screen. It is also possible to see the end of the game and even all the cutscenes.

It can be enabled using one of the following codes, depending on which version the player has:

Version Code
NTSC JAP 04387C38 80387718
NTSC US 043945B0 8039408C
PAL UK 0439B2B0 8039AD8C

Debug Menu options and translation:

メニユー (Menu)


This option allows you to change the day, which directly affects the moon at night.

曜日:(Day:)

月曜日 (Monday)
火曜日 (Tuesday)
水曜日 (Wednesday)
木曜日 (Thursday)
金曜日 (Friday)
土曜日 (Saturday)
日曜日 (Sunday)

Buttons to use for this option.

X:進む (X: Advance)
Y:戻る (Y: Back)


This option allows you to change the time of day.

時刻:(Time:)

通常 (Normal)
高速経過 (High Speed Passage)
朝(あさ)に固定 (Set to morning)
昼(ひる)に固定 (Set to daytime)
夕方(ゆうがた)に固定 (Set to dusk)
夜(よる)に固定 (Set to night)
0時に固定 (Set to 0)
1時に固定 (Set to 1)
2時に固定 (Set to 2)
3時に固定 (Set to 3)
4時に固定 (Set to 4)
5時に固定 (Set to 5)
6時に固定 (Set to 6)
7時に固定 (Set to 7)
8時に固定 (Set to 8)
9時に固定 (Set to 9)
10時に固定 (Set to 10)
11時に固定 (Set to 11)
12時に固定 (Set to 12)
13時に固定 (Set to 13)
14時に固定 (Set to 14)
15時に固定 (Set to 15)
16時に固定 (Set to 16)
17時に固定 (Set to 17)
18時に固定 (Set to 18)
19時に固定 (Set to 19)
20時に固定 (Set to 20)
21時に固定 (Set to 21)
22時に固定 (Set to 22)
23時に固定 (Set to 23)

Buttons to use for this option.

+字右:進む (D-Pad Right: Advance)
+字左:戻る (D-Pad Left : Back)


This option is currently unknown. The "OFF" changes to "ON" only after loading one of three saves files. Do not select.

3コン(A):デモ23 OFF (3rd Controller (A): Demo 23 OFF)


Only in the US and EU version of The Wind Waker. Do not select.

ENGLISH
GERMAN
FRENCH
SPANISH
ITALIAN


The L and R buttons to change the starting point of Link in a room. The numbers range from 0 to 254.


(Source: GlitterBerri (translations), Dark Linkaël, JayTheHam (codes))
Hmmm...
To do:
Need more details on the Debug Menu and its functions.

Debug Console

TWW DebugConsole1.png

The Debug Console shows the memory of the game and creates new lines of code as and when changing the measurement room. The most visible is the technical name of the room being played. Note that the black box of Debug Console flashes.

Version Code
NTSC US 003F60E0 00000001

02000026 00000101

PAL UK 003FD8E0 00000001

02000026 00000101


(Source: JayTheHam)

Unused Music/Sounds

E3 Title Theme

This E3 title theme was found amongst all the other music tracks, or "streams" as we call them, within the ISO.

Unused Graphics

Enemy Weapons Icon

The Legend of Zelda - Wind Waker - Iron club.png The Legend of Zelda - Wind Waker - Hatchet.png The Legend of Zelda - Wind Waker - Boko stick.png

It was originally intended that picking up an enemy weapon switched your sword icon to one of these. This feature can be seen in early screenshots, but it's not in the final version, rendering these icons unused.

The Boko Stick icon is used by two another unused items which is called longsword and spear internally.

boko_stick.bti

hatchet.bti

iron_club.bti

longsword.bti

spear.bti

Unused Items Icon

Water Boots

The Legend of Zelda - Wind Waker - Boots 01.png

The icon of this item spells out the English words "water boots" (in the hiragana alphabet, oddly enough -- foreign words are almost always written in katakana). Trying to use the item makes Link jump as if you were switching Link's boots.

boots_01.bti

Wind Waker Stone

The Legend of Zelda - Wind Waker - Baton stone.png

Internally, the Wind Waker is called baton, so this is the "Wind Waker Stone." No idea what it was supposed to do.

TLoZTWW Hitomozi 00.bti.png TLoZTWW Hitomozi 01.bti.png TLoZTWW Hitomozi 02.bti.png

These three symbols were probably appear in some texts to use this stone.

baton_stone.bti

Temporary icon

TWWMap Icon.png

A dungeon map with Japanese kanji on it - "仮" (kari/ka/ke), which translates to "temporary."

f_item_tkmap.bti


(Source: JayTheHam, Dark Linkaël (images))

Sign texture

TWWSign Early1.png

A file named "wood_piece_01.bti" contains an old version of the Wind Waker sign background texture. It is identical to the one seen in a picture from E3 2002.

TWWSign Early2.png


(Source: Dark Linkaël (image))

Flags

These flags are all unused. They may have been intended as temporary fillers for whatever purpose.

Ww act flag a.gif

This flag reads "旗 赤い手旗" (Flag: Red Hand-Flag).

Ww act flag o.gif

This flag reads "旗 大売り出しの旗" (Flag: Sale Flag).

Ww act flag t.gif

This flag reads "旗 大漁祈願の旗" (Flag: Prayer For a Big Catch Flag).

Ww act flag y.gif

This flag reads "旗 勇者の旗" (Flag: Hero Flag).


(Source: Jaytheham (images), GlitterBerri (translations))

Unused Rooms Textures

DmSpot0 textures

This texture is found inside a house and just behind the front door at Orca.

TLoZTWW Test ie yuka.png

H_test textures

The textures in this room are quite nice, but they don't quite fit with the cartoon style of the game.

TLoZTWW H isi2.png TLoZTWW H isi3.png TLoZTWW H maru01.png TLoZTWW H tobira01.png TLoZTWW H tuchi01.png

TLoZTWW H hasira03.png TLoZTWW H hasi02.png TLoZTWW H heki02.png TLoZTWW H heki03.png

I_SubAN textures

The textures of this area look pretty grotesque, and seem pretty old.

TLoZTWW Bokuri 01.png TLoZTWW Bokuri 02.png TLoZTWW Hlift 01.png TLoZTWW K kindoor00.png TLoZTWW Txm DDkabe03.png

TLoZTWW Txm DDR00kb01.png

kazan textures

These were test textures for water and rocks, respectively.

TLoZTWW Txy nami.png TLoZTWW Test test.png

Msmoke textures

The textures here are probably really old, too.

TLoZTWW Kabe01.png TLoZTWW Txm DDjimen02.png TLoZTWW Yuka02.png

Siren textures

These are textures used in the beta rooms of the Tower of the Gods. Note that H_bz01 and H_mon01 are used at least once- H_bz01 is the ceiling of the room where the three statues activate the teleport up, and H_mon01 is part of the ceiling on the top floor of the Auction House.

TLoZTWW H bg01.png TLoZTWW H bz00.png TLoZTWW H bz01.png TLoZTWW H ca03.png TLoZTWW H mon01.png

TLoZTWW H bki01.png TLoZTWW H cb03.png TLoZTWW H cb04.png TLoZTWW H kin00.png TLoZTWW H kin03.png

TLoZTWW H kin4.png TLoZTWW H paru05.png TLoZTWW H cb02.png

tincle textures

This room, probably one of the strangest in the game, has only two textures. The second textures features what seems to be an Ocarina of Time-style fairy.

TLoZTWW Mokume.png TLoZTWW Tincle e.png


Unused Mini-Maps

There are some unused mini-maps in The Wind Waker. Some come from older versions of the game, while others are only test maps. The mini-maps below are in a folder named "dat", used to display mini-map on screen.

TWW MapDmSpot01.png

The mini-map of Outset Island from E3 2002. (DmSpot0)

TWW MapE3ROOP1.png

The mini-map of an old version of the Boating Course Islands. But it seems to be the mini-map of an old version of the forest at Outset Island. Of note is that the space where the Great Fairy is supposed to be is missing. (E3ROOP)

TWW MapM NewD21.png

An unused mini-map of Dragon Roost Cavern. (M_NewD2)

TWW MapSiren1.png

A test mini-map of the God Tower. It looks like its first room. (Siren)

TWW MapSiren2.png

The mini-map of the room of the Darknut mini-boss, without outlines. (Siren)

TWW MapSiren3.png

The mini-map of an old version of the boss room of the God Tower. (Siren)

TWW MapSiren4.png

The mini-map of an old version of the top of the God Tower. (Siren)

TWW MapM Dai1.png

A mini-map used in the Earth Temple. However, it used to belong to the Dragon Roost Cave. (M_Dai)

TWW Mapkaze1.png

A test mini-map of the Wind Temple. There is some Japanese writing saying "工事中 (koujichuu)", which translates to "under construction." (kaze)

With the zoom of the map, you can see a very different map where it is also written texts.

TWW 2DMAPDummy.png

On this test map is written "2D MAP ダミー" ("2D MAP Dummy" in katakana).

Early Maps

The following mini-maps are different from the mini-maps above. Firstly, they are in a folder named "tex" which isn't in every game map/room group, like "dat" is. There are only three mini-maps with two different sizes, small like normal maps and large. They are much older, too.

TWW Amos T EarlyMap.png

A large map of one of the game's test areas. (Amos_T and other)

TWW DmSpot0 EarlyMap.png

Perhaps the best unused map of Wind Waker! A very old version of Outset Island, much older than the one from E3 2002. It is very different from the final version. (DmSpot0 and other)

TWW VrTest EarlyMap.png

As you can see, it's both the map of the unused small round island and the map of the invisible island with Bokoblins and Moblins on it. (VrTest and other)

Outset Island comparison

Unused Models

Unused Characters and Objects

The Wind Waker also has several unused models- some pretty cool-looking.

TWW fd comp.png

An early version of Fado. The difference between this model and the final model is that this model has differently designed sleeves, green hair instead of yellow, and open eyes.

(Source: Gamma)

TWW hyuf2.png TLoZTWW H byuka02.png TLoZTWW Hme.1.png TLoZTWW Hme.2.png TLoZTWW Hme.3.png

This is an older version of an eye platform. It is used in one of the test levels.

(Source: Dark Linkaël)

TWW krock 01.png TLoZTWW M koisi01.png

It's a small stone with unused textures.

(Source: JayTheHam)

TWW kt model.png TLoZTWW Kt all.png

This little bird is not used in-game, but can be found in one of the test levels. [1]

(Source: glztt)

TWW long.png TLoZTWW Ari.png

This could be the strangest unused model from The Wind Waker. This is a head with glasses. Delirium, programmers?

(Source: JayTheHam)

TWW mcube.png

This cube is used in the test areas of the game.

(Source: Dark Linkaël)

TWW mcyln.png

As with the cube, the cylinder is used in the test areas.

(Source: Dark Linkaël)

"OH NO, I'm naked!" TLoZTWW Pow.png

This seems to be a very early version of the Poe enemy. It appears to be missing some textures.

(Source: JayTheHam)

TWW syan.png

This chandelier was used in the scene where several Moblins chased Link in the trailer for the SpaceWorld 2001.

(Source: Gamma)

TWW s forest.png TLoZTWW Tree all.png

A fairly large model of some trees. It seems to have been intended for a forest.

(Source: JayTheHam)

Unused Models Animations

Jabun Dummy Model

In the .arc containing the resources for Jabun's cutscene (Demo18), there is a .bdl file called 'jb_dummy.' As its name implies, it's a very rough version of Jabun's final model, lacking eyes and a proper mouth, as well as just being a bit... plain, texture-wise. One animation exists for this dummy ('jblob_swim.bck'). It's interesting to note that the final Jabun model doesn't have a tail; the reason for this is unknown, but it's possible that it was excluded to reduce the size of the model file. Where a swimming animation would fit (especially one that looks like it's underwater) is unknown. However, the test room Amos_T has translucent water; it's very likely that the dummy was modeled at a time when they expected to use this type of water.


(Source: Gamma)

Unused Maggie Animation

There is a .arc file (called Pm) that contains Maggie's 'poor' model and some animations that go with it. One of these animation files, named talk01.bck, contains an animation of her talking, which goes unused. In normal gameplay, there is no way to talk to Maggie when she is poor. The first opportunity the player has to talk to the character is after she gets rescued from the Forsaken Fortress and becomes rich, the model of which is contained in a different .arc altogether, with its own set of animations. Though it is possible to talk to her in one of the character testing maps, she doesn't use the animation. The presence of this animation could suggest that she wasn't supposed to be kidnapped until sometime before the second Forsaken Fortress trip. You could also conclude that there was a time when you could talk to her when she was in the Forsaken Fortress (perhaps you were to free Maggie and Mila individually at some point), before the only appearances she made were in cut scenes. Either way, we'll never know.


(Source: Cuber456)

Link Swimming

TWW LinkSwim.png

Link is fully animated while swimming, but because all water in The Wind Waker is completely opaque you cannot normally see anything other than Link's head.

Some test rooms, however, feature transparent water, allowing you to actually see Link's swimming movement.

Alternative Room Set-ups

Outset Island - (7)R2c実験 - R2c Test

(Room: sea - Value: 07)

"TWO mailboxes...?"

By using the debug menu, it's possible to play Outset Island with a somewhat unique set-up. There is an extra palm tree by Link's house, two mailboxes, a few jars and several Keese flying near the suspension bridge at the top of the island.

It's possible that these objects were used for old cutscenes, or simply older remnants of a different object set-up.

The other islands don't seem to have any changes.


(Source: Dark Linkaël)

Debug Room - (テトラデモ)リンク - (Tetra Demo) Link

(Room: I_TestM - Value: 08)

TWW I TestM1.png

There is another alternate set-up in the debug room called 'I_TestM.' Tetra and a big red flower floating on water are present here.

(Source: Dark Linkaël)

Odd Decorations

Hyrule Castle Decorations

Hyrule Castle has some very low-polygon architecture hidden in it that's not seen during typical gameplay. It's possible that this is a remnant of a larger Hryule Castle.

TWW HyruleCastle1.png TWW HyruleCastle2.png

The castle might have originally been a full-fledged dungeon. Perhaps for the Master Sword?


(Source: Dark Linkaël)

Cave in the mountains

TWW GanonTower1.png

In the surrounding geometry of the top of Ganon's Tower, there's a small cave nestled in the mountains. This isn't normally seen because the camera angles never allow for it, and the only time you have control of Link is when the tower is surrounded by waterfalls.

It might have been that the way to Ganon's Tower was originally a bit longer. Instead of entering directly into the tower, the cave near Hyrule Castle may have lead to another part of Hyrule where Ganon's Tower was located.


(Source: Dark Linkaël)


Gateway to the top of Ganon's Tower

TWW GanonTower2.png

Slightly visible in the game, but given the wrong side. This door is obviously where Link would get onto the top of Ganon's Tower. However, it's completely impossible to see due to the camera angles in the ensuing cutscene uses. This is also the case during the fight with Ganondorf, where the door seems non-existent. This might be because the waterfall graphics cover it up. The door itself might've been for the benefit of the developers- being able to easily tell which side of Ganon's Tower was the top and which was the bottom.


(Source: Dark Linkaël)

Misplaced Objects

Dragon Roost Cavern - Room 0

TWW Misplaced1.png

In the first room of the dungeon "Dragon Roost Cavern" is a wooden barrier misplaced in the lower left.


(Source: Dark Linkaël)

Regional differences

Treasure chest under Grandma's House and Savage Labyrinth

The treasure chest under Grandma's House contains a Heart Piece in the Japanese version. For the American version, this Heart Piece was moved to the bottom of the Savage Labyrinth, which previously only contained some rupees - the chest under Grandma's House contains an Orange Rupee instead.

Japanese version Other versions
TWW Rupees1.pngTWW Rupees3.png TWW Rupees2.pngTWW Rupees4.png