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The Legend of Zelda: The Wind Waker

From The Cutting Room Floor
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Title Screen

The Legend of Zelda: The Wind Waker

Developer: Nintendo
Publisher: Nintendo
Platform: Gamecube
Released in JP: December 13, 2002
Released in US: March 24, 2003
Released in EU: May 2, 2003


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

The Legend of Zelda: The Wind Waker depicts the land of Hyrule after global warming. Link must sail between the few remaining masses of land to beat Ganon once again.

Subpages

TWW MiniMapSelect.png
Map Select
A guide through the Map Select menu (see below).
TLoZTWW VrTest 1.png
Unused Rooms
Rooms, and even islands, that went unused.

Debugging Features

Map Select Menu

TWW Debug3.png

The Map Select menu in The Wind Waker is very similar to that of Ocarina of Time and Majora's Mask. It has a large map selection screen, plus the ability to watch any cutscene and see the end of the game. It can be enabled using one of the following codes, depending on the version you have:

Version Code
NTSC JAP 04387C38 80387718
NTSC US 043945B0 8039408C
PAL UK 0439B2B0 8039AD8C


(Source: Dark Linkaël (map select and EU code), JayTheHam (JP/US codes))

Debug Mode

TWW DebugConsoleJP1.png

In the Japanese and US versions, you can see the debug sound directly at the bottom of the screen with bars of different colors. The European version does not have a debug sound for some reason unknown. [1]

TWW DebugConsole1.png

It is also possible to see the debug console of the game.

Shows the memory of the game and creates new lines of code as and when changing the measurement room. The most visible is the technical name of the room being played.

To activate the debug console screen, press Z by plugging the controller port 3.

The debug mode is activated by this method: The byte "00" at offset 0x07 in the ISO file. Versions 0 to 0x80 disable debug mode. Versions 0x81 to 0x90 enable debug mode on development consoles. 0x91 and higher always enable it.

The other method is easier by simply using the code below:

Version Code
All Versions 04000004 30310091


(Source: JayTheHam (debug console), Treeki (method), Dark Linkaël (code))
Hmmm...
To do:
Need more detail about the Debug Mode!

Unused Music/Sounds

E3 Title Theme

The E3 title theme was found amongst all the other music tracks (or "streams" as we call them) within the ISO.

Makar's Awakening
There are two versions of the Wind God's Aria that play during the cutscene in which Link conducts Makar for the first time. The one used, d_31_01, has an audience clapping at the end; the duplicate, m_31_01, lacks this clapping.

Unused Graphics

Enemy Weapons Icon

The Legend of Zelda - Wind Waker - Iron club.png The Legend of Zelda - Wind Waker - Hatchet.png The Legend of Zelda - Wind Waker - Boko stick.png

It was originally intended that picking up an enemy weapon switched your sword icon to one of these. This can be seen in early screenshots, but it's not used in the final. The Boko Stick icon is used by two other unused items, called longsword and spear internally.

boko_stick.bti

hatchet.bti

iron_club.bti

longsword.bti

spear.bti

Unused Item Icons

Water Boots (boots_01.bti)
The Legend of Zelda - Wind Waker - Boots 01.png

The icon spells out the English words "water boots" in hiragana (oddly, since foreign words are almost always written in katakana). Trying to use it makes Link jump as if you were switching his boots.

Wind Waker Stone (baton_stone.bti)
The Legend of Zelda - Wind Waker - Baton stone.png

Internally, the Wind Waker is called baton, so this is the "Wind Waker Stone". No idea what it was supposed to do.

TLoZTWW Hitomozi 00.bti.png TLoZTWW Hitomozi 01.bti.png TLoZTWW Hitomozi 02.bti.png

These three symbols were probably supposed to appear in some text in relation to this stone.

Temporary icon (f_item_tkmap.bti)
TWWMap Icon.png

A dungeon map with Japanese kanji on it - "仮" (kari/ka/ke), which translates to "temporary".

(Source: JayTheHam, Dark Linkaël (images))

Sign texture

TWWSign Early1.png

The file wood_piece_01.bti contains an old version of the sign background texture, and is identical to the one seen in a picture from E3 2002.

TWWSign Early2.png


(Source: Dark Linkaël (image))

Old sky and clouds

The folder "tincle" contains some remains of an older version probably forgotten by Nintendo. In the folder containing usual four files from the horizon with the sky, is a single file named vr_box.bmd. This is an older version of the sky seen in the horizon.

Model and old image
TWW tincle vr box.png 229px

Textures
TLoZTWW Vr boxcloud1.png TLoZTWW Vr boxcloud2.png

In the folder "tex" this unused room, there are six files with textures of three clouds from an older version. It is also the case for the room "KATA_HB", but with only three files to another folder "tex" yet strangely stored elsewhere.

TLoZTWW Cloud 01.bti.png TLoZTWW Cloud 02.bti.png TLoZTWW Cloud 03.bti.png TLoZTWW Cloud 01 up.bti.png TLoZTWW Cloud 02 up.bti.png TLoZTWW Cloud 03 up.bti.png

The file Title.arc contains a slightly different version of the "VrTest" BMD, as well as a test model of the sky that looks pretty old.

Model and old image
TWW Title vrbox.png 244px

Textures
TLoZTWW Vrboxvrkumo.png


(Source: Dark Linkaël (image))

Unused Room Textures

DmSpot0
Found inside a house and just behind the front door at Orca.

TLoZTWW Test ie yuka.png

H_test
The textures are quite nice, but don't quite fit with the cartoon style of the game.

TLoZTWW H isi2.png TLoZTWW H isi3.png TLoZTWW H maru01.png TLoZTWW H tobira01.png TLoZTWW H tuchi01.png

TLoZTWW H hasira03.png TLoZTWW H hasi02.png TLoZTWW H heki02.png TLoZTWW H heki03.png

I_SubAN
Pretty grotesque, and seem to be pretty old.

TLoZTWW Bokuri 01.png TLoZTWW Bokuri 02.png TLoZTWW Hlift 01.png TLoZTWW K kindoor00.png TLoZTWW Txm DDkabe03.png

TLoZTWW Txm DDR00kb01.png

kazan
Test textures for water and rocks, respectively. Their file name indicates that they were once used for the volcano (kazan in Japanese).

TLoZTWW Txy nami.png TLoZTWW Test test.png

Msmoke
The textures here are probably really old, too.

TLoZTWW Kabe01.png TLoZTWW Txm DDjimen02.png TLoZTWW Yuka02.png

Siren
Used in the beta rooms of the Tower of the Gods. Note that H_bz01 and H_mon01 are used at least once: H_bz01 is the ceiling of the room where the three statues activate the teleport up, and H_mon01 is part of the ceiling on the top floor of the Auction House.

TLoZTWW H bg01.png TLoZTWW H bz00.png TLoZTWW H bz01.png TLoZTWW H ca03.png TLoZTWW H mon01.png

TLoZTWW H bki01.png TLoZTWW H cb03.png TLoZTWW H cb04.png TLoZTWW H kin00.png TLoZTWW H kin03.png

TLoZTWW H kin4.png TLoZTWW H paru05.png TLoZTWW H cb02.png

tincle
This room, probably one of the strangest in the game, has only two textures. The second textures features what seems to be an Ocarina of Time-style fairy.

TLoZTWW Mokume.png TLoZTWW Tincle e.png

Unused Mini-Maps

Some of these come from older versions of the game, while others are only test maps. The mini-maps below are in a folder named "dat", used to display mini-maps on-screen.

TWW MapDmSpot01.png

The mini-map of Outset Island from E3 2002. (DmSpot0)

TWW MapE3ROOP1.png

The mini-map of an old version of the Boating Course Islands. But it seems to be the mini-map of an old version of the forest at Outset Island. Of note is that the space where the Great Fairy is supposed to be is missing. (E3ROOP)

TWW MapM NewD21.png

An unused mini-map of Dragon Roost Cavern. (M_NewD2)

TWW MapSiren1.png

A test mini-map of the Tower of the Gods. It looks like its first room. (Siren)

TWW MapSiren2.png

The mini-map of the room of the Darknut mini-boss, without outlines. (Siren)

TWW MapSiren3.png

The mini-map of an old version of the boss room of the Tower of the Gods. (Siren)

TWW MapSiren4.png

The mini-map of an old version of the top of the Tower of the Gods. (Siren)

TWW MapM Dai1.png

A mini-map used in the Earth Temple. However, it used to belong to the Dragon Roost Cave. (M_Dai)

TWW Mapkaze1.png

A test mini-map of the Wind Temple. There is some Japanese writing saying "工事中 (koujichuu)", which translates to "under construction". (kaze)

With the zoom, you can see a very different map where there is also written text.

TWW 2DMAPDummy.png

On this test map is written "2D MAP ダミー" ("2D MAP Dummy" in katakana).

Early Maps

The following mini-maps are different from the mini-maps above. Firstly, they are in a folder named "tex" which isn't in every game map/room group, like "dat" is. There are only three mini-maps with two different sizes, small like normal maps and large. They are much older, too.

TWW Amos T EarlyMap.png

A large map of one of the game's test areas. (Amos_T and other)

TWW DmSpot0 EarlyMap.png

Perhaps the best unused map: a very old version of Outset Island, much older than that from E3 2002. It is very different from the final version. (DmSpot0 and other)

TWW VrTest EarlyMap.png

It's both the map of the unused small round island and the invisible island with Bokoblins and Moblins on it. (VrTest and other)

Outset Island comparison

Unused Models

The Wind Waker also has several unused models...some pretty cool-looking.

Characters and Objects

Unused model of Rose

TWW ob comp.png

While Rose herself isn't unused, this particular model is- it's located in the cut scene archive dedicated to the rising of the Tower of the Gods. Therefore, it goes unused.


(Source: Gamma)

Older version of the model of Fado

TWW fd comp.png

An early version of Fado. The difference between this model and the final model is that this model has differently designed sleeves, green hair instead of yellow, and open eyes.

(Source: Gamma)

Unused test cubes with text

TWW flag aoty.png

There are four models of a cube with writings. These flags are all unused. They may have been intended as temporary fillers for whatever purpose.

Ww act flag a.gif

This flag reads "旗 赤い手旗" (Flag: Red Hand-Flag).

Ww act flag o.gif

This flag reads "旗 大売り出しの旗" (Flag: Sale Flag).

Ww act flag t.gif

This flag reads "旗 大漁祈願の旗" (Flag: Prayer For a Big Catch Flag).

Ww act flag y.gif

This flag reads "旗 勇者の旗" (Flag: Hero Flag).


(Source: Jaytheham (images), GlitterBerri (translations))

Older version of the platform with an eye

TWW hyuf2.png TLoZTWW H byuka02.png TLoZTWW Hme.1.png TLoZTWW Hme.2.png TLoZTWW Hme.3.png

This is an older version of an eye platform. It is used in one of the test levels.

(Source: Dark Linkaël)

Older version of a stone

TWW krock 01.png TLoZTWW M koisi01.png

It's a small stone with unused textures.

(Source: JayTheHam)

Little bird with early textures

TWW kt model.png TLoZTWW Kt all.png

This little bird is not used in-game, but can be found in one of the test levels. [2]

(Source: glztt)

Statue of a Darknut

TWW itnak.png

This strange model is obviously a Darknut. It seems to be a statue, however, as it lacks normal texturing and bones. It might have been used as a decoration somewhere at some point.


(Source: Gamma)

Strange model of a head

TWW long.png TLoZTWW Ari.png

This could be the strangest unused model from The Wind Waker. This is a head with glasses. Delirium, programmers?

(Source: JayTheHam)

Test cube

TWW mcube.png

This cube is used in the test areas.

(Source: Dark Linkaël)

Test cylinder

TWW mcyln.png

As with the cube, the cylinder is used in the test areas.

(Source: Dark Linkaël)

Older version of a ghost Poe

"OH NO, I'm naked!" TLoZTWW Pow.png

This seems to be a very early version of the Poe, and appears to be missing some textures.

(Source: JayTheHam)

Chandelier from the Space World 2001 trailer

TWW syan.png

This chandelier was used in the scene where several Moblins chased Link in the trailer for SpaceWorld 2001. It can be found in one of the test levels.

(Source: Gamma)

A model of a small forest

TWW s forest.png TLoZTWW Tree all.png

A fairly large model of some trees. It seems to have been intended for a forest.

(Source: JayTheHam)

Unused Model Animations

Jabun Dummy Model
The .arc containing the resources for Jabun's cutscene, Demo18, also contains the .bdl file jb_dummy. As its name implies, it's a very rough version of Jabun's final model, lacking eyes and a proper mouth as well as just being a bit...plain, texture-wise. One animation exists for this dummy, jblob_swim.bck.

It's interesting to note that the final Jabun model doesn't have a tail; the reason is unknown, but it's possible that it was excluded to reduce the size of the model file. Where a swimming animation would fit (especially one that looks like it's underwater) is unknown. However, since test room "Amos_T" has translucent water, it's very likely that the dummy was modeled at a time when they expected to use this type of water.

(Source: Gamma)

"Poor" Maggie
The .arc file Pm contains Maggie's "poor" model and some associated animations. One of the animation files, talk01.bck, shows her talking. Normally, you cannot talk to her until after she is rescued from the Forsaken Fortress, at which point she becomes rich; her "rich" model is contained in a different .arc with its own set of animations.

Though it is possible to talk to her in one of the character testing maps, she doesn't use the animation. The presence of this animation suggests that she wasn't supposed to be kidnapped until sometime before the second Forsaken Fortress trip. It is also possible that there was a time when you could talk to her when she was in the Forsaken Fortress (perhaps you had to free Maggie and Mila individually at some point?), before the only appearances she made were in cutscenes.

(Source: Cuber456)

Link Swimming
TWW LinkSwim.png

Link is fully animated while swimming, but because all water is opaque you cannot normally see anything other than his head. As mentioned above, some test rooms do use transparent water.

Sleeping Zelda

In the cut scene arc that contains the sequence where Ganondorf morphs into Puppet Ganon, there are two animations (one .bck and one .btp) of Zelda sleeping. However, this animation isn't used, as the model of the sheet used on the bed has its own model of Zelda (which is only the head). Moreover, the animation cannot be used with the sheet model, as that model actually has more bones than the standard Zelda model.

Alternate Room Setups

Outset Island - (7)R2C実験 - R2c Test

(Room: sea - Value: 07)

"TWO mailboxes...?"

By using the Map Select, it's possible to play on Outset Island with a somewhat unique setup. There is an extra palm tree by Link's house, two mailboxes, a few jars, and several Keese flying near the suspension bridge at the top of the island.

It's possible that these objects were used for old cutscenes, or simply older remnants of a different object setup. The other islands don't seem to have any changes.

(Source: Dark Linkaël)

Outset Island - (6)プロロ島負荷チェック用 - Used for Outset Island Load Check

(Room: sea - Value: 06)

"And some bats. Great."

Like "(7)R2C実験", the only difference being that the suspension bridge is not present. Otherwise, it's like the final Outset Island.

(Source: Dark Linkaël)

Debug Room - (テトラデモ)リンク - (Tetra Demo) Link

(Room: I_TestM - Value: 08)

TWW I TestM1.png

There is another alternate setup in the debug room, I_TestM. Tetra is present, as is a large red flower floating on water.

(Source: Dark Linkaël)

Odd Decorations

Hyrule Castle

Hyrule Castle has some very low-polygon architecture not seen during typical gameplay. It's possible that these are remnants of a larger Hryule Castle, possibly a full-fledged dungeon for the Master Sword.

TWW HyruleCastle1.png TWW HyruleCastle2.png

(Source: Dark Linkaël)

Mountain Cave

TWW GanonTower1.png

The surrounding geometry of the top of Ganon's Tower includes a small cave nestled in the mountains. This isn't normally seen because the camera angles never allow for it, and the only time you have control of Link is when the tower is surrounded by waterfalls.

It may have been that the path to Ganon's Tower was originally longer and, rather than enter directly into the tower, the cave near Hyrule Castle led to another part of Hyrule where the tower was located.

(Source: Dark Linkaël)

Doorway in Ganon's Tower

TWW GanonTower2.png

This door is where Link would get on top of Ganon's Tower. However, it's completely impossible to see due to the camera angles of the ensuing cutscene. This is also the case during the fight with Ganondorf, where the door seems to have disappeared (possibly because the waterfall graphics cover it up).

The inclusion of the door may have been so that the developers could easily tell which sides of the tower were the top and bottom.

(Source: Dark Linkaël)

Misplaced Objects

Dragon Roost Cavern - Room 0

TWW Misplaced1.png

The first room of Dragon Roost Cavern has a wooden barrier misplaced in the lower left.

(Source: Dark Linkaël)

Regional differences

Treasure chest under Grandma's House and Savage Labyrinth

The chest under Grandma's House contains a Heart Piece in the Japanese version. For the American version, this Heart Piece was moved to the bottom of the Savage Labyrinth, which previously only contained some rupees; the chest under Grandma's House contains an Orange Rupee instead.

Japanese version Other versions
TWW Rupees1.pngTWW Rupees3.png TWW Rupees2.pngTWW Rupees4.png