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Titanic: Adventure Out of Time

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This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
There's much in the way of unused dialogue. I know dialogue is written for giving items to characters who don't have the option, must ascertain which ones. A colleague has developed a tool for extracting sound from the game files. Also must make a prerelease page with material from "The Lost Mission".


Title Screen

Titanic: Adventure Out of Time

Developer: Cyberflix
Publisher: GTE Entertainment
Platforms: Windows, Mac OS Classic
Released in US: October 31, 1996


CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
BonusIcon.png This game has hidden bonus content.


PrereleaseIcon.png This game has a prerelease article

Titanic: Adventure Out of Time is Cyberflix's best-selling game set around the Titanic disaster.

Unused Music

To our knowledge, there are two tracks that are not used. The first uses the hymn tune "Kingsfold".





The other appears to be an alternate version of the first part of the sinking suite.




Unused Dialogue

Any spelling errors in the subtitles are left as-is. These lines are present in the .pup character files on both discs.

Dialogue ID Dialogue Character Subtitles
asea01.20 Seaman A Excuse me, Sir. This deck is closed.
asea01.21 Seaman A Stay out! There is an electrical fire in there.
asea01.22 Seaman A Sir, I would head for the boat deck. It's too dangerous down here.
asea01.23 Seaman A No entry to this deck. The water level is rising quickly. Head up top.
asea01.24 Seaman A Sorry sir. Women and children first.
asea01.25 Seaman A We are only allowing men to board if there is extra room.
asea01.26 Seaman A On this side of the boat we allow only women and children to board the lifeboats.
asea01.27 Seaman A No pushing. Allow clear boarding to the lifeboats!
asea02.56 Seaman A Don't go! Not down there! It's steerage! You're goin' the wrong way!
asea02.57 Seaman A The bulkhead doors is locked!
asea02.58 Seaman A No! First-class passengers should head for the boat deck!
asea02.59 Seaman A I'm not to allow anyone on or off of this deck! Move on.
asea02.60 Seaman A Where did you get that?
asea02.61 Seaman A It's the card.
asea02.62 Seaman A We was told about the boat pass. Board this next lifeboat.
asea02.63 Seaman A You're next! Get in!
asea02.64 Seaman A Get back! These boats are for women and children.
asea02.65 Seaman A Quit yer shovin'! Stop! Else the officer'll shoot!
asea02.66 Seaman A Women and children only! No men! Ladies only here!
asea02.67 Seaman A We're chucking in the ladies 'n' kids! You'll get on if there's room!
bsea2.53 Seaman B Don't go down there! It's suicide!
bsea2.54 Seaman B Forward's flooded from here! You'll have to turn back!
bsea2.55 Seaman B Head to the boat deck. Hurry!
bsea2.56 Seaman B This deck's closed. Keep moving.
bsea2.57 Seaman B The boat pass! You'd better get in.
bsea2.58 Seaman B The pass? Hop in!
bsea2.59 Seaman B It's the pass. Board at the next boat.
bsea2.60 Seaman B Bold as brass, you are! Go on. You're next!
bsea2.61 Seaman B Stand back! Ladies! Children! Please! Get in!
bsea2.63 Seaman B Women and children only! One more! One more for this boat!
bsea2.64b Seaman B Women and children first. Others follow!
burns_t.10 Eric Burns Like music? In the Parisian Cafe, on B Deck, the band should be tuning up just about now.
Burns Correction.SE Eric Burns *GALPAL.MOV: (VO) There they are, the steel tycoon Conklin with Lord Lambeth, discussing business.
charl2.14 Charles Lambeth I need to find Georgia.
charl2.15 Charles Lambeth You understand.
claris02.17 Claris Limehouse The boats? They're all gone!
claris02.18 Claris Limehouse Help me. I beg you, save me!
claris02.19 Claris Limehouse I realized it too late! Willie wouldn't want me to die!
claris02.21 Claris Limehouse What? A baby?
claris02.22 Claris Limehouse A baby!
claris02.23 Claris Limehouse Take care of him.
claris02.20 Claris Limehouse Help me! I don't want to die!
csea1.43 Seaman C This deck's off-limits!
csea1.44 Seaman C Keep out!
csea1.45 Seaman C It's dangerous down here.
csea1.46 Seaman C Entry to this deck is not allowed. Head up top!
csea1.47 Seaman C Women and children first!
csea1.48 Seaman C We'll put men in only if there's room!
csea1.49 Seaman C Women and children only on this side of the ship!
morrow2.64 Officer Morrow Listen. If you go down below, there's no chance you'll get back up!
morrow2.65 Officer Morrow The bulkheads are all closed. You'll be trapped!
morrow2.66 Officer Morrow First-class passengers to the boat deck! They're Smith's orders.
morrow2.67 Officer Morrow I'm not to allow anyone on or off this deck. You best move on.
morrow2.68 Officer Morrow What the devil? It's a boat pass.
morrow2.69 Officer Morrow You have the boat pass? Get in.
morrow2.70 Officer Morrow That's the pass. You're on the next boat.
morrow2.71 Officer Morrow Ye gods, the devil might have dared this, but not you! Get in.
morrow2.72 Officer Morrow Stay back! we're filling these boats with women and children!
morrow2.73 Officer Morrow Don't push! Please! Order! Or I'll use this!
morrow2.74 Officer Morrow Women and children only! If there's extra room! No men at all!
morrow2.75 Officer Morrow We're loading the women and children first! I'll let others on if there is room!
morrow2.80 Officer Morrow It's the Carpathia! She's here!
morrow2.81 Officer Morrow Your fast thinking bought us the time we needed.
morrow2.82 Officer Morrow You saved her! Saved the Titanic!
morrow2.63 Officer Morrow Women and children first!
morrow2.84 Officer Morrow There is a boat, ten miles off port bow.
morrow2.85 Officer Morrow She's not answering the wireless or responding to the distress rockets.
morrow2.86 Officer Morrow The first boats to leave weren't fully loaded. The idiots!
morrow2.87 Officer Morrow I've been trying to call them back, to no avail.
03 Cmdr. Hipple BOSS.MOV: VO WITH SOME EMOTION Good Lord! Haven't you read the morning reports?! The Kaiser's mobilizing as we speak! It's war!
04 e Cmdr. Hipple BOSS.MOV: VO The first world war! And it could've been stopped -- had your mission succeeded!
n.05a Frank Carlson The necklace Georgia gave me was a fake.
n.06 Frank Carlson Charles had switched it without her knowing and had hidden the real diamonds somewhere onboard the ship.
n.08 Frank Carlson The necklace he took was the fake! Vlad never knew I had swapped it in Sasha's cabin.
n.09 Frank Carlson However I traded the real necklace in order to leave the Titanic.
n.10 Frank Carlson I left the ship with the Rubaiyat.
pt.06 Frank Carlson NARRATOR VO She's the grandest ship man ever built.
smeth1.129 Smethells *TOUR1.MOV VO He is the White Star Line's most trusted officer, and you can be assured of your safety in his hands.
stok1.68 Stoker *TOUR7.MOV VO Y'can see, all my labors go up in smoke! Through this! The smokestacks are huge!
trask1.049 Leyland Trask I need to get more cookies...
trask1.060 Leyland Trask Cookie...?
trask1.061 Leyland Trask New-fangled and delicious. G'bye.
trask1.094 Leyland Trask *BATH1.MOV: (VO) Gives me the shivers.
trask1.098 Leyland Trask *BATH2.MOV: (VO) I can't figure it out at all.
trask1.100 Leyland Trask *BATH3.MOV: (VO) I'm sure the bath's electromagnetic force magnifies the thought waves.
trask1.099a Leyland Trask *TOUR3.MOV VO The electric bath should help. I'm sure that the electromagnetic force of the bath magnifies thought waves.
trask1.101a Leyland Trask *TOUR3.MOV VO And of course, it balances the body's humors as well.
trask1.102 Leyland Trask *BATH3.MOV: (VO) In fact, I'm taking a session right now.
trask1.103 Leyland Trask So if you don't mind...I'll just hop in. Good evening.
vlad1.53 Vlad Demonic There you are! Ha! I'll take you this time! Your meddling is finished!

Unused Scripts

Eric and Stephanie

Eric Burns is not seen after the ship hits the iceberg, but a quest was written for the Burns' during the sinking, in which Eric begs the player to give him the boat pass so that his wife can escape the ship.

BURNS2_bl5

BURNSPUP BOOT2 


code runyoself ( pupmessage ) 
	global mission 
	
	if mission = 4
		sendtopuppet ( after , runyoself ( pupmessage ) ) 
		exitcode 
	endif 
	error ( ) 
endcode 

code gift ( what ) 
	
	nogift ( ) 
endcode 

code nogift ( ) 

	switch twocount 
	case 1
		message ( ACT -- he holds up hand. ) 
		puppetspeak ( burns2.01: "No! There's no time." ) 
	case 2
		puppetspeak ( burns2.02: "No time for that now!" ) 
		puppetspeak ( burns2.03: "I've got to find Stephanie! Get her into a boat!" ) 
	endswitch 
	dotwocount ( ) 
endcode 

code brushoff ( ) 
	global phase 
	
	if phase < 2
		message ( ACT -- anxiety... ) 
		puppetspeak ( burns2.04: "She's not here!" ) 
		puppetspeak ( burns2.03: "I've got to find Stephanie! Get her into a boat!" ) 
		puppetspeak ( burns2.05: "Bye!" ) 
		exitcode 
	endif 
	if phase < 4
		message ( ACT -- he holds up hand. ) 
		puppetspeak ( burns2.02: "No time for that now!" ) 
		puppetspeak ( burns2.03: "I've got to find Stephanie! Get her into a boat!" ) 
		exitcode 
	endif 
endcode  

BURNS2_bl6

BURNS2PUP 


code runyoself ( msg ) 

	if actorowner ( boatpass ) = frank 
		savesteff ( ) 
		exitcode 
	else 
		meetburns ( ) 
		exitcode 
	endif 
endcode 
	

code meetburns ( ) 
	local arg 
	
	message ( ACT -- He is distraught, desperate. ) 
	puppetspeak ( burns2.06: "I'm trying to get Stephanie on a lifeboat. She wouldn't go at first. She wanted to stay. With me." ) 
	puppetspeak ( burns2.07: "Now there's no more room! Nothing! I must find her a boat!" ) 
endcode 

code savesteff ( ) 
	local arg 
	
	puppetspeak ( burns2.08: "Stephanie's still on the ship!" ) 
	puppetspeak ( burns2.09: "Please! Help me get her off into a boat! Please, they say you have influence. " ) 
	message ( ACT - - A thought crosses his mind. ) 
	puppetspeak ( burns2.10: "A pass! Something! You must have something! Please, give it to my wife! Please!" ) 
	puppetclear ( ) 
	puppetbevel ( Yes, I'll help her. , 101) 
	puppetbevel ( No, I'm sorry. , 102) 
	arg = puppetevent ( - 1) 
	switch arg 
	case - 1
		exitcode 
	case 101
		message ( ACT -- Burns holds the boatpass. Relieved. ) 
		puppetspeak ( burns2.11: "This? This will get Stephanie a seat in the boats?! Thank you! I must get her away right now!" ) 
		puppetspeak ( burns2.12: "Thank you. And-good luck!" ) 
		sendtoshop ( inven , givinven ( boatpass , burns ) ) 
	case 102
		puppetspeak ( burns2.13: "No? Oh God, please, she's only twenty-one! God, no!" ) 
	endswitch 
endcode 
Dialogue ID Dialogue Subtitles
burns2.01 No! There's no time.
burns2.02 No time for that now!
burns2.03 I've got to find Stephanie! Get her into a boat!
burns2.04 She's not here!
burns2.05 Bye!
burns2.06 I'm trying to get Stephanie on a lifeboat. She wouldn't go at first. She wanted to stay. With me.
burns2.07 Now there's no more room! Nothing! I must find her a boat!
burns2.08 Stephanie's still on the ship!
burns2.09 Please! Help me get her off into a boat! Please, they say you have influence.
burns2.10 A pass! Something! You must have something! Please, give it to my wife! Please!
burns2.11 This? This will get Stephanie a seat in the boats?! Thank you! I must get her away right now!
burns2.12 Thank you. And-good luck!
burns2.13 No? Oh God, please, she's only twenty-one! God, no!
burns2.14 No, no, no!

Intros

The script files show slightly expanded dialogue for the intro sequence. There are two versions here.

NARRATE_bl5

code newflyover ( ) 

	message ( SFX -- the explosion dies away and we are moving across the water. Credits begin appearing. ) 
	message ( AN ALMOST WHISPER The past. A frozen landscape. Forever locked in regret. DARING TO HOPE: But what if the past could be changed? ) 
	message ( Logo appears ) 
	message ( Thirty years have come and gone since the night that saw the end of a world. My world. A world I could have saved. ) 
	message ( It was nineteen-twelve. War was coming. The Service needed someone on the Titanic. They chose me. ) 
	message ( Beginners luck? It seemed so, at the time. ) 
	message ( Fly & fly ) 
	message ( I was to wait for a signal from my contact. So I remained in my cabin. I left only once. EXPLAINS Georgia was onboard. ) 
	message ( And that's when it came. There'd be no second chance. It was Sunday. April fourteenth. Too late, you see. For the Titanic. For me. ) 
	message ( FEVERISH A BIT , QUICKENING  Could it have gone differently? What if I'd met with my contact? Got what I needed? Prevented disaster? ) 
	message ( What if the past could be changed? SLIGHT PAUSE What then? ) 
	message ( Ship appears ) 
endcode 

code oldflyover ( ) 

	message ( SFX -- the explosion dies away and we are moving across the water. Credits begin appearing. ) 
	message ( CREDITS.MOV: VO The past. A frozen landscape forever locked in regret. ) 
	message ( CREDITS.MOV: VO GRASPING A HOPE But what if the past could be changed? ) 
	message ( Logo appears ) 
	message ( CREDITS.MOV: VO Thirty years have come and gone since the night that saw the end of a world Ñ my world. ) 
	message ( CREDITS.MOV: VO A world I could have saved. REMEMBERS It was nineteen-twelve. War was coming. ) 
	message ( CREDITS.MOV: VO The Service needed someone on the Titanic. They chose me. Beginners luck? It seemed so, at the time. ) 
	message ( CREDITS.MOV: VO I was to wait for a sign from my contact, ) 
	message ( CREDITS.MOV: VO A message to meet onboard a ship so huge, so magnificent, ) 
	message ( CREDITS.MOV: VO That its arrogance flew in the very face of God.... ) 
	message ( CREDITS.MOV: VO Unsinkable, they called it. WHISPERING Oh, yes! Unsinkable! ) 
	
	message ( Title Credit:'Titanic: Adventure out of Time' ) 
	
	message ( FLYOVER.MOV: VO I left my cabin only once. Georgia was onboard. ) 
	message ( FLYOVER.MOV: VO The message came then. There was to be no second chance. ) 
	message ( FLYOVER.MOV: VO REGRETFULLY It was too late, you see. For the Titanic..For me...  ) 
	message ( FLYOVER.MOV: VO AGONIZED WONDERING Could that night have gone differently? ) 
	message ( FLYOVER.MOV: VO RECOUNTING What if I had met with my contact? ) 
	message ( FLYOVER.MOV: VO Found what I needed? Prevented disaster? ) 
	message ( FLYOVER.MOV: VO What if the past could be changed? ) 
	message ( FLYOVER.MOV: VO PROVACATIVELY What then...? ) 
endcode 

Smethells

Smethells is not seen again after the ship starts sinking, but the dialogue for your last conversation with him was written anyway.

SMETH1_bl6

code byesmeth ( ) 
	local arg 
	
	puppetclear ( ) 
	puppetspeak ( smeth1.106: "Have you made preparations? I fear this incline is only growing more precipitous." ) 
	puppetbevel ( I have. , 101) 
	arg = puppetevent ( - 1) 
	switch arg 
	case - 1
		exitcode 
	case 101
	endswitch 
	puppetspeak ( smeth1.107: "Very good. If you won't be needing any further assistance...I believe the expression is 'every man for himself.'" ) 
	puppetbevel ( Goodbye. , 101) 
	puppetbevel ( Best of luck, Smethells. , 101) 
	arg = puppetevent ( - 1) 
	switch arg 
	case - 1
		exitcode 
	case 101
		puppetspeak ( smeth1.108: "And you. May I say, I have never served a more challenging passenger. Goodbye." ) 
	endswitch 
endcode 
Dialogue ID Dialogue Subtitles
smeth1.106 Have you made preparations? I fear this incline is only growing more precipitous.
smeth1.107 Very good. If you won't be needing any further assistance...I believe the expression is 'every man for himself.'
smeth1.108 And you. May I say, I have never served a more challenging passenger. Goodbye.

Vlad by the Turkish Baths

A deleted scene sees Vlad brooding around the Turkish Baths. (Being a stowaway, it's difficult to imagine how he'd get there without being noticed.)

VLAD1_bl6

message ( PLOT II, PHASE 4-NC, SCENE 1; VLAD BY TURKISH BATHS. ) 

code serbtalk ( ) 
	local arg 
	
	puppetclear ( ) 
	message ( ACT -- close up. ) 
	puppetspeak ( vlad1.39: "You again! Rich man, why do you wander the ship at night? You would be safer back in your cabin." ) 
	puppetbevel ( Why are you out so late? , 101) 
	puppetbevel ( Good idea. , 102) 
	arg = puppetevent ( - 1) 
	switch arg 
	case - 1
		exitcode 
	case 101
		message ( ACT -- he talks like a zealot. ) 
		puppetspeak ( vlad1.40: "Time is nothing to me. My people have always waited for the right time." ) 
		puppetspeak ( vlad1.41: "Freedom! For centuries we were slaves to the Turks! To the Austrians! Now, we have a country." ) 
		puppetspeak ( vlad1.42: "Yet there are still Serbians-in Austrian lands, in Bosnia-who are killed. Like my family!" ) 
		puppetspeak ( vlad1.43: "The Black Hand will avenge them!" ) 
	case 102
		puppetspeak ( vlad1.44: "Good night." ) 
		exitcode 
	endswitch 
	puppetclear ( ) 
	puppetbevel ( The Black Hand? , 102) 
	arg = puppetevent ( - 1) 
	switch arg 
	case - 1
		exitcode 
	case 102
		puppetspeak ( vlad1.45: "A group of Serbian patriots. We shall free our brothers from Austrian chains and create a Greater Serbia!" ) 
		puppetspeak ( vlad1.46: "We need guns. Supplies! And the money to buy them with!" ) 
		puppetspeak ( vlad1.47: "Those who oppose us face death." ) 
		exitcode 
	endswitch 
endcode 
Dialogue ID Dialogue Subtitles
vlad1.39 You again! Rich man, why do you wander the ship at night? You would be safer back in your cabin.
vlad1.40 Time is nothing to me. My people have always waited for the right time.
vlad1.41 Freedom! For centuries we were slaves to the Turks! To the Austrians! Now, we have a country.
vlad1.42 Yet there are still Serbians-in Austrian lands, in Bosnia-who are killed. Like my family!
vlad1.43 The Black Hand will avenge them!
vlad1.44 Good night.
vlad1.45 A group of Serbian patriots. We shall free our brothers from Austrian chains and create a Greater Serbia!
vlad1.46 We need guns. Supplies! And the money to buy them with!
vlad1.47 Those who oppose us face death.