We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Translations:Proto:Super Mario Bros. 2 (NES)/2/en
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General Differences
| To do: Implement in page. |
- The lamp item from Doki Doki Panic is still present. This was changed to a potion in the final game.
- The "idle" Phanto sprite is not implemented yet. All Phantos seen in key rooms are static background objects; the enemy sprite is not actually spawned until you leave the room. (The implementation of this sprite in the final version led to a somewhat amusing oversight: re-entering a key room while still holding the key will activate the idle sprite again, causing two Phantos to chase you.)
- The cartridge contains an MMC1 mapper chip, 128KB of PRG ROM, and 8KB of both WRAM and CHR RAM, a configuration that was commonly used for FDS-to-cartridge conversions. The final game's hardware was upgraded to an MMC3, 128KB of both PRG ROM and CHR ROM, and 8KB of WRAM; this allowed for greater variety in the graphics, animations for objects that were previously static, and the cartoon-like ending sequence. Load times between levels were also shortened, as graphics no longer had to be copied to VRAM.
- The sound of Birdo shooting eggs or fire starts earlier, immediately as the sprite changes.
- There is no mushroom on Subspace near the rocket in 4-1.
- Shaking of the rocket is heavier.
- Conveyor belt is different from the final version.
- Wart takes 4 hits instead of 6.