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Translations:Proto:Super Mario Bros. 2 (NES)/2/en

From The Cutting Room Floor
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General Differences

Hmmm...
To do:
Implement in page.
  • The lamp item from Doki Doki Panic is still present. This was changed to a potion in the final game.
  • The "idle" Phanto sprite is not implemented yet. All Phantos seen in key rooms are static background objects; the enemy sprite is not actually spawned until you leave the room. (The implementation of this sprite in the final version led to a somewhat amusing oversight: re-entering a key room while still holding the key will activate the idle sprite again, causing two Phantos to chase you.)
  • The cartridge contains an MMC1 mapper chip, 128KB of PRG ROM, and 8KB of both WRAM and CHR RAM, a configuration that was commonly used for FDS-to-cartridge conversions. The final game's hardware was upgraded to an MMC3, 128KB of both PRG ROM and CHR ROM, and 8KB of WRAM; this allowed for greater variety in the graphics, animations for objects that were previously static, and the cartoon-like ending sequence. Load times between levels were also shortened, as graphics no longer had to be copied to VRAM.
  • The sound of Birdo shooting eggs or fire starts earlier, immediately as the sprite changes.
  • There is no mushroom on Subspace near the rocket in 4-1.
  • Shaking of the rocket is heavier.
  • Conveyor belt is different from the final version.
  • Wart takes 4 hits instead of 6.