We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
UFO: A Day in the Life
| UFO: A Day in the Life |
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Developer:
Love-de-Lic
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Developer Texts
Found inside SLPS_20.32 at 0xC00 is what appears to be texts for a debug menu:
zahyo awase all room view point card error test set palette load_data save_data chara gv flag_table timer submap_jump flg_mode * %s flg %3d:%04x flg :%04x flg set sankaku flg reset shikaku submap_no = %d gv_day = %d gv_timer = %d UP:%d UP + R:%d DOWN:%d check_flg_tbl %d: ok x %4d %04x: X OK %2d %d chara_no : %d (%3d, %3d) %3d %3d %08x anime:%3d %08x apd:%08x act:%08x %3d event: %3d rot x: %d y: %d z: %d pos x: %d perspective = %d (%4d,%4d) %2d %2d (%3d,%3d) %3d (%3d,%3d) %02d:%04x
There is also a handful of isolated messages earlier in the executable:
nPowerOnTime = %d message is busy now ev_debug_print:%d
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