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Undertale
| Undertale |
|---|
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Developer:
Toby Fox
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What are you doing?
Looking for secrets?
Don't put your nose where it doesn't belong.
Or you might learn something you DON'T like...
Hee hee hee.
Contents
| To do: |
Unused Music
mus_kingdescription
A regal-sounding variation of the Game Over music that isn't heard anywhere ingame. Likely intended for a scrapped scenario involving Asgore.
mus_f_part3
Another variation of Flowey's boss music. 0:20 onwards is used for scene transitions, but the beginning goes unheard in normal gameplay.
abc_123_a.ogg
Hello. Hahahahaha. Have some respect and don't spoil the game. It's impossible to have mysteries nowadays, because of nosy people like you. Please keep all of this between us. If you post it online, I won't make any more secrets. No one will be impressed. It will be your fault! Hahahahahahahahahahahahahahaha.
A soundfile of text-to-speech voices telling people not to post the game's secrets online. Who in their right mind would do tha— wait a minute.
Unused Graphics
spr_torielboss_suicide
A duplicate of Toriel's "hurt" image with a ...spookier file name. This file was present in the demo as well.
splash
This splash image was used in the demo while the game was loading, but isn't in the final. This image is only in the OS X version of the game.
Flowey's Message
In the demo, Flowey had the ability to edit the instruction manual depending on your progress in the game. Unfortunately (or maybe fortunately), when the project was ported to GameMaker: Studio, this became impossible. The files are still left over from the demo.
Unused Text
LOOLLLL IF YOU CAME TO THIS PART OF THE CODE TO SEE WHO I HAVE A CRUSH ON YOURE OUT OF LUCK
The script for Mettaton's quiz contains a comment, ostensibly meant to be an in-character quote from Alphys. Specifically, it's placed right after when Mettaton mentions that Alphys names programming variables after her crush, and thus appears to be a bit of an in-joke.
[look left] * i'll be honest.
[winking] * i have no idea what
happened for you
to get here.
[look left] * this is actually some
sort of error-
handling message.
[eyes closed] * so, if you're getting
this ending...
[look left] * tell whoever made the
game, okay?
[winking] * they'll fix it, or
if it's a novel
situation...
[look left] * they might even add
another ending to
the game.
[eyes closed] * chances are, though...
[no eyes] * you're just a dirty
hacker, aren't you?
[look left] * yeah, get outta here.
Dialogue spoken by the character Sans for an ending meant to function as an error handler. There's no known way to trigger this ending in normal gameplay. The actual script data contains control codes to change Sans's expression, represented here by bracketed text.
Developer's Message
Hidden within the game's sprite data is a crudely-written note addressed to sprite rippers, telling them to wait a year before uploading full sheets online (with some exceptions).
Unused Rooms
To do:
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room_gaster
The room displays a message in the Wingdings font and has strange electronic buzzing sounds playing in the background. One of the decoded messages reads:
ENTRY NUMBER SEVENTEEN DARK DARKER YET DARKER THE DARKNESS KEEPS GROWING THE SHADOWS CUTTING DEEPER PHOTON READINGS NEGATIVE THIS NEXT EXPERIMENT SEEMS VERY VERY INTERESTING ... WHAT DO YOU TWO THINK?
TESTROOM
A room that seems to test out the in-battle dialogue boxes.
Version Difference
In the Windows version, the monitor in Alphys's lab follows your movements, however is only a static image in the OS X version.
| Windows | OS X |
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Cleanup > To do
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