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Undertale
| Undertale/pt-br |
|---|
|
Developer:
Toby Fox
|
O que está fazendo? Olhando por segredos?
Não coloque seu nariz onde ele não pertence.
Ou você poderá aprender alguma coisa que você NÃO gosta...
Hee hee hee.
To do:
|
Contents
Subpages
| Debug Mode Unfortunately, there are no insects to be found in this mode. |
| Unused Graphics There are so many dogs in this game! There's even UNUSED dogs! |
| Unused Rooms From candy pedestals to talkative NPCs. |
Developer's Messages
"Don't rip sprites!" Warning
Version 1.00
Please don't upload these huge sprite sheets online. Just because most weird things here ARE used, I'd rather them be seen in context first. wait like a year 1st... if you're just ripping normally seen sprites for spriter's resource or smth idc if you use these 2 make it easier tho
abc_1111_0.png contains a crudely-written note addressed to sprite rippers, specifically the ones at the website Spriter's Resource, telling them to wait a year before uploading full sheets online.
Games made with Game Maker, like Undertale, store all of their sprites in big PNG spritesheets, instead of each sprite or character being stored as an individual file. So if one were to upload sprite sheets, the easiest thing to do would be to upload all of the sheets as-is...which would leave all of the spoiler-y sprites on the same sheet as well.
The odd filename was chosen to force it to the top of an alphabetical file listing and make its presence more obvious...which does no good, as the file listing is only visible if the sprites are separated by string name using an external program. Oops. This was replaced in later versions.
Version 1.001
you know what I
HATE?
that's
bepis
THE TASTE
the smell
the texture
hey...
your
drooling...
Version 1.001 replaces the no-spritesheet request with this vaguely homoerotic note about "bepis" that seems to be a reference to EarthBound (which Toby Fox is a fan of). Bepis is primarily a silly mispronunciation of penis, as well as a word the developers think is silly.
The lack of any real meaning to this new text and the fact that it replaces the earlier request can be taken as permission to begin posting spritesheets, as supported by this forlorn-looking email.
"Don't spoil the game!" warning
abc_123_a.ogg
Hello. He-he-he-he-have some respect and don't spoil the game. It's impossible to have mysteries nowadays, because of nosy people like you. Please keep all of this between us. If you post it online, I won't make any more secrets. No one will be impressed. It will be your fault! He-he-he-he-ha-he-he-ha-he-he.
This is a sound file of eight text-to-speech voices telling people not to post the game's secrets online. Who in their right mind would do tha— wait a minute...
The odd filename was chosen to force it to the top of an alphabetical file listing and make its presence more obvious. All other OGG-format music and sound effect files present in the game's folder are prefixed with either "mus_" or "snd_".
This file was updated in the 1/20/2016 patch. The updated version takes out pretty much everything that was in the original audio file.
Toby Fox's Message
Part of this game's charm is the mystery of how many options or secrets there are. If you are reading this, please don't post this message or this information anywhere. Or doing secrets will become pointless. By the way, most of the seemingly unused text/files are used. If you can find the in-game context for an asset, you can show it off. But if you can't, it probably means you haven't looked hard enough. Anything truly unused I'll probably post myself, later. Living in a world like this, where people can simply cheat out the answers from the code... your impatience has REALLY damaged you, hasn't it?
This notice is placed at the beginning of the text segment (STRG). It is used in the gml_Script_attention_hackerz_no_2 script, it sets those four strings to the demonx, demony, demonz and demond variables, respectively. (Those names are found between the lines of the message). This script is, obviously, used to warn crackers. It is the first entry in the CODE and SCPT blocks of the data.win file, to increase the chance to be read even further.
In 1.001, however, it has been changed to this:
Greetings. You have made yourself completely clear. Understood. I, your humble servant, will follow you to the utmost...
The variables have been renamed to demona, demonb, demonc and demond, too. Curiously, the first line from the version 1.00 message is still present along with its associated variable, but has been moved to line 2436 (amongst the messages used for special name choices).
Unused Music
mus_kingdescription
A regal-sounding variation of the Game Over music that isn't heard anywhere in the game. Given the file name, it may have been used in a scene related to Asgore.
mus_dance_of_dog
This funky fresh beat plays exclusively in the "dancing" dog error room. The error room is most easily accessed by messing with your save file.
mus_sigh_of_dog
This unfunky fresh beat plays exclusively in the sleeping error dog room. The error room is most easily accessed by messing with your save file.
mus_star
Music that uses instruments from Star Fox. Other tracks in the game use instruments from games like Mario Paint, Final Fantasy VI, Chrono Trigger, and EarthBound, so this wouldn't be TOO out of place.
mus_f_part3
Another variation of Flowey's boss music. 0:20 onwards is used for scene transitions (however, a sound effect that sounds like that part plays instead of this track), though the beginning goes unheard in normal gameplay.
mus_f_finale_1
An unused first part of "Finale". This track is never played, as "mus_f_finale_1_l" plays instead. It is simply a shorter version of the first part of Finale, most likely intended for when the player restarts their game after dying in the 2nd part of the Photoshop Flowey boss battle.
mus_piano
Played at the end of the Undertale demo if you kill Toriel in a neutral run, and appears as the last track of the soundtrack, but isn't used in the final game.
mus_ruinspiano
A slower, lower-pitched version of the Ruins theme, with variation on the melody. Probably scrapped in favor for "An Ending".
mus_birdsong's Hidden Loop
mus_birdsong is played when the bird carries you over the gap in Waterfall. However, the music only lasts one loop until it fades out. The file DOES loop properly, however, and a bit of the music at the end is cut off in normal gameplay.
Unused Sounds
mus_sfx_a_swipe
A voice (presumably Mettaton) grunting.
mus_sfx_ahh
Flowey says "hi".
mus_sfx_voice_triple
Flowey says "triple".
mus_sfx_voice_jafe
Flowey says "jafe".
Activity Level
Press Shift or X five times at the title screen to get this handy screen. Activity Level A is shown if you get a neutral ending. Activity Level B is shown if you complete a pacifist route. Activity Level C is shown if you fight Sans twice or kill him. If none of the requirements are met, "No Information" is shown instead.
Unused Battles
RG03 and RG04
In the game's files with battle ID 76, there is a fully complete battle set up for two more Royal Guards, RG03 and RG04. RG03 and RG04 are mentioned by Undyne during a phone conversation as switching off with RG01 and RG02 on certain days. They were likely cut because this real-time daily event didn't work correctly. Their battle revolves around them being old friends who had a falling out, and the Pacifist solution is to get them to make up. The guards themselves are slightly incomplete, both using Aaron's defeated sprite as a placeholder.
Unused Text
Alphys's crush
LOOLLLL IF YOU CAME TO THIS PART OF THE CODE TO SEE WHO I HAVE A CRUSH ON YOURE OUT OF LUCK
The script for Mettaton's quiz contains a comment, ostensibly meant to be an in-character quote from Alphys. Specifically, it's placed right after when Mettaton mentions that Alphys names programming variables after her crush, and thus appears to be a bit of an in-joke to people reading the game script.
Annoying Dog
The Annoying Dog item has battle abbreviations for normal ("Annoy Dog") and serious ("Dog") mode programmed. However, the Annoying Dog can't be put in a Dimensional Box and will disappear if the player leaves the room it is found in, so it can never be brought into battle. As such, these strings can't be seen without editing the game.
Mensagens de Erro
Snowed Inn error
Error.
A generic error message, found among the strings for Snowdin's Snowed Inn.
Undyne chase error
* A rousing error.
* (Error.)
Among the strings used when Undyne collapses from heat exhaustion are these two error messages that appear to serve the same purpose.
HER OPINION OF YOU IS VERY... ERROR-Y.
ERROR!!! SEE YOU LATER!
Among the strings used when Papyrus calls you about your clothing and Undyne's murderous intentions towards you is this error.
A trip to errorland
* Where will we go today?
Error Error
A developer's hell.
This is among the River Person's lines.
Alphys shipping error
* Error...
A generic error message located directly after Alphys asks the player if they think Toriel and Asgore will get back together. Guess not.
You've elected me in error
WOWi, Nice error.
Right after you're asked to be the ambassador to the humans is this error.
Flavor error
* It is ERROR MESSAGE! Yes No
If you reset your game, Toriel will guess your favorite pie flavor from the choice you made pre-reset. If this went wrong, this would probably be displayed.
ACT menu error
* Error
At the very end of the ACT menu strings is this yet again generic error message.
Item menu error
* If you are reading this,& I messed up somehow./%
At the very beginning of the item list is this error.
Item description error
* Error!
This same generic message appears again at the end of the strings listing the item descriptions.
Papyrus call error
ERROR????
Among Papyrus's lines for when he talks about the spaghetti trap room with what he says depending upon if you say you ate it or left it is this error. This probably would have appeared if your choice could not be determined by the game.
Undyne call error
* Error?
Among Undyne's lines for when she talks about Monster Kid depending on whether you saved him, ran away and had Undyne save him, or otherwise ran away is this error. This probably would have appeared if your choice could not be determined by the game.
Ending call error
[look left] * i'll be honest.
[winking] * i have no idea what
happened for you
to get here.
[look left] * this is actually some
sort of error-
handling message.
[eyes closed] * so, if you're getting
this ending...
[look left] * tell whoever made the
game, okay?
[winking] * they'll fix it, or
if it's a novel
situation...
[look left] * they might even add
another ending to
the game.
[eyes closed] * chances are, though...
[no eyes] * you're just a dirty
hacker, aren't you?
[look left] * yeah, get outta here.
Dialogue spoken by the character Sans for an ending meant to function as an error handler if none of the qualifications for any other endings are met, which cannot be triggered during normal gameplay. The actual script data contains control codes to change Sans's expression, represented here by bracketed text.
The music track "Dogsong" is played while Sans is speaking.
Gyftrot error
Error!!
This generic error that you've seen a million times appears again among Gyftrot's strings.
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. Notes: I got lazy after this, I'll describe the errors better later, and probably put all of these unused strings into subpages when I can. |
Aaron error ;)
Flagrant error ; )
Mettaton quiz show error
ERROR?
8-legged error, ahuhuhu~
... that this is&an error message!?
Finally, a slightly interesting error message!
This appears after Muffet receives a telegram from the other spiders that changes depending on your spending choices.
Papyrus fight error
THIS IS AN ERROR MESSAGE. REALLY!!!
Flowey's Error
* Error
Flowey will display this message and soft-lock the game if you manage to get in his room before fighting Toriel.
Papyrus's puzzle error
Error, Pepibs.
Grievous error
* grievous error
Placed among the strings for the annoying dog absorbing the artifact and Sans's asking to hang out.
Mettaton fight error
* Error Baby
That error's a bomb!
* Error.
* Error,
These two generic errors are among the lines for the bomb-defusing minigame.
Burgerpants error
* I'm a goofy goober Yeah this errorr. message.
The strangest error message so far is among Burgerpants's lines.
Newspaper writer error
* Beautiful. * An error message.
True Lab error
error
Legendary Artifact
* (This will never happen.)
Normally, attempting to obtain the Legendary Artifact will cause a dog to appear in your inventory, which will then steal the Artifact when used or dropped. However, if you remove the dog from your inventory via debug mode or other means and interact with the Artifact again, you'll get the placeholder dialogue above.
Inaccessible Echo Flowers
* Error!
Interacting with any of the numerous inaccessible Echo Flowers in Waterfall will give this generic error message.
Unused pre-battle message
You shouldn't read this.
The battle encounter that involves Aaron and Woshua being freaked out by Napstablook's music is not supposed to show a "pre-battle" message.
Death by Karma
* Doomed to death of KARMA!
Located right after the string that displays when you rack up a lot of KR [Karmic Retribution] points (used exclusively in the Sans fight as a poison-like effect) is this string. Even if you come out of a round with 1 HP, it simply displays another string.
Satisfaction
Monster seems satisfied.
Unknown. Will appear by pressing O + P in debug mode while fighting Mettaton EX, then sparing him.
Quiche Guilt
* Somewhere^1, a quiche's worst& fear becomes reality./%% * A quiche in another timeline./%%
Part of an unused set of scripts named "quicheguilt" that involves you standing still in the quiche room.
Horse Stable
Among the lines for the garbage dump and Napstablook's house, there are a few lines implying there was a horse stable somewhere in Waterfall.
* (It's a horse stable.)/ * (Do you want to go& inside?)& Yes No \C * (You jostle the door.)&* (It's locked.)/ * (Suddenly^1, from inside& the [redacted], you hear a&/%%
Interestingly, we're hearing a noise from inside what is supposedly the horse stable, but for some reason, whatever it was is replaced with "[redacted]", and whatever it is that we hear at the end is just outright removed.
This dialogue seems to be triggered by a trash can in Napstablook's courtyard. Inspecting it if flag 92 (yet again unused) is less than 3 will cause the same figure from room 272 to appear inside the "stable", and say
* x/%%
in Wingdings.
Slow-dance with Mettaton
Among the lines for Undertale the Musical are these lines, possibly indicating you were originally meant to dance with Mettaton:
(Hmmm? Getting creative?) (Dance with me, darling.) (Oh! The audience can feel#your passion!) (Show the audience#your passion!) (So close... How passionate...) (... do you need some help?) (... what ARE you doing?) (Don't stop now!) (Look at you, leaping around#the stage...) (Can't keep your hands off, huh?) (Is that how humans dance?) (Humans are stranger#than I thought.) (Oh! They're really#getting into it.) (Moving so far...) (Who can blame you?) (Hmmm, I'll have to get used#to it...) (Even better than#I thought...) (So that's wha #it's like.) (Dancing with... A human.) (What a shame...)
TestMonster
"obj_testmonster" is an enemy called "TestMonster", an early version of Froggit which, despite appearing to be a simple dummied-out enemy, is actually a cleverly-hidden event trigger that, if encountered in Sans's room after befriending Muffet on your 255th playthrough or later, proves key to reviving Gaster and saving Asriel. Just kidding, it was used for testing.
It shares many of its battle dialogues with Froggit, but it has a number of extra lines buried in its code.
* You feel intimidated by the&strength of this adversary.^4 &* Just kidding. * The enemy cooks a small&bowl of flies. * You can't concentrate&over the sound of croaking. * The battlefield is filled with the smell of mustard seed. * You think hard about words&that rhyme with frog.^4 &* Log.^4 Dog.^4 Snog.^4 Pog? * A frog can't lick its&wounds because its tongue is&just too stretchy. * You say some raunchy&things to those frogs.&Jeeeez!/ * There's definitely some&sort of reaction./^ * What's your favorite color?& & * Red * Orange" * Do robots dream of&electric sex?/^ * I hate programming this./^
Placeholder Screens
Two screens featuring the annoying dog are present in the game. These are used as "error handlers" in case something goes wrong, such as loading a corrupted save file or entering an invalid or otherwise inaccessible room.
The song "mus_dance_of_dog" is used on one of the error handler screens (the left one), at a random pitch. The other song is "mus_sigh_of_dog".
Unused Items
| ID | Name | Short Name | Serious Name | Description |
|---|---|---|---|---|
| 2 | Croquet Roll | CroqtRoll | CroqtRoll | Heals 15 HP
Fried dough traditionally served with a mallet. |
| 5 | Rock Candy | RockCandy | RockCandy | Heals 1 HP
Here is a recipe to make this at home: 1. Find a rock |
| 6 | Pumpkin Rings | PunkRings | PmknRings | Heals 8 HP
A small pumpkin cooked like onion rings. |
| 8 | Stoic Onion | StocOnion | Onion | Heals 5 HP
Even eating it raw, the tears just won't come. |
| 9 | Ghost Fruit | GhostFrut | GhstFruit | Heals 16 HP
If eaten, it will never pass to the other side. |
| 18 | Puppydough Icecream | PDIceCram | Ice Cream | "Puppydough Icecream"
Heals 28 HP. Made by young pups. Note: This item's name is too long to show up properly when using a dimensional box. |
Oddities
Annoying Dog's Sale Price
The Annoying Dog can be sold for 999G and haggled up to 1251G (the highest sale price of any item in the game!), but as mentioned above, it will disappear if taken out of the room it spawns in, so this can never be seen on a normal playthrough.
Developer Oversights
Mettaton EX Battle Essay
Mettaton EX has an "essay" question where you can type in text and have him comment on it. Unfortunately, typing "x" or "z" ends the essay unless CTRL is held down, leaving some words (in most playthroughs) untypable.
The following words can't be triggered:
- sexy
- foxy
- tantaliz (covers both "tantalizing" and "tantalize")
Mettaton's House
Mettaton's bed, upper walls, and TV have collision, but it's impossible to get in that section of the room.
Version Differences
| Windows | OS X |
|---|---|
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In the Windows version, the monitor in Alphys's lab follows your movements. However, this is only a static image in the OS X version. The static image for the monitor is still in the Windows version's files, unused.
'spr_labcamera_emergency_0'
'spr_labcamera_emergency_1'
1.001 patch
| To do: Hastily pulled from the Undertale wiki. Add anything that's somehow not on that page, and add detail to this stuff. |
- The loading splash screen from the demo was restored.
- The Joystick Config menu was graphically updated.
- A kill sprite was added for "Ice", which is encountered by stealing Ice Cap's hat. Previously, it mistakenly used a placeholder sprite of Aaron.
| v1.0 | v1.001 |
|---|---|
- The color of blue attacks was adjusted slightly to be more distinguishable for blue-yellow colorblind players.
- Some dialogue was updated to account for aborted genocide runs, such as the phone call in the invisible maze room, Papyrus's bone box during his date/hangout, and possibly more.
| v1.0 | v1.001 |
|---|---|
- An oversight that would cause Papyrus to appear during the cutscene where Undyne first appears, even on routes where he was killed, was fixed.
- A visual solution was added to the piano puzzle for the benefit of hearing-impaired, tone-deaf, or just plain uncertain players.
- Dialogue relating to the "Clam Girl" NPC in Waterfall was changed and added.
- The grandpasemi.ogg sound effect was renamed to grandpatemi and repurposed for Temmie, if you refuse to give her Tem Flakes.
- Various layout changes were made to attempt breaking the "Lab Skip" glitch. This didn't quite work.
| v1.0 | v1.001 |
|---|---|
- The bathroom sign in Alphys' Lab was moved from the right side of the door to the left side in order to patch the bug described above.
- New dialogue was added for Burgerpants involving the Nice Cream Man.
- The advancement of Sans's pre-fight text was altered slightly. He now says the short version after you survive the opening attack three times, rather than after he is defeated once and the player reloads to fight him again.
(Upon closer examination, the holes in the fabric seem to be growing.) (Might take a while for the dog to fix all of them.) (Dogs aren't usually very good at knitting.) (A crocheting dog is out of the question.)
- Dialogue was added to the secret Annoying Dog room, elaborating further on the "patch" that is supposedly needed before the Dog can be fought.
- As detailed above, the "don't spoil the game, dataminers" warnings were changed due to no longer being necessary.
- The Gaster-related "fun" setting now works without having to manually edit the .ini file first.
- The Check option in battle no longer shows the actual stats used by the game code, instead displaying arbitrary numbers or silly messages.
- The original version of the game had a major oversight that would allow the player to achieve a True Pacifist ending while having a non-zero amount of EXP (by reloading after a Neutral route in which no monsters were slain, killing some monsters in the Core, and then going to pick up Undyne's letter).
- A (presumably) debug feature that would cause Undyne and Alphys's kissing animation in the cutscene leading up to the Asriel fight to start early by pressing the space bar was removed.
- Various graphical glitches and typos were fixed.
A "1.001v1" patch was later released. This is a Steam compatibility update; nothing was otherwise changed from 1.001.
- Games developed by Toby Fox
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- Games released in 2015
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- Games with unused graphics
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- Games with unused music
- Games with unused text
- Games with debugging functions
- Games with hidden sound tests
- Games with revisional differences
- To do
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