We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
User:AdvancedPlayer/CENSOR Prototype/Sky Chase & Wing Fortress
< User:AdvancedPlayer | CENSOR Prototype
Jump to navigation
Jump to search
Revision as of 04:49, 19 February 2019 by AdvancedPlayer (talk | contribs)
This is a sub-page of User:AdvancedPlayer/CENSOR Prototype.
Sky Chase Zone
- A few rings were deleted in Beta 4.
- If the player Spin Dashes on top of the Turtloid platform, they'll stay put, unaffected by the autoscrolling. This was corrected in Beta 8.
- In the flyby past Wing Fortress zone, the propellers are able to damage the player. Fixed in Beta 7.
- When the player reaches the end of the zone, the background keeps scrolling after the screen locks. Fixed in Beta 5.
Wing Fortress Zone
- The intro is missing sound effects.
- The background section in Y range 580 to 67F (Seen here in black and white) doesn't scroll in CENSOR, or any of the Beta builds. It scrolls like the rest of the background in the final version.
| CENSOR | Beta 4 |
|---|---|
![]() |
![]() |
- These rings were removed.
- A launch pad was removed.
- A Clucker is missing, which makes it very hard to get to the shield monitor. There's also more rings.
- A few checkpoints were added.
| CENSOR | Beta 4 |
|---|---|
![]() |
![]() |
- The top half of the loop was removed.
- Spawning this monitor crashes the game every time. This is because it's using object subtype 26 40 instead of 26 04. Fixed in Beta 4.
- Once the speed launchers launches the player, the launchers stay in the same position. In the final version, they slowly retract back to their original position.
- The turret platforms near the end of the stage are horribly out-of-sync, making that particular section much more difficult than it should be. Fixed in Beta 6.
| CENSOR | Beta 4 |
|---|---|
![]() |
![]() |
- It's impossible to progress after this point due to missing platforms. Fixed in Beta 4.
- The button that opens up the floor to the boss is off-center. A propeller was also removed.
- From CENSOR to Beta 7, the game doesn't play the boss music during the Barrier Eggman fight. This was corrected in Beta 8.
- From CENSOR to Beta 5, Barrier Eggman has a nasty little feature: The laser beam can destroy the floating spiked platforms. The platforms will respawn after three seconds.
- There's no 1UP monitor after the boss.
- If the player is Super Sonic during the cutscene after the boss, they'll keep their increased jump height and jump past Tails into the pit below. The jump height was fixed in Beta 8.
(Source: Hidden Palace, TCRF original research)











