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User:CounterDiving/Sandbox

From The Cutting Room Floor
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Keep circulating the games
This game was made unofficially by fans.
Anything pertaining to this game has no effect on the actual series and is not considered canonical in any manner.
This birb is mad 'cuz there's not enough done on this page.
This game is considered a high priority article.
More needs to be done for this article.

Space Quest IV Beta

General Differences

Unsurprisingly, many of the finishing touches are absent from this build.

On the flip side, debugging material is available instantly. Be careful about this though, as several of the game's scripts are unstable.

Unused Graphics

SpaceQuestIVProto-View700-0-3.png

While the keycard's cursor icon survived into the final game, it has an inventory image that was scrapped.

Text Differences

v1.000.342 v1.052
*** You can't do anything with the ship from here.
If you can do anything with the ship you certainly can't do it from here.
v1.000.342 v1.052
*** you need the Reveal-O-Matic Hint Revealer.
You'll need the Reveal-O-Matic Hint Revealer.
v1.000.342 v1.052
*** the Reveal-O-Matic is out of juice.
Sorry. Your Reveal-O-Matic seems to have exhausted its power supply.
You'll have to contact the now defunct supplier for a replacement.
v1.000.342 v1.052
*** Only half the answer showed,
must be a faulty hint.
Oh, great! Only half the answer showed!
It must be a defective hint module.
v1.000.342 v1.052
*** The policeman has no distinct smell,
but in a week things might be different.
At this moment the Sequel policeman has no 
distinct smell other than that of someone with 
less than exemplary personal hygiene habits.
Give him a few days or so and he'll be quite aromatic,
not to mention pumped up like a ball park frank!


v1.000.342 v1.052
*** Please, this is a family oriented game!
Take it from someone who knows sick.
Licking corpses is going way beyond just
pushing the envelope of dementia.
Grab the reins, pal.
v1.000.342 v1.052
***Thanks to your janitor ingenuity,
the doorlock is now destroyed and
you may enter and leave at will.
Thanks to your janitorial ingenuity,
the doorlock is now destroyed and
you may enter and leave at will.

Slight fix here to add a suffix.

v1.000.342 v1.052
Hi there.  I'm Vohaul/Roger Jr., and you're not.
Hee, hee, hee! Hello again, Roger. 
It's me - your old friend Sludge Vohaul.
I've taken the liberty of borrowing your son's body.
I had to remove him first to make room for my mental self.
His is on this disk.  I must say, it is most enjoyable
to be in a young, healthy body -
even if it is from YOUR blood line.

The prototype dialogue is obviously a placeholder.

Hi, Dad.  Let's go somewhere near a dangerous, 
mind-boggling drop to certain death and exchange
insults about each other's looks..

Said by Roger Jr. before the game's ending sequence.

You engage in a meaningful conversation with the %s.
I guess that just doesn't work with the %s.
You've smelled better.
You smell nothing of interest.
That's funny, no taste.
*** about screen
*** this thing can be anything  we want.  We can do line draws &
    draw cels, and all the stuff that could potentially make it look like the control panel.

At this point, the about screen is not ready yet, so this placeholder is here instead.

Removed Text

You have no use for the skulls, vertebras, bone shards,
dried cartilage, jerkified tendons, and pecked-clean
ligaments strewn about the nest.

Super Famicom Debugging Codes

Romancing Saga 2: 7EF600FF 7EF60101

Romancing Saga 3: 7EF30F3B 7EF31002


(Source: http://www5a.biglobe.ne.jp/~yo-shi-/75324898/)

Daggerfall Stuff

STUFF TO IMPROVE ON BEFORE MOVING TO THE GAME PAGE

Carmageddon Proto

Gotta get some more stuff up here. Here's a list of demos I know... -March 1997 Rolling Demo -1997 Beta Demo:

  • The easiest difficulty is named "As Easy As Killing Babies with Axes", but was changed to "As Easy As Killing Bunnies with Axes".

Anything else?

Concerning Fan and Amateur Games

  • Hacks not done with with company's permission are not allowed.
  • Hacks of games done without company permission, but sold in stores are unlicensed, particularly on consoles.
  • Fan and amateur games will be reviewed on a case-by-case basis.

What constitutes a title screen?

  1. Does it show the game's title?

  2. Where in the game does the title appear?

  3. Are there other instances a title is used?

  4. Does it appear on an autorun menu?

Sound Test, Debug Modes and Other Cheats

  1. Is the cheat not listed in the manual or given away by the game?

  2. Is this cheat not a debug mode or sound test, yet it's undocumented anywhere else?

  3. Is there no controller input recognized that allows one to get said cheat, but it's programmed in the game?

Languages

Romanization

Japanese

This wiki usually follows the rules of the Hepburn romanization. One major exception is regarding long vowels, which rely on the kana spelling. Rather than using macrons (i.e. kyō for きょう and きょお), spell out the kana (i.e. kyou for きょう and kyoo for きょお). This is both to make it easier for users with keyboards without the ability to type in macrons and to make the spelling as close to the original language as possible.

Chinese

Use the Pinyin system.

Korean

Use the Revised Romanization of Korean.

Russian

Use GOST 7.79-2000.

More

[23:46]	West1C	there is a test level in Gokujou Parodius, BTW
[23:47]	West1C	I did a playthrough of the Sample version
[23:47]	West1C	the only differences I found were that
[23:47]	West1C	the boss of stage 3 rams like fucking crazy to the point it's impossible to defeat him

Romancing SaGa

Confirm any of this.

Unused Items

(Source: Game Center GX)

Pokemon Pinball: Ruby and Sapphire Credits

Since it seems the game never displays these (in the American and European versions), here's a full list of known staff.

Source: http://www.geocities.co.jp/Playtown-Domino/6420/staff/pokemon_pinad.html

Director: Masaru Kuribayashi
Programmers: Tsutoshi Matsumoto, Masamitsu Takami, Noriaki Teramoto
Graphics Design: Arito Choujou, Kouji Kiriyama, Norichika Meguro, Masanori Nishishita,
Noriko Shibuya, Naomi Sanada, Hiroshi Tanigawa, Tomoki Miyazaki, Masaru Kuribayashi
Sound: Kazuya Suyama, Auumi Sano
Pokemon Voices: Ikue Ootani, Satomi Koorogi
Debugging: Super Mario Club
Illustrations: Norichika Meguro
Artwork: Fujiko Nomura, Yasuko Takahashi, Mizue Hagiwara, Akiko Hirono
Special Thanks: Yuuri Sakurai, Hiroki Enomoto, Ken Sugimori, Gou Ichinose, Junichi Masuda, Takao Nakano, Azusa Tajima, 
Takemoto Mori, Masafumi Mima, Tomotaka Komura, Kenjioru Itou, Takanao Kondou, Rui Kawaguchi
Coordinators: Kyouko Watanabe, Retsuji Nomoto
Function Managers: Hitoshi Yamagami, Gakuji Nomoto
Producers: Hiroyuki Jinnai, Takehiro Izushi, Makoto Nakayama, Hiroaki Tsuru
Executive Producers: Satoru Iwata, Tsunekazu Ishihara


Things to check out

http://www25.tok2.com/home/garuru/urawaza/pc_ka.html