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User:CounterDiving/Sandbox
| This game was made unofficially by fans. Anything pertaining to this game has no effect on the actual series and is not considered canonical in any manner. |
| This game is considered a high priority article. More needs to be done for this article. |
Contents
Electro Man
Error Messages
The error messages are completely different between the two versions. These can be found loaded into memory when the game is running.
Electro Body
| Original | Translated |
|---|---|
Nie ma miejsca na obiekt! Brak obiektow w grze! Obiekt o nieznanej procedurze obslugi! Obiekt o nieznanej procedurze dotkniecia! Brak check pointa startowego! |
There is no place for an object! No objects in the game! Object with unknown operation procedure! Object with unknown collision procedure! No start check point! |
Electro Man
Game error: 'TOMOBJ' Game error: 'NOOBJ' Game error: 'UNKNPROC' Game error: 'UNKNTPROC' Game error: 'NOCHKP'
Version Differences
- Electro Man only supports VGA and Monochromatic VGA. Electro Body, on the other hand, supports not only VGA, but also EGA, CGA, and Hercules.
- Electro Man allows the player to jump with the Control key, while Electro Body allows the player to jump with the Q key.
- Also annoyingly, the player can't quit Electro Body, requiring a restart to get back to DOS.
- The framerate is slower in Electro Body v. 1.0, but tweaked to be a little higher in later versions.
- The "Jesus is here!" sound effect that plays upon reaching a checkpoint is reversed in Electro Man.
| Electro Body v. 1.0 | Electro Body v. 1.5 | Electro Man |
|---|---|---|
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The title screen got a huge overhaul by Version 1.5 and improved further with Electro Man.
| Electro Body | Electro Man |
|---|---|
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Even from the first level, there is a noticeable graphical revamp of the levels, containing much more detail on the objects.
Super Famicom Debugging Codes
Romancing Saga 2: 7EF600FF 7EF60101
Romancing Saga 3: 7EF30F3B 7EF31002
Daggerfall Stuff
STUFF TO IMPROVE ON BEFORE MOVING TO THE GAME PAGE
Carmageddon Proto
Gotta get some more stuff up here. Here's a list of demos I know... -March 1997 Rolling Demo -1997 Beta Demo:
- The easiest difficulty is named "As Easy As Killing Babies with Axes", but was changed to "As Easy As Killing Bunnies with Axes".
Anything else?
Concerning Fan and Amateur Games
- Hacks not done with with company's permission are not allowed.
- Hacks of games done without company permission, but sold in stores are unlicensed, particularly on consoles.
- Fan and amateur games will be reviewed on a case-by-case basis.
What constitutes a title screen?
Does it show the game's title?
Where in the game does the title appear?
Are there other instances a title is used?
Does it appear on an autorun menu?
Sound Test, Debug Modes and Other Cheats
Is the cheat not listed in the manual or given away by the game?
Is this cheat not a debug mode or sound test, yet it's undocumented anywhere else?
Is there no controller input recognized that allows one to get said cheat, but it's programmed in the game?
Languages
Romanization
Japanese
This wiki usually follows the rules of the Hepburn romanization. One major exception is regarding long vowels, which rely on the kana spelling. Rather than using macrons (i.e. kyō for きょう and きょお), spell out the kana (i.e. kyou for きょう and kyoo for きょお). This is both to make it easier for users with keyboards without the ability to type in macrons and to make the spelling as close to the original language as possible.
Chinese
Use the Pinyin system.
Korean
Use the Revised Romanization of Korean.
Russian
Use GOST 7.79-2000.
More
[23:46] West1C there is a test level in Gokujou Parodius, BTW [23:47] West1C I did a playthrough of the Sample version [23:47] West1C the only differences I found were that [23:47] West1C the boss of stage 3 rams like fucking crazy to the point it's impossible to defeat him
Romancing SaGa
Unused Items
Pokemon Pinball: Ruby and Sapphire Credits
Since it seems the game never displays these (in the American and European versions), here's a full list of known staff.
Source: http://www.geocities.co.jp/Playtown-Domino/6420/staff/pokemon_pinad.html
Director: Masaru Kuribayashi Programmers: Tsutoshi Matsumoto, Masamitsu Takami, Noriaki Teramoto Graphics Design: Arito Choujou, Kouji Kiriyama, Norichika Meguro, Masanori Nishishita, Noriko Shibuya, Naomi Sanada, Hiroshi Tanigawa, Tomoki Miyazaki, Masaru Kuribayashi Sound: Kazuya Suyama, Auumi Sano Pokemon Voices: Ikue Ootani, Satomi Koorogi Debugging: Super Mario Club Illustrations: Norichika Meguro Artwork: Fujiko Nomura, Yasuko Takahashi, Mizue Hagiwara, Akiko Hirono Special Thanks: Yuuri Sakurai, Hiroki Enomoto, Ken Sugimori, Gou Ichinose, Junichi Masuda, Takao Nakano, Azusa Tajima, Takemoto Mori, Masafumi Mima, Tomotaka Komura, Kenjioru Itou, Takanao Kondou, Rui Kawaguchi Coordinators: Kyouko Watanabe, Retsuji Nomoto Function Managers: Hitoshi Yamagami, Gakuji Nomoto Producers: Hiroyuki Jinnai, Takehiro Izushi, Makoto Nakayama, Hiroaki Tsuru Executive Producers: Satoru Iwata, Tsunekazu Ishihara




