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User:Eientei95

From The Cutting Room Floor
Revision as of 14:06, 15 June 2013 by Eientei95 (talk | contribs)
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Hey, my name's Logan, and this is what happens when I get bored, have a good amount of DS games, and the right software. See also: some softwarelists for MESS, and tweaking the Crunchyroll XML Decoder.

Wiki contributions
Total pages worked on: {{#cscore:einstein95|pages}}
Total revisions saved: {{#cscore:einstein95|changes}}

Pages I've Made

Other Pages (need to get round to these one of these days)

Mario & Sonic at the Olympic Winter Games (Wii)

LEGO Star Wars: The Complete Saga (Nintendo DS)

Sandbox

Proto: Contra 4

Stuff from DS games

random build dates

MySims (USA)

2007/06/15 
14:50

MySims - Kingdom (USA)

2008/08/06 
22:23

MySims - Kingdom (Europe)

2008/08/06 
23:14

Nintendogs - Best Friends (USA)

buildtime.txt

Mon Jul  4 12:12:35     2005

buildtimeD.txt

Mon Aug  2 16:58:11     2004

buildtimeR.txt

Wed Jun 29 11:02:03     2005

Nintendogs - Chihuahua & Friends (USA)

buildtime.txt

Mon Jul  4 12:12:00     2005

buildtimeD.txt

Mon Aug  2 16:58:11     2004

buildtimeR.txt

Wed Jun 29 11:02:03     2005

Nintendogs - Dachshund & Friends (USA)

buildtime.txt

Mon Jul  4 12:11:43     2005

buildtimeD.txt

Mon Aug  2 16:58:11     2004

buildtimeR.txt

Wed Jun 29 11:02:03     2005

Nintendogs - Dalmatian & Friends (Europe)

buildtime.txt

Tue Apr  4 20:52:39     2006

buildtimeD.txt

Mon Aug  2 16:58:11     2004

buildtimeR.txt

Fri Mar 31 17:48:50     2006

Nintendogs - Dalmatian & Friends (USA)

buildtime.txt

Fri Aug 11 16:58:12     2006

buildtimeD.txt

Mon Aug  2 16:58:11     2004

buildtimeR.txt

Mon Jul 24 14:37:32     2006

Nintendogs - Lab & Friends (USA)

buildtime.txt

Mon Jul  4 12:12:17     2005

buildtimeD.txt

Mon Aug  2 16:58:11     2004

buildtimeR.txt

Wed Jun 29 11:02:03     2005

misc text

Nintendogs (series)

system.ini

# Game System File

{
	ITMPrint		0
	EBIPrint		0
	OGAPrint		0
	AJIPrint		0
	NAKPrint		0
	KANPrint		0
	GKYPrint		0
}

Mario & Sonic at the Olympic Games (Nintendo DS)

test_camera.txt

[start] 0
[loop]
[local]

[cam] -21.173340 8.034424 -13.926514
[int] 1.046143 9.500244 -0.086426
[zrot] 0.000000
[pers] 40.000000
[time] 0.0

[cam] -6.250977 8.046875 30.010742
[int] 1.046143 9.500244 -0.086426
[zrot] 90.000000
[pers] 40.000000
[time] 1.0

[cam] 33.327393 8.020996 11.763672
[int] 1.046143 9.500244 -0.086426
[zrot] 180.000000
[pers] 40.000000
[time] 2.0

[cam] 20.964355 8.016357 -32.125244
[int] 1.046143 9.500244 -0.086426
[zrot] 270.000000
[pers] 40.000000
[time] 3.0

[cam] -21.173340 8.034424 -13.926514
[int] 1.046143 9.500244 -0.086426
[zrot] 360.000000
[pers] 40.000000
[time] 4.0

[end]

Operation: Vietnam

System\ExplosionsTable.csv

Explosion,Damage (HP per shot),Splash Damage (HP) ,Splash Damage Range (cm radius)
Exploding Barrels,1,65,400
Exploding Crate,1,65,400
Fuel Tank,1,100,600
Land Mines,1,40,250
Trip Wires,1,30,300
Artillery,100,30,400
Napalm,100,20,450
Mortars,100,20,350

System\MissionTable.csv

Mission,Dog tags,Enemies,Tanks,Turrets
1,6,20,1,1
2,6,20,1,1
3,6,20,1,1
4,6,20,1,1
5,6,20,1,1
6,6,20,1,1
7,6,20,1,1
8,6,20,1,1
9,6,20,1,1
10,6,20,1,1

System\WeaponTable.csv

Weapon,Range (cm),Velocity (M/Sec),Shot delay (millisec),Burst (shots per),Burst Delay (millisec),Damage vs normal(HP/shot),Damage vs armour (HP/shot), Splash Damage (HP) ,Splash Damage Radius (cm),Accuracy (deg/10), CollSize (cm)
Ragman (M16),1200,1000,80,3,360,14,4,0,0,50,6
Cherry (M3),800,600,300,1,0,20,6,0,0,50,6
Junior (M14),1400,1800,1500,1,0,100,10,0,0,50,6
Hoss (RPG),1200,1200,4000,1,0,1,1,200,450,50,6
VC Regular (Mosin Nagant),1000,615,800,1,0,6,2,0,0,50,6
VC Sergeant (M3),1000,500,150,3,600,8,3,0,0,50,6
Elite Trooper (PPS 43),1100,400,150,5,1200,7,2,0,0,50,6
Elite Captain (PPS 41),1100,488,100,5,500,8,3,0,0,50,6
NVA Soldier (AK47),1200,800,125,3,600,10,3,0,0,50,6
NVA Commander (AK 47),1600,1000,80,7,2800,5,2,0,0,50,6
Gun Turret,1300,800,150,10,500,5,2,0,0,50,6
Pill Box (Machine Gun),4500,1600,100,5,1000,10,3,0,0,0,6
Tank Turret (HE),1750,1000,2500,1,0,10,3,40,250,0,6
Pill Box (Flamer),2200,1000,125,1,0,20,8,0,0,50,6
US Grenade,800,800,750,1,0,1,1,150,450,50,6
VC Grenade,800,400,2000,1,0,1,1,50,250,10,6
Smoke Grenade,800,400,750,1,0,0,0,0,0,50,6
APC Core,1500,1000,100,5,500,8,8,0,0,50,6
APC Turret,1500,800,150,10,500,8,8,0,0,50,50
APC Turret2,2000,800,150,10,500,8,8,0,0,50,6

Title\workset.ini

[LastScene]
File=
[Recent]
ExportFolder=

misc notes

Exit DS has template rom headers for USA, Japan, Korea, and Europe in raw bin format, likely from SDK

Inazuma Eleven (or sequels?) has three demos: on the Level5 Platinum cart, Level5 Silver cart, and on Layton Kyouju to Akuma no Hako cart; all with different build dates

Professor Layton games have debug dat files which seem to be for testing scripts

Ninjatown's sdat is in a folder called NitroComposer

My Pet Dolphin has a blank file called "新規テキスト文書.txt" (New Text Document.txt), a movie called testmoviec.vx (used?), and a picture called helpdummy

MySims series has compressed debug fonts and MySims - Kingdom has numerous test files

Nintendo Touch Golf: Birdie Challenge has a file called Dev-DEMO.ssp and soon e3 files

Nintendogs USA versions (not Dalmatian & Friends) have a text document called "USAまだっす.txt" which isn't present in European versions and all(?) versions have two models in a debug folder: col_a.nsbmd and col_b.nsbmd. These are internally named pSphere1 and pCube1 respectively.

Mario Slam Basketball has graphics for TM for Square Enix logo, yet (R) is used

Pokémon Diamond and Pearl - trial.RGCN (#7) demo leftover

Puyo Puyo!! - Puyopuyo 20th Anniversary has a test mode

Sid Meier's Civilization Revolution (Nintendo DS) has placeholder graphics for a cultural advisor and an unused "Civilization DS" title.

Hmmm...
To do:
Does the Spy ever enter combat?

Shining Stars - Super Starcade has a fair bit of lua.

Scrabble - Crossword Game has psp/pc leftovers

Something from 4 Game Fun Pack - Monopoly + Boggle + Yahtzee + Battleship

Carnival Games possibly has a debug menu (debugmenu.ff), can't access it yet

Diddy Kong Racing DS has test levels?

LEGO games - PotC and SW3 have an unused icon from LEGO Indiana Jones (LEGOSW3 fedora icon.png),
PotC has a(n unused?) jolly rodger icon

Zoo Keeper possibly has an unused icon, check if not used for DS Download Play

Mario & Sonic at the Olympic Games (Nintendo DS) has a test_field and axis nsbmd files, as well as a camera text file

Pac'n Ball has a test map (map\w00\)

The Sims 2 (Nintendo DS) series has a alot of test stuff, just need to reverse-engineer the nitro archive format

The Smurfs (Nintendo DS) has "Makefile" in every directory

Strawberry Shortcake - Strawberryland Games has an animation called "StrawberryRIG-DS_2006-FINAL-JUMP_v004.anim" which sticks out like a sore thumb, and a test level "teststage2.llr"

Thor - God of Thunder contains sound effects from Batman - The Brave and the Bold, both by WayFoward


List of DS games that have include the multiboot SDK icon ( FFCCDS-Banner2.png )

  • LEGO