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User:Eientei95
Hey, my name's Logan, and this is what happens when I get bored, have a good amount of DS games, and the right software. See also: some softwarelists for MESS, and tweaking the Crunchyroll XML Decoder.
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| Total pages worked on: | {{#cscore:einstein95|pages}} |
| Total revisions saved: | {{#cscore:einstein95|changes}} |
Contents
- 1 Pages I've Made
- 2 Other Pages (need to get round to these one of these days)
- 3 Stuff from DS games
- 4 random build dates
- 4.1 MySims (USA)
- 4.2 MySims - Kingdom (USA)
- 4.3 MySims - Kingdom (Europe)
- 4.4 Nintendogs - Best Friends (USA)
- 4.5 Nintendogs - Chihuahua & Friends (USA)
- 4.6 Nintendogs - Dachshund & Friends (USA)
- 4.7 Nintendogs - Dalmatian & Friends (Europe)
- 4.8 Nintendogs - Dalmatian & Friends (USA)
- 4.9 Nintendogs - Lab & Friends (USA)
- 5 misc text
- 6 misc notes
- 7 List of DS games that have include the multiboot SDK icon ( )
- 8 MegaDrive notes
Pages I've Made
- Squeeballs Party (Nintendo DS)
- Rayman (Jaguar)
- GP32
- Plants vs. Zombies (Nintendo DS)
- WarioWare: Touched!
- LEGO Star Wars III: The Clone Wars (Nintendo DS)
- Pokémon Trozei!
- Shinobi (Amstrad CPC)
- Jackie Chan's Action Kung Fu (NES)
- Big Brain Academy
Other Pages (need to get round to these one of these days)
Mario & Sonic at the Olympic Winter Games (Wii)
LEGO Star Wars: The Complete Saga (Nintendo DS)
Stuff from DS games
random build dates
MySims (USA)
2007/06/15 14:50
MySims - Kingdom (USA)
2008/08/06 22:23
MySims - Kingdom (Europe)
2008/08/06 23:14
Nintendogs - Best Friends (USA)
buildtime.txt
Mon Jul 4 12:12:35 2005
buildtimeD.txt
Mon Aug 2 16:58:11 2004
buildtimeR.txt
Wed Jun 29 11:02:03 2005
Nintendogs - Chihuahua & Friends (USA)
buildtime.txt
Mon Jul 4 12:12:00 2005
buildtimeD.txt
Mon Aug 2 16:58:11 2004
buildtimeR.txt
Wed Jun 29 11:02:03 2005
Nintendogs - Dachshund & Friends (USA)
buildtime.txt
Mon Jul 4 12:11:43 2005
buildtimeD.txt
Mon Aug 2 16:58:11 2004
buildtimeR.txt
Wed Jun 29 11:02:03 2005
Nintendogs - Dalmatian & Friends (Europe)
buildtime.txt
Tue Apr 4 20:52:39 2006
buildtimeD.txt
Mon Aug 2 16:58:11 2004
buildtimeR.txt
Fri Mar 31 17:48:50 2006
Nintendogs - Dalmatian & Friends (USA)
buildtime.txt
Fri Aug 11 16:58:12 2006
buildtimeD.txt
Mon Aug 2 16:58:11 2004
buildtimeR.txt
Mon Jul 24 14:37:32 2006
Nintendogs - Lab & Friends (USA)
buildtime.txt
Mon Jul 4 12:12:17 2005
buildtimeD.txt
Mon Aug 2 16:58:11 2004
buildtimeR.txt
Wed Jun 29 11:02:03 2005
misc text
Nintendogs (series)
system.ini
# Game System File
{
ITMPrint 0
EBIPrint 0
OGAPrint 0
AJIPrint 0
NAKPrint 0
KANPrint 0
GKYPrint 0
}
Mario & Sonic at the Olympic Games (Nintendo DS)
test_camera.txt
[start] 0 [loop] [local] [cam] -21.173340 8.034424 -13.926514 [int] 1.046143 9.500244 -0.086426 [zrot] 0.000000 [pers] 40.000000 [time] 0.0 [cam] -6.250977 8.046875 30.010742 [int] 1.046143 9.500244 -0.086426 [zrot] 90.000000 [pers] 40.000000 [time] 1.0 [cam] 33.327393 8.020996 11.763672 [int] 1.046143 9.500244 -0.086426 [zrot] 180.000000 [pers] 40.000000 [time] 2.0 [cam] 20.964355 8.016357 -32.125244 [int] 1.046143 9.500244 -0.086426 [zrot] 270.000000 [pers] 40.000000 [time] 3.0 [cam] -21.173340 8.034424 -13.926514 [int] 1.046143 9.500244 -0.086426 [zrot] 360.000000 [pers] 40.000000 [time] 4.0 [end]
Operation: Vietnam
System\ExplosionsTable.csv
Explosion,Damage (HP per shot),Splash Damage (HP) ,Splash Damage Range (cm radius) Exploding Barrels,1,65,400 Exploding Crate,1,65,400 Fuel Tank,1,100,600 Land Mines,1,40,250 Trip Wires,1,30,300 Artillery,100,30,400 Napalm,100,20,450 Mortars,100,20,350
System\MissionTable.csv
Mission,Dog tags,Enemies,Tanks,Turrets 1,6,20,1,1 2,6,20,1,1 3,6,20,1,1 4,6,20,1,1 5,6,20,1,1 6,6,20,1,1 7,6,20,1,1 8,6,20,1,1 9,6,20,1,1 10,6,20,1,1
System\WeaponTable.csv
Weapon,Range (cm),Velocity (M/Sec),Shot delay (millisec),Burst (shots per),Burst Delay (millisec),Damage vs normal(HP/shot),Damage vs armour (HP/shot), Splash Damage (HP) ,Splash Damage Radius (cm),Accuracy (deg/10), CollSize (cm) Ragman (M16),1200,1000,80,3,360,14,4,0,0,50,6 Cherry (M3),800,600,300,1,0,20,6,0,0,50,6 Junior (M14),1400,1800,1500,1,0,100,10,0,0,50,6 Hoss (RPG),1200,1200,4000,1,0,1,1,200,450,50,6 VC Regular (Mosin Nagant),1000,615,800,1,0,6,2,0,0,50,6 VC Sergeant (M3),1000,500,150,3,600,8,3,0,0,50,6 Elite Trooper (PPS 43),1100,400,150,5,1200,7,2,0,0,50,6 Elite Captain (PPS 41),1100,488,100,5,500,8,3,0,0,50,6 NVA Soldier (AK47),1200,800,125,3,600,10,3,0,0,50,6 NVA Commander (AK 47),1600,1000,80,7,2800,5,2,0,0,50,6 Gun Turret,1300,800,150,10,500,5,2,0,0,50,6 Pill Box (Machine Gun),4500,1600,100,5,1000,10,3,0,0,0,6 Tank Turret (HE),1750,1000,2500,1,0,10,3,40,250,0,6 Pill Box (Flamer),2200,1000,125,1,0,20,8,0,0,50,6 US Grenade,800,800,750,1,0,1,1,150,450,50,6 VC Grenade,800,400,2000,1,0,1,1,50,250,10,6 Smoke Grenade,800,400,750,1,0,0,0,0,0,50,6 APC Core,1500,1000,100,5,500,8,8,0,0,50,6 APC Turret,1500,800,150,10,500,8,8,0,0,50,50 APC Turret2,2000,800,150,10,500,8,8,0,0,50,6
Title\workset.ini
[LastScene] File= [Recent] ExportFolder=
misc notes
Exit DS has template rom headers for USA, Japan, Korea, and Europe in raw bin format, likely from SDK
Inazuma Eleven (or sequels?) has three demos: on the Level5 Platinum cart, Level5 Silver cart, and on Layton Kyouju to Akuma no Hako cart; all with different build dates
Professor Layton games have debug dat files which seem to be for testing scripts
Ninjatown's sdat is in a folder called NitroComposer
My Pet Dolphin has a blank file called "新規テキスト文書.txt" (New Text Document.txt), a movie called testmoviec.vx (used?), and a picture called helpdummy
MySims series has compressed debug fonts and MySims - Kingdom has numerous test files
Nintendo Touch Golf: Birdie Challenge has a file called Dev-DEMO.ssp and soon e3 files
Nintendogs USA versions (not Dalmatian & Friends) have a text document called "USAまだっす.txt" which isn't present in European versions and all(?) versions have two models in a debug folder: col_a.nsbmd and col_b.nsbmd. These are internally named pSphere1 and pCube1 respectively.
Mario Slam Basketball has graphics for TM for Square Enix logo, yet (R) is used
Pokémon Diamond and Pearl - trial.RGCN (#7) demo leftover
Puyo Puyo!! - Puyopuyo 20th Anniversary has a test mode
Sid Meier's Civilization Revolution (Nintendo DS) has placeholder graphics for a cultural advisor and an unused "Civilization DS" title.
| To do: Does the Spy ever enter combat? |
Shining Stars - Super Starcade has a fair bit of lua.
Scrabble - Crossword Game has psp/pc leftovers
Something from 4 Game Fun Pack - Monopoly + Boggle + Yahtzee + Battleship
Carnival Games possibly has a debug menu (debugmenu.ff), can't access it yet
Diddy Kong Racing DS has test levels?
LEGO games - PotC and SW3 have an unused icon from LEGO Indiana Jones (
),
PotC has a(n unused?) jolly rodger icon
Zoo Keeper possibly has an unused icon, check if not used for DS Download Play
Mario & Sonic at the Olympic Games (Nintendo DS) has a test_field and axis nsbmd files, as well as a camera text file
Pac'n Ball has a test map (map\w00\)
The Sims 2 (Nintendo DS) series has a alot of test stuff, just need to reverse-engineer the nitro archive format
The Smurfs (Nintendo DS) has "Makefile" in every directory
Strawberry Shortcake - Strawberryland Games has an animation called "StrawberryRIG-DS_2006-FINAL-JUMP_v004.anim" which sticks out like a sore thumb, and a test level "teststage2.llr"
Thor - God of Thunder contains sound effects from Batman - The Brave and the Bold, both by WayFoward
List of DS games that have include the multiboot SDK icon (
)
- LEGO
- Batman 2: DC Superheroes
- Harry Potter Years 5-7
- Lord of the Rings
- Pirates of the Caribbean
- Star Wars III: The Clone Wars
- Final Fantasy Crystal Chronicles: Ring of Fates
- Worms - Open Warfare
MegaDrive notes
Zombie High beta
Debug menu - press Start and A on the 2nd controller.
X-Men 2: Clone Wars betas
DANCE MODE!!!