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User:Eientei95

From The Cutting Room Floor
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Hey, my name's Logan, and this is what happens when I get bored, have a good amount of DS games, and the right software.

Wiki contributions
Total pages worked on: {{#cscore:einstein95|pages}}
Total revisions saved: {{#cscore:einstein95|changes}}
Total revisions saved: {{#cscore:einstein95}}

Pages I've Made

Other Pages (need to get round to these one of these days)

To-do List

  • Re-upload videos to TCRFChannel on YouTube ([1] from CoD:WaW down
  • Clean up pages I've made (WarioWare: Touched! specifically)
  • Do stuff about the content below (feel free to take any away)

Stuff from DS games

random build dates

MySims (USA)

2007/06/15 
14:50

MySims - Kingdom (USA)

2008/08/06 
22:23

MySims - Kingdom (Europe)

2008/08/06 
23:14

Nintendogs - Best Friends (USA)

buildtime.txt

Mon Jul  4 12:12:35     2005

buildtimeD.txt

Mon Aug  2 16:58:11     2004

buildtimeR.txt

Wed Jun 29 11:02:03     2005

Nintendogs - Chihuahua & Friends (USA)

buildtime.txt

Mon Jul  4 12:12:00     2005

buildtimeD.txt

Mon Aug  2 16:58:11     2004

buildtimeR.txt

Wed Jun 29 11:02:03     2005

Nintendogs - Dachshund & Friends (USA)

buildtime.txt

Mon Jul  4 12:11:43     2005

buildtimeD.txt

Mon Aug  2 16:58:11     2004

buildtimeR.txt

Wed Jun 29 11:02:03     2005

Nintendogs - Dalmatian & Friends (Europe)

buildtime.txt

Tue Apr  4 20:52:39     2006

buildtimeD.txt

Mon Aug  2 16:58:11     2004

buildtimeR.txt

Fri Mar 31 17:48:50     2006

Nintendogs - Dalmatian & Friends (USA)

buildtime.txt

Fri Aug 11 16:58:12     2006

buildtimeD.txt

Mon Aug  2 16:58:11     2004

buildtimeR.txt

Mon Jul 24 14:37:32     2006

Nintendogs - Lab & Friends (USA)

buildtime.txt

Mon Jul  4 12:12:17     2005

buildtimeD.txt

Mon Aug  2 16:58:11     2004

buildtimeR.txt

Wed Jun 29 11:02:03     2005

misc text

Nintendogs (series)

system.ini

# Game System File

{
	ITMPrint		0
	EBIPrint		0
	OGAPrint		0
	AJIPrint		0
	NAKPrint		0
	KANPrint		0
	GKYPrint		0
}

Mario & Sonic at the Olympic Games (Nintendo DS)

test_camera.txt

[start] 0
[loop]
[local]

[cam] -21.173340 8.034424 -13.926514
[int] 1.046143 9.500244 -0.086426
[zrot] 0.000000
[pers] 40.000000
[time] 0.0

[cam] -6.250977 8.046875 30.010742
[int] 1.046143 9.500244 -0.086426
[zrot] 90.000000
[pers] 40.000000
[time] 1.0

[cam] 33.327393 8.020996 11.763672
[int] 1.046143 9.500244 -0.086426
[zrot] 180.000000
[pers] 40.000000
[time] 2.0

[cam] 20.964355 8.016357 -32.125244
[int] 1.046143 9.500244 -0.086426
[zrot] 270.000000
[pers] 40.000000
[time] 3.0

[cam] -21.173340 8.034424 -13.926514
[int] 1.046143 9.500244 -0.086426
[zrot] 360.000000
[pers] 40.000000
[time] 4.0

[end]

Operation: Vietnam

System\ExplosionsTable.csv

Explosion,Damage (HP per shot),Splash Damage (HP) ,Splash Damage Range (cm radius)
Exploding Barrels,1,65,400
Exploding Crate,1,65,400
Fuel Tank,1,100,600
Land Mines,1,40,250
Trip Wires,1,30,300
Artillery,100,30,400
Napalm,100,20,450
Mortars,100,20,350

System\MissionTable.csv

Mission,Dog tags,Enemies,Tanks,Turrets
1,6,20,1,1
2,6,20,1,1
3,6,20,1,1
4,6,20,1,1
5,6,20,1,1
6,6,20,1,1
7,6,20,1,1
8,6,20,1,1
9,6,20,1,1
10,6,20,1,1

System\WeaponTable.csv

Weapon,Range (cm),Velocity (M/Sec),Shot delay (millisec),Burst (shots per),Burst Delay (millisec),Damage vs normal(HP/shot),Damage vs armour (HP/shot), Splash Damage (HP) ,Splash Damage Radius (cm),Accuracy (deg/10), CollSize (cm)
Ragman (M16),1200,1000,80,3,360,14,4,0,0,50,6
Cherry (M3),800,600,300,1,0,20,6,0,0,50,6
Junior (M14),1400,1800,1500,1,0,100,10,0,0,50,6
Hoss (RPG),1200,1200,4000,1,0,1,1,200,450,50,6
VC Regular (Mosin Nagant),1000,615,800,1,0,6,2,0,0,50,6
VC Sergeant (M3),1000,500,150,3,600,8,3,0,0,50,6
Elite Trooper (PPS 43),1100,400,150,5,1200,7,2,0,0,50,6
Elite Captain (PPS 41),1100,488,100,5,500,8,3,0,0,50,6
NVA Soldier (AK47),1200,800,125,3,600,10,3,0,0,50,6
NVA Commander (AK 47),1600,1000,80,7,2800,5,2,0,0,50,6
Gun Turret,1300,800,150,10,500,5,2,0,0,50,6
Pill Box (Machine Gun),4500,1600,100,5,1000,10,3,0,0,0,6
Tank Turret (HE),1750,1000,2500,1,0,10,3,40,250,0,6
Pill Box (Flamer),2200,1000,125,1,0,20,8,0,0,50,6
US Grenade,800,800,750,1,0,1,1,150,450,50,6
VC Grenade,800,400,2000,1,0,1,1,50,250,10,6
Smoke Grenade,800,400,750,1,0,0,0,0,0,50,6
APC Core,1500,1000,100,5,500,8,8,0,0,50,6
APC Turret,1500,800,150,10,500,8,8,0,0,50,50
APC Turret2,2000,800,150,10,500,8,8,0,0,50,6

Title\workset.ini

[LastScene]
File=
[Recent]
ExportFolder=

4 Game Fun Pack: Monopoly + Boggle + Yahtzee + Battleship

Within text.dat:

Alpha ver 7/12/05

credits.z has this at the end:

<e>

<f2>Change Fonts:
<f3>With fxx commands

<f1>Right Justify:<f2r>With 'r' command

<f0>Change colors:<f0c3r>With 'cxx' commands<c0>

<f2r>Reverse Justify...
<f3>...by splitting the line

<f3i20>Indent with 'ixx' commands

Within the multiboot directory, it contains the original bitmap icons, as well as this batch file called signMBs.bat:

c:/nitrosdk/tools/bin/attachsign.exe battle.srl battle.sgn battle.srl
c:/nitrosdk/tools/bin/attachsign.exe boggle.srl boggle.sgn boggle.srl

Finally, within arm9.bin is this debugging text:

dsLoadFileIntoMemory: FS_OpenFile("%s") ... %s
dsLoadFileIntoMemory: FS_CloseFile("%s") ... %s!
dsLoadFileIntoMemory: %d bytes from %s loaded to address 0x%x
dsLoadFile Warning: File %s could not be opened
dsLoadFile Warning: Data pointer given for %s is non NULL
dsLoadFile: FS_OpenFile("%s") ... %s
dsLoadFile: FS_CloseFile("%s") ... %s!
dsLoadFile: %d bytes from %s loaded to address 0x%x
dsLoadCompFile: Failed to load %s
  Uncompress Uncompressed on %s... 
  Uncompress LZ77 on %s... 
  Uncompress Huffman on %s... 
  Uncompress RLE on %s... 
  dsLoadCompFile: file %s has an unsupported compression type
done.  %d bytes uncompressed to 0x%x.
assert in pop matrix
push matrix copy assert
Error: Null arena pointer passed when allocating for "%s"
ERROR: Failed to allocate enough memory for "%s"
bad tex %d   
original tex %d   
loadTex:map=%d,pal=%d
proto29a

misc notes

List of DS games that have include the multiboot SDK icon ( FFCCDS-Banner2.png )

  • LEGO

MegaDrive notes

Zombie High beta

Debug menu - press Start and A on the 2nd controller.

(Source: The Jackal (Sega-16))

some info from here

X-Men 2: Clone Wars betas

DANCE MODE!!!