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User:FMecha/sandbox

From The Cutting Room Floor
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GT6 unused cars

F10 '10
Interceptor MkIII '74
500 Mondial Pinin Farina Coupe CN.0422MD '54 - Pebble Beach GT Award Winner 2012
2010 Joey Logano #20 GameStop TOYOTA CAMRY
BMW Vision Gran Turismo
GSR Hatsune Miku BMW '12
G4 '64
370Z (GT Academy 2012)
370Z Tuned Car (GT Academy 2010)
GT-R SpecV (GT Academy 2010)
F2007
Camaro SS "Edge Special"
GT-R SpecV (GT Academy SPECIAL)
Red Bull X2010 JP Flag Color
March 12SR (GT Academy Version) '07
Silvia spec-R AERO (GT Academy Version) '02
370Z (GT Academy 2013)
GT-R Black edition (GT Academy 2013)
Leaf G (GT Academy 2013)
370Z Tuned Car (GT Academy 2013)
R8 LMS Base Model '10
Quattro S1 Base Model '86
R18 TDI Base Model '11
Red Bull X2014 Junior Color
Red Bull Racing Kart 125 Color
Red Bull X2010 5G
2014 Corvette Stingray Final Prototype
XXXXXXX

Note that the Red Bull X2010 5G is actually listed thrice. There does not seem to be any traces of Danica Patrick's NASCAR machine or the old name of black DeltaWing (Nissan DeltaWing '12, the final game after day one patch uses DeltaWing sponsored by Nissan at LeMans 2012 instead).

"XXXXXXX" refers to the teaser version of the Corvette C7 shown on GT5's demo mode. Also, the GT Academy March and Silvia, as well as the Interceptor, has some truncated text, so I added them.

GT6 unused tracks

Alaska (Snow)
Eifel (Circuit)
Eifel (Kart)
Liège (Gravel)
Mt Aso (Tarmac)
Piazza del Campo
Route X
The Top Gear Test Track
Tokyo Bay (Kart)
Toscana (Tarmac)
Willow Springs International Raceway: Horse Thief Mile
Willow Springs International Raceway: Kart Track

The Top Gear Test Track is actually listed twice in the dump, the other possibly meaning the wet version used in a license test in GT5. GT5 course maker themes are mentioned, and a track calling itself "Route X", possibly a shorter version of Special Stage Route X. Piazza del Campo (which was removed completely from GT5, contrary to Polyphony Digital's announcement to appease the local people) is also mentioned.

Street Fighter Alpha debug controls

  • LP animates
  • MP resets to first frame
  • HP changes character/TBLMODE (with up/down) and palette (with back/forward)
  • LK advances a frame
  • MP flips (use up, down, back, forward)
  • Up and down changes animation type (standing, rolling, etc)
  • 2P Start changes mode (default is 1Player Only; 1P & 2P, 1P & 2P NAGE, which adds Nagerare address [what's that?] and Effect)
  • When not in 1P & 2P or Effect, P2 up, down, back, forward acts as cursor.

Do not press 1P Start and 2P Start simultaneously! It will send you to the main menu, which will crash the game. Also, do not operate the cursor during Effect mode; it will result in an ADDRESS ERROR debug screen.

X-Men CotA

Debug Menu

Revisional Differences