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User:FMecha/sandbox

From The Cutting Room Floor
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Gran Turismo 6

References to unused cars

F10 '10
Interceptor MkIII '74
500 Mondial Pinin Farina Coupe CN.0422MD '54 - Pebble Beach GT Award Winner 2012
2010 Joey Logano #20 GameStop TOYOTA CAMRY
GSR Hatsune Miku BMW '12
G4 '64
370Z (GT Academy 2012)
370Z Tuned Car (GT Academy 2010)
GT-R SpecV (GT Academy 2010)
F2007
Camaro SS "Edge Special"
GT-R SpecV (GT Academy SPECIAL)
Red Bull X2010 JP Flag Color
March 12SR (GT Academy Version) '07
Silvia spec-R AERO (GT Academy Version) '02
370Z (GT Academy 2013)
GT-R Black edition (GT Academy 2013)
Leaf G (GT Academy 2013)
370Z Tuned Car (GT Academy 2013)
R8 LMS Base Model '10
Quattro S1 Base Model '86
R18 TDI Base Model '11
Red Bull X2014 Junior Color
Red Bull Racing Kart 125 Color
Red Bull X2010 5G
2014 Corvette Stingray Final Prototype
XXXXXXX

Note that the Red Bull X2010 5G is actually listed thrice. There does not seem to be any traces of Danica Patrick's NASCAR machine or the old name of black DeltaWing (Nissan DeltaWing '12, the final game after day one patch uses DeltaWing sponsored by Nissan at LeMans 2012 instead).

"XXXXXXX" refers to the teaser version of the Corvette C7 shown on GT5's demo mode. Also, the GT Academy March and Silvia, as well as the Interceptor, has some truncated text, so I added them.

References to unused tracks

Alaska (Snow)
Eifel (Circuit)
Eifel (Kart)
Liège (Gravel)
Mt Aso (Tarmac)
Piazza del Campo
Route X
The Top Gear Test Track
Tokyo Bay (Kart)
Toscana (Tarmac)
Willow Springs International Raceway: Horse Thief Mile
Willow Springs International Raceway: Kart Track

The Top Gear Test Track is actually listed twice in the dump, the other possibly meaning the wet version used in a license test in GT5. GT5 course maker themes are mentioned, and a track calling itself "Route X", possibly a shorter version of Special Stage Route X. Piazza del Campo (which was removed completely from GT5, contrary to Polyphony Digital's announcement to appease the local people) is also mentioned.

References to unused features

Decken_No_Installed.None Fitted
Decken_Normal_Setup.Normal
Group_Decken.Driver Number
Group_WindowSticker.WindowSticker

Decken means cover, by the way.

Street Fighter Alpha: Warriors Dreams

Debug menu controls

  • LP animates
  • MP resets to first frame
  • HP changes character/TBLMODE (with up/down) and palette (with back/forward)
  • LK advances a frame
  • MP flips (use up, down, back, forward)
  • Up and down changes animation type (standing, rolling, etc)
  • 2P Start changes mode (default is 1Player Only; 1P & 2P, 1P & 2P NAGE, which adds Nagerare address [what's that?] and Effect)
  • When not in 1P & 2P or Effect, P2 up, down, back, forward acts as cursor.

Do not press 1P Start and 2P Start simultaneously! It will send you to the main menu, which will crash the game. Also, do not operate the cursor during Effect mode; it will result in an ADDRESS ERROR debug screen.

Regional changes

  • Alpha/Zero (names)
  • Charlie/Nash and Akuma/Gouki (do we have to include Dictator too?)
  • SF2 Anime Movie music in Japanese version if fighting in Dramatic Battle mode

X-Men CotA

Debug Menu

Option Function
HIT EDITOR A character editor. Make sure to disable character cheats, or the game will lock up with Wolverine's name on screen. Controls:
  • 1P Start - Selects between Character Move and Hit Editor modes.
  • 2P Start - Selects the background color. Some background color causes another character to appear.
  • LP - Select character or effect (use joystick. To select Akuma, set the character in the debug menu as the last effect, then "Select Character PL1" to "#Gouki" in MAME cheat menu; his name will appear as nine question marks)
  • MP - Animates.
  • HP - Animates, but faster (effective mostly on Psylocke and Akuma)
  • LK - Select flip.
  • MK - Adjusts position (use joystick)
  • HK - Resets to first frame.
PARTS EDITOR Edits certain parts. (Hitboxes?)

Use EDIT to select a character (you cannot select Akuma), Save to save changes, and Exit to leave. The Save and Exit confirmations are in Japanese only.

TSUKAMI EDITOR Shows throw movements. (You will hear Wolverine's grunt when you enter this menu) Controls:
  • 2P Start - change background color
  • Joypad left/right - change animation
  • 1P LP - change character (you cannot select Akuma. Choosing Wolverine or Sentinel will play one of their grunts)
  • 1P MP - animate
  • 1P HP - animate (faster)
  • 1P LK - flip
  • 1P MK - move
  • 1P HK - play grunt
  • 2P LP - same as 1P LP
  • 2P MP - change priority
  • 2P HP - animate the victim (always Wolverine)
  • 2P LK - flip the victim
GAMEMAP TEST Allows you to view backgrounds. Use 1P LP to change the background (space with either Avalon, villains' escape pod, a flying Sentinel, or the Blackbird in it, or a painting with the team minus Colossus, or a forest as used in Psylocke's ending)
ENDING OBJECT TEST Views objects used in the ending. Change objects with joypad and animate with MP (one frame) or HP (all frame), and reset to first frame with HK. You can also move the object by holding MP.
MESSAGE TEST Allows you to see messages (win quotes, endings, etc). Select region/language (Japan, United States/English, Spanish, Italy) and message type (win, ending, or continue).

Akuma's lines exist only in English and Japanese. In Italian and Spanish, win messages 60 and after that are omitted, with the quote 5F consisting only of ellipses. His ending line ("I am the master warrior!") was left untranslated.

SCR PRI TEST A scroll test for stage.
SCR BLK TEST A scroll block test. You will be asked to select a scroll before starting.
SENSEI Tests various attack information for every character. Select a character, then press 1P LP. This will take a few seconds.

It possible that "Test Data" in this mode corresponds to Akuma.

EXIT Exactly what it says at tin.

Unused Palettes for Bosses

Juggernaut Magneto
X-Men CotA Juggernaut Alternate Palette.png X-Men CotA Magneto Alternate Palette.png

Juggernaut and Magneto actually has unused alternate palettes for mirror matches, which can only be selected by choosing both first and second players' characters as either Juggernaut or Magneto. The difference is quite mild, only in the brightness of the colors.

Revisional Differences