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User:GoldS/Goemon/Rooms

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This is a sub-page of User:GoldS/Goemon.

Cacti may speak Japanese, but do they speak it well?
...But does it make sense?
The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary!

General

Page 1 Page 2 Page 3 Page 4
ごえもんのいえ
よろずや
めしや
とらべる
あるばいと
めいろ
うらない
ばくち
Goemon's House
General Store
Diner
Travel
Part-time Job
Maze
Fortune-telling
Gambling
ばんや
おみっちゃん
やのすけ
ぎんこう
げえむせんたあ
もぐらたたき
けいば
えあわせ
Guardhouse
Omi-chan
Yanosuke
Bank
Game Center
Whac-A-Mole
Horse Racing
E-awase
なぞなぞ
ねらって しょっと
みせものごや
ハンバーガー
やど
どうじょう
ふろや
しちや
Puzzle
Aiming Shot
Freak Show
Hamburger
Inn
Dojo
Bathhouse
Pawnshop
たからくじ
ばりけーど
みんか1
みんか2
とらべる2
パーク
Lottery
Barricade
Minka 1
Minka 2
Travel 2
Park
  • Bank is たびにっき (Travel Diary) in the final version.
  • Park is がいじん (Foreigner) in the final version.
  • The ろうや (Jail) room is missing from the menu entirely.
Prototype Final
MysticalNinjaBorder1P.png MysticalNinjaBorder1F.png
  • The border for rooms is darker...

MysticalNinjaBorder2.png

...and there's a second border that's exclusive to the prototype.

Goemon's House

Prototype Final
MysticalNinjaRoomGoemonP.png MysticalNinjaRoomGoemonF.png

In what will be a theme for these rooms, the floor texture is muddier in the prototype and the wooden beams are more lightly shaded.

General Store

Prototype Final
MysticalNinjaRoomGeneralP.png MysticalNinjaRoomGeneralF.png
  • Art-wise, the only difference between versions is the floor graphic.
Shop 00 Shop 01 Shop 02
Proto Waraji (Straw sandals) 20/30両 Mino (Straw cape) 80/90両 Bombs 60/80両 (5) Proto Waraji (Straw sandals) 20/30両 Onigiri / Rice ball 50/70両 Kasa (Straw hat) 50/60両 Proto Katabira (Mail armor) 200/220両 Bombs 100/120両 (10) Mino (straw cape) 90/100両
Final Waraji (Straw sandals) 20/30両 Onigiri / Rice ball 30/60両 Bombs 30/60両 (3) Final Waraji (Straw sandals) 30/40両 Mino (Straw cape) 50/120両 Kasa (Straw hat) 50/100両 Final Waraji (Straw sandals) 30/60両 Mino (straw cape) 50/150両 Bombs 50/100両 (3)
Shop 03 Shop 04 Shop 05
Proto Waraji (Straw sandals) 90/110両 Hourglass 100/120両 Umeboshi Onigiri 100/110両 Proto Mino (Straw cape) 90/110両 Kasa (Straw hat) 100/120両 Hourglass 100/110両 Proto Waraji (Straw sandals) 90/110両 Bombs 100/120両 (5) Gold Armor 200/250両
Final Waraji (Straw sandals) 30/60両 Hourglass 50/100両 Onigiri / Rice ball 60/200両 Final Waraji (Straw sandals) 30/60両 Onigiri / Rice ball 120/300両 1up (Goemon) 500/800両 Final Katabira (Mail armor) 150/400両 Bombs 100/300両 (3) 1up (Ebisumaru) 500/800両
  • At this point, there are only six types of shops, with different inventory and prices in each shop.
  • The hourglass doesn't do anything yet.
  • There are extra life items in the game's code, but they don't do anything either.
  • In both the prototype and the final version, the player can have up to three stacks of sandals at once.
  • In the prototype, the player starts out with one pair of sandals, and can then upgrade to two pairs in shop 00 and three pairs in shops 01, 03, and 05. The player can't purchase the two-pair stick in shop 00 to upgrade to three pairs.
  • In the final version, the player starts out with no pairs of sandals. Each pair of sandals is sold individually, and the player can stack sandals by buying multiple pairs at once, which makes much more sense than the prototype system.

Diner

Prototype Final
MysticalNinjaRoomRestaurantP.png MysticalNinjaRoomRestaurantF.png
  • The prototype's layout is unique to this room type, while the final version changes it to a variant of the general store layout.
Prototype Final
MysticalNinjaRestaurantP.png MysticalNinjaRestaurantF.png
  • The prototype has a text-based buying interface much like the one in the hamburger restaurant, while in the final game it uses the general store's interface and includes sprites of the diner's offerings.
Shop 00 Shop 01
Proto Soba
60両
Kabayaki
80両
Edomae-zushi
100両
Proto Soumen
60両
Sanuki udon
80両
Tai-meshi
100両
Final Soba
40/80両
Kabayaki
60/120両
Edomae-zushi
80/160両
Final Soumen
40/80両
Sanuki udon
60/120両
Tai-meshi
80/160両
Shop 02 Shop 03
Proto Taiyaki
60両
Okonomiyaki
80両
Kitsune udon
130両
Proto Hanami danko
60両
Sakuramochi
80両
Kakinoha-zushi
130両
Final Okonomiyaki
40/120両
Kitsune udon
60/180両
Kakinoha-zushi
80/240両
Final Hanami dango
40/160両
Sakuramochi
60/240両
Nama yatsuhashi
80/320両

Travel

Prototype Final
MysticalNinjaRoomTravelP.png MysticalNinjaRoomTravelF.png

A near-insignificant change here. Take a look at the tile at the bottom-left next to the potted plant. They flipped it. Wow!

Part-time Job

Prototype Final
MysticalNinjaRoomJobP.png MysticalNinjaRoomJobF.png

The final game adds a new red object to the shelves in the back.

Maze

Prototype Final
MysticalNinjaRoomMaze.png MysticalNinjaRoomKonamiManF.png

The prototype seems to be using a version of the Goemon's House layout with an incorrect tileset aside, leading to the broken graphics seen here. The final game uses the standard mini-game entrance.

Fortune-Telling

Prototype Final
MysticalNinjaFortunetellerP.png MysticalNinjaFortunetellerF.png
  • While the room graphic is the same, the final game adds a container to the fortuneteller's sprite.
Prototype Final
どうじゃ どうじゃ

わしのわいりょくで
ばけものどもを
おいはらったぞ

20両こしてやるが
うらないはどうじゃな
???

I can drive off
monsters with
my power.

Give me 20両 and
I'll tell your fortune.
おお,おめしちょど
よいところにきた
いまなら20両こ
してやるが
うらないはどうじゃな
Oh, you've come
to the right place!
Right now, I'll
tell your fortune
for just 20両.
  • The fortuneteller's text is also different between versions. Oh, and he doesn't actually do anything yet in the prototype.

Gambling

Prototype Final
MysticalNinjaRoomGambleP.png MysticalNinjaRoomGambleF.png

Standard ground and beam graphics changes, plus the host was moved a bit down and to the left.

Guardhouse

Prototype Final
MysticalNinjaRoomGuardhouseP.png MysticalNinjaRoomGuardhouseF.png

Ground graphics? Wooden beams? They're different.

Omi-Chan

Prototype Final
MysticalNinjaRoomOmiChanP.png MysticalNinjaRoomOmiChanF.png

Alert the media: They changed the ground and wooden beam graphics here too.

Yanosuke

Prototype Final
MysticalNinjaRoomYanosukeP.png MysticalNinjaRoomYanosukeF.png

More of the same...wait, why'd they remove the shadow on the ground?

Bank / Travel Diary

Prototype Final
MysticalNinjaRoomBank.png MysticalNinjaRoomTravelF.png

This would presumably let the player deposit and withdraw money, but the interface seems broken in the prototype. The final game replaces this with the Travel Diary service, which provides the player with their current password.

Game Center

Prototype Final
MysticalNinjaKonamiLadyP.png MysticalNinjaKonamiLadyF.png

Konami Lady seems to be in the middle of a laser light show in the prototype, while in the final version she stands in front of a blank TV.

Prototype Final
ブロックくずし Block Break かべくずし Wall Break
ピンポン Ping Pong ホッケー Hockey

The names for two of the games were changed in an attempt to disguise what inspired them. ブロックくずし (Block kuzushi) is the Japanese term for a Breakout clone.

Whac-A-Mole

Prototype Final
MysticalNinjaRoomKonamiManP.png MysticalNinjaRoomKonamiManF.png
  • This is the first room type (by ID, anyway) in the prototype that uses the standard mini-game room template. The walls are orange instead of a grayish green, there are slanted walls leading to the entrance instead of straight ones, there's only one entrance to the building, and the striping on the bottom-left pole goes right instead of left.
Prototype Final
MysticalNinjaMoleGame1P.png MysticalNinjaMoleGame1F.png
  • The prototype has two extra holes for the Start and Select buttons. These were removed to allow players to pause the game.
  • The single player layout originally had a 1P marker on the upper-left corner of the playing field, even though it's possible for the second player to be playing this game alone. The final layout removes that marker.
Prototype Final
MysticalNinjaMoleGame2P.png MysticalNinjaMoleGame2F.png
  • The same button-related changes apply to the two-player layout.

Horse Racing

Prototype Final
MysticalNinjaRoomHorseP.png MysticalNinjaRoomHorseF.png
  • Different feel to the horse racing entrance here. The lighting on the pillars -- which changed from purple to green -- is darker, the ground is brighter, and the shadows the pillars cast go all the way to the bottom.
Prototype Final
MysticalNinjaHorsePromptP.png MysticalNinjaHorsePromptF.png
Prototype Final
MysticalNinjaHorseOddsP.png MysticalNinjaHorseOddsF.png

MysticalNinjaHorsePeek.png

Prototype Final
MysticalNinjaHorseWinP.png MysticalNinjaHorseWinF.png

E-Awase

Prototype Final
MysticalNinjaEawasePicturesP.png MysticalNinjaEawasePicturesF.png

All of the pictures are different between versions: The prototype uses a full 32x32 graphic for each of the 8 pictures, while the final game stores all of the portraits sans Kobanneko as 16x32 graphics and then mirrors them horizontally. The sixth portrait was changed from a blue-haired women (Is that supposed to be Princess Yuki?) to the Lantern Devil, probably to keep the player from confusing her with the eight portrait.

Puzzle

Prototype Final
MysticalNinjaRoomQuiz.png MysticalNinjaRoomKonamiManF.png
  • In the prototype, the quiz game has its own unique layout, complete with marked entrances for each of the three contestants. The final game just uses the standard mini-game layout.
Prototype Final
MysticalNinjaQuizQuoteP.png MysticalNinjaQuizQuoteF.png
  • The message box window is 3 pixels lower lower than it should be in the prototype.
  • During the host's introduction, his name, "Shimopii", is in quotes. These were taken out when the quotation marks were removed from the game's font.

Aiming Shot

Prototype Final
MysticalNinjaAimingP.png MysticalNinjaAimingF.png

The timer is yellow in the prototype and pink in the final game.

Freak Show

  • The game immediately jumps to the interior in the prototype, while the final game uses the standard mini-game entrance and charges admission as well.
Prototype Final
MysticalNinjaRoomFreakShowP.png MysticalNinjaRoomFreakShowF.png
  • The checkered sliding doors in the back are laid out strangely in the prototype, with two big ones in the middle, two tiny ones anchoring them, and two big ones on the left and right extremes. The final game makes all of the sliding doors the same size. The room as a whole is brighter in the prototype.
  • The freak show itself hasn't been coded yet in the prototype, so there's nothing to do or see here.

Hamburger

Prototype Final
MysticalNinjaRoomBurgerP.png MysticalNinjaRoomBurgerF.png

The design of this room was simplified in the final version. The corner pieces of the counter were removed, as was the lighting at the top, and both sections of the menu now use the same tiles.

Prototype Final
ありがとうございました
また ごりようください
Thank you very much.
Please come again.
ありがとうございます Thank you very much.

The purchase message was also simplified.

Inn

Prototype Final
MysticalNinjaRoomInnP.png MysticalNinjaRoomInnF.png
  • Ye olde floor changes.
  • You can't actually sleep here in the prototype.

Dojo

Prototype Final
MysticalNinjaRoomDojoP.png MysticalNinjaRoomDojoF.png
  • The ancient art of floor changes.
  • This doesn't work in the prototype either! What a dojoke.

Bathhouse

Prototype Final
MysticalNinjaRoomBathhouseP.png MysticalNinjaRoomBathhouseF.png
  • These floor and wooden beam graphics seem...different, somehow.
  • The bathhouse keeper seems to have aged 50 years between versions.

Pawnshop

MysticalNinjaRoomPawnshop.png
  • Another cut shop, this would let the player(s) sell items in their inventory. The slot that this shop occupies is blank in the final game.
MysticalNinjaPawnshopIntro1.png MysticalNinjaPawnshopIntro2.png
Hey, welcome!
I'll buy your unwanted
items for a high price.
Are you selling?
Sell
Don't sell
  • The pawnshop guy has a unique sprite and intro dialogue, two of the few aspects of this shop that were actually finished.
MysticalNinjaPawnshopExit.png
Are you kidding me?
  • Like most proprietors in this game, he's bad at dealing with rejection.
In-game Menus only
MysticalNinjaPawnshopMenu.png MysticalNinjaPawnshopMenuLayer.png
  • In all likelihood, this shop was already on its way out. The currently selected item's price goes outside of the text window. The list of items appears below the window, where the items are listed with garbage text and, due to not appearing in a text window, are very hard to see. Trying to navigate the menu will result in the player leaving the store.
  • Sell values are listed below:
Bombs
100両
Gold Helmet
100両
Iron Helmet
200両
Kasa (Straw hat)
300両
Gold Armor
50両
Katabira (Mail armor)
130両
Mino (Straw cape)
120両
Waraji (Straw sandals)
1100両
Waraji (Straw sandals)
110両
Umeboshi Onigiri
330両
Onigiri / Rice ball
850両
Hamburger
100両
Tsuukou Tegata (Passport)
100両
Dictionary
100両
The sell prices seems odd, with upgraded versions of items selling for less than their weaker counterparts. It's possible that it's either reading from the wrong location in the ROM or the sell data was overwritten with something else.
MysticalNinjaPawnshopPrompt.png
Want to sell this?
Yes / No
  • Selecting an item to sell will make a confirmation window pop up, but the player won't be able to select either option.

Barricade

  • This standalone mini-game requires two players to even enter. Trying to go in during a 1P game will prompt the following message:
JP EN
このゲームはふたり
せんようです

ふたりそろって
またきてくださいね
Two players are needed
for this game.

Please come back
after pairing up.
MysticalNinjaBarricadeInstructions1.png MysticalNinjaBarricadeInstructions2.png
A nostalgic Barricade game.
It's a three-round bout!
Press the button to begin!
  • A very brief explanation precedes the game.
MysticalNinjaBarricadeGameplay1.png MysticalNinjaBarricadeGameplay2.png MysticalNinjaBarricadeGameplay3.png
  • In case the screenshots didn't make it clear enough, yes, this is Snake...or, more accurately, it's Blockade. The genre was brought into Japan by Taito as Barricade, which explains the mini-game name.
MysticalNinjaBarricadeWin.png MysticalNinjaBarricadeOver1.png MysticalNinjaBarricadeOver2.png
Goemon-san won this round.
Score
Goemon - 03 points
Ebisumaru - 01 point
Results
Goemon-san wins.
  • The player who survives the round gets a point; the first player to reach 3 points wins. Like the Game Center, there is nothing to win and nothing at stake other than the agony of defeat. It's just a fun little diversion.
MysticalNinjaPaint1.png MysticalNinjaPaint2.png MysticalNinjaPaint3.png
  • This mini-game was heavily reworked as the Penkinuri (Painting, as in a house or a fence) mini-game:
  • The game is only available through the Part-time Job building.
  • The game can be played by either one or two players.
  • Players control paintbrushes, and the object is to cover as much of the screen as possible.
  • At the end of the game, players earn one ryō per square. In a two player game, the player who lasted the longest gets their earnings doubled.