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User:Gustavo/Sandbox

From The Cutting Room Floor
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Revision as of 19:57, 28 January 2021 by Gustavo (talk | contribs)
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This is my sandbox. I will usually put recent discoveries or anything I need to temporarily place will be here.

Papa Pear Saga

This game Takes you To bounce Onto Other Nuts, Cactus, Onions, Fruits And..... Buckets??.

PeAr-IFIC.

Unused Sounds

These Sounds were Taken Out on 2017 for some reason.

Unused Graphics

Hmmm...
To do:
  • Frog.ffm And more Unused Map Characters.

Debugging Material

Missing asset rgb.png

Debugging Material Functions

<?xml version="1.0" encoding="UTF-8"?> <Scene visibility="always"> <SceneObject name="deubg_hud_root" visibility="never"> <SceneObject name="add_lives"> <Translation y="50" x="-50" z="0" /> <Scale y="0.6" x="0.6" z="0.6" /> <Import filename="sceneobjects/buttons/button_lives.xml" /> </SceneObject> <SceneObject name="spawn_multiplier"> <Translation y="150" x="-50" z="0" /> <Scale y="1.5" x="1.5" z="1.5" /> <Import filename="sceneobjects/powerup_multiplier.xml" /> </SceneObject> <SceneObject name="spawn_split"> <Translation y="250" x="-50" z="0" /> <Scale y="1.5" x="1.5" z="1.5" /> <Import filename="sceneobjects/powerup_split.xml" /> </SceneObject> <SceneObject name="spawn_litup"> <Translation y="350" x="-50" z="0" /> <Scale y="1.5" x="1.5" z="1.5" /> <Import filename="sceneobjects/powerup_litup.xml" /> </SceneObject> <SceneObject name="spawn_fire"> <Translation y="450" x="-50" z="0" /> <Scale y="1.5" x="1.5" z="1.5" /> <Import filename="sceneobjects/powerup_fire.xml" /> </SceneObject> <SceneObject name="spawn_grande"> <Translation y="550" x="-50" z="0" /> <Scale y="1.5" x="1.5" z="1.5" /> <Import filename="sceneobjects/powerup_big.xml" /> </SceneObject> <SceneObject name="crash_game"> <Translation y="101.642" x="-739.806" z="0" /> <Sprite vertexColors="false" filename="tex/common/goldbar_pack_01.png" mode="sprite"> <Pivot anchor="top" /> </Sprite> <Scale y="-1" /> </SceneObject> <SceneObject name="win_2_stars"> <Translation y="-35.093" x="-526.235" z="0" /> <Sprite vertexColors="false" filename="tex/common/goldbar_pack_02.png" mode="sprite"> <Pivot anchor="top" /> </Sprite> </SceneObject> <SceneObject name="win_3_stars"> <Translation y="-30.673" x="-271.209" z="0" /> <Sprite vertexColors="false" filename="tex/common/goldbar_pack_03.png" mode="sprite"> <Pivot anchor="top" /> </Sprite> </SceneObject> <SceneObject name="lose_button"> <Translation y="41.018" x="-144.381" z="0" /> <Sprite vertexColors="false" filename="tex/ingame/big_papa_extra_02.png" mode="sprite"> <Pivot anchor="center" /> </Sprite> </SceneObject> <SceneObject name="win_1_stars"> <Translation y="-45.403" x="-640.734" z="0" /> <Sprite vertexColors="false" filename="tex/common/goldbar_pack_01.png" mode="sprite"> <Pivot anchor="top" /> </Sprite> </SceneObject> <LayoutConfiguration visible="true" name="Portrait"> <Translation> <X percentage="93" /> </Translation> </LayoutConfiguration> <LayoutConfiguration visible="true" name="Landscape"> <Translation> <X percentage="93" /> </Translation> </LayoutConfiguration> </SceneObject> <SceneObject name="toggle_debug_menu_button"> <Scale y="0.4" x="0.4" z="0.4" /> <Sprite vertexColors="false" filename="tex/common/sad_head.png" mode="sprite"> <Pivot anchor="center" /> </Sprite> <Animation play="true" name="ButtonIdle" animationData="idle" /> <LayoutConfiguration visible="true" name="Portrait"> <Translation> <Y percentage="70" /> <X percentage="95" /> </Translation> </LayoutConfiguration> <LayoutConfiguration visible="true" name="Landscape"> <Translation> <Y percentage="90" /> <X percentage="95" /> </Translation> </LayoutConfiguration> </SceneObject> </Scene>

Brawl Stars

Frantic 3v3 multiplayer battles and survival mode for mobile devices! Play with your friends or alone in a variety of game modes in less than three minutes.

This is the global loading screen.

Internal Names

Hmmm...
To do:
  • There is More.

In characters.csv There are some Internal Names of the brawlers.

Amber Is Firedude.

Jacky Is driller.

Collete Is percenter.

Sprout is wally, NOTE is not really unused in the game, because is seen on the france version of the game.

tutorialdummy1 This Probably be a Tutorial Robot

tutorialdummy2 Another tutorial robot

mechanicturret Is jessie

healingstation probably is pam

controller Proably Nani


Friday Night Funkin

Friday Night Funkin' is a rhythm game originally made for Ludum Dare 47, later growing into a larger-scale project. It's basically a mix of PaRappa The Rapper and Dance Dance Revolution with funky, hiphop inspired art.

Friday Night Funkin-title.png


Unused Audio

Test Sound

A test sound, possibly used for keeping the beat.