We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

User:Gustavo/Sandbox

From The Cutting Room Floor
< User:Gustavo
Revision as of 03:47, 25 March 2021 by Gustavo (talk | contribs) (more stuff)
Jump to navigation Jump to search

This is my sandbox. I will usually put recent discoveries or anything I need to temporarily place will be here.

Papa Pear Saga

This game Takes you To bounce Onto Other Nuts, Cactus, Onions, Fruits And..... Buckets??.

PeAr-IFIC.

Unused Sounds

These Sounds were Taken Out on 2017 for some reason.

Unused Graphics

Hmmm...
To do:
  • Frog.ffm And more Unused Map Characters.

Debugging Material

Missing asset rgb.png

Debugging Material Functions

<?xml version="1.0" encoding="UTF-8"?> <Scene visibility="always"> <SceneObject name="deubg_hud_root" visibility="never"> <SceneObject name="add_lives"> <Translation y="50" x="-50" z="0" /> <Scale y="0.6" x="0.6" z="0.6" /> <Import filename="sceneobjects/buttons/button_lives.xml" /> </SceneObject> <SceneObject name="spawn_multiplier"> <Translation y="150" x="-50" z="0" /> <Scale y="1.5" x="1.5" z="1.5" /> <Import filename="sceneobjects/powerup_multiplier.xml" /> </SceneObject> <SceneObject name="spawn_split"> <Translation y="250" x="-50" z="0" /> <Scale y="1.5" x="1.5" z="1.5" /> <Import filename="sceneobjects/powerup_split.xml" /> </SceneObject> <SceneObject name="spawn_litup"> <Translation y="350" x="-50" z="0" /> <Scale y="1.5" x="1.5" z="1.5" /> <Import filename="sceneobjects/powerup_litup.xml" /> </SceneObject> <SceneObject name="spawn_fire"> <Translation y="450" x="-50" z="0" /> <Scale y="1.5" x="1.5" z="1.5" /> <Import filename="sceneobjects/powerup_fire.xml" /> </SceneObject> <SceneObject name="spawn_grande"> <Translation y="550" x="-50" z="0" /> <Scale y="1.5" x="1.5" z="1.5" /> <Import filename="sceneobjects/powerup_big.xml" /> </SceneObject> <SceneObject name="crash_game"> <Translation y="101.642" x="-739.806" z="0" /> <Sprite vertexColors="false" filename="tex/common/goldbar_pack_01.png" mode="sprite"> <Pivot anchor="top" /> </Sprite> <Scale y="-1" /> </SceneObject> <SceneObject name="win_2_stars"> <Translation y="-35.093" x="-526.235" z="0" /> <Sprite vertexColors="false" filename="tex/common/goldbar_pack_02.png" mode="sprite"> <Pivot anchor="top" /> </Sprite> </SceneObject> <SceneObject name="win_3_stars"> <Translation y="-30.673" x="-271.209" z="0" /> <Sprite vertexColors="false" filename="tex/common/goldbar_pack_03.png" mode="sprite"> <Pivot anchor="top" /> </Sprite> </SceneObject> <SceneObject name="lose_button"> <Translation y="41.018" x="-144.381" z="0" /> <Sprite vertexColors="false" filename="tex/ingame/big_papa_extra_02.png" mode="sprite"> <Pivot anchor="center" /> </Sprite> </SceneObject> <SceneObject name="win_1_stars"> <Translation y="-45.403" x="-640.734" z="0" /> <Sprite vertexColors="false" filename="tex/common/goldbar_pack_01.png" mode="sprite"> <Pivot anchor="top" /> </Sprite> </SceneObject> <LayoutConfiguration visible="true" name="Portrait"> <Translation> <X percentage="93" /> </Translation> </LayoutConfiguration> <LayoutConfiguration visible="true" name="Landscape"> <Translation> <X percentage="93" /> </Translation> </LayoutConfiguration> </SceneObject> <SceneObject name="toggle_debug_menu_button"> <Scale y="0.4" x="0.4" z="0.4" /> <Sprite vertexColors="false" filename="tex/common/sad_head.png" mode="sprite"> <Pivot anchor="center" /> </Sprite> <Animation play="true" name="ButtonIdle" animationData="idle" /> <LayoutConfiguration visible="true" name="Portrait"> <Translation> <Y percentage="70" /> <X percentage="95" /> </Translation> </LayoutConfiguration> <LayoutConfiguration visible="true" name="Landscape"> <Translation> <Y percentage="90" /> <X percentage="95" /> </Translation> </LayoutConfiguration> </SceneObject> </Scene>

Brawl Stars

Frantic 3v3 multiplayer battles and survival mode for mobile devices! Play with your friends or alone in a variety of game modes in less than three minutes.

This is the global loading screen.

Internal Names

Hmmm...
To do:
  • There is More.

In characters.csv There are some Internal Names of the brawlers.

Amber Is Firedude.

Jacky Is driller.

Collete Is percenter.

Sprout is wally, NOTE is not really unused in the game, because is seen on the france version of the game.

tutorialdummy1 This Probably be a Tutorial Robot

tutorialdummy2 Another tutorial robot

mechanicturret Is jessie

healingstation probably is pam

controller Proably Nani


Friday Night Funkin

Friday Night Funkin' is a rhythm game originally made for Ludum Dare 47, later growing into a larger-scale project. It's basically a mix of PaRappa The Rapper and Dance Dance Revolution with funky, hiphop inspired art.

Friday Night Funkin-title.png


Unused Audio

Test Sound

A test sound, possibly used for keeping the beat.

Character Sketches

FNF-Character sketches.png

A series of sketches for various characters, including:

  • Artwork and images of Pico, likely used as refrences.
  • Sketches for Pico and his expressions.
  • An early concept of Pico's microphone originally being held in his gun.
  • Buggy the Bug, a character made by EvilSk8r that would later cameo in Week 5's background.
  • Tankman, a character planned to be added in the game at some point in the near future.
  • Kidbrute.
  • The Spooky Kids.
(Source: https://fridaynightfunkin.fandom.com/wiki/Old/Unused_Assets#Unused_Image_Assets)

Spooky Kids Reference

Spooky kids ref.png

A reference image for Skid & Pump in art/flashFiles/spooky_kids_assets.fla, taken directly from Sr Pelo's It's spooky month.

Spooky Kids sketches

Idle Dance

FridayNightFunkin-SpookyKids-IdleDance-Sketch.gif

An animation sketch for their idle dance. Oddly, Boyfriends head shows up for two frames.

Left

FNF spookez down sketch.png

A sketch for their left pose. Weirdly enough, the internal name in the .fla file for this sketch is "down sketch".

Right

FNF spookez right sketch.png

A sketch for their right pose.

Up

FNF spookez up sketch.png

A sketch for their up pose.

Down

FNF spookez down sketch 1.png FNF spookez down sketch 2.png

Two sketches for their down pose. The first one would later go on to be touched up and used, while the second one is an alternate version of the first sketch with Pump's eyes open.

art/flashFiles/Mom_Assets.fla

Mom sketches

FNF cory left pose sketch.png

A sketch of mom's left note animation. The name of this file calls the mom "Cory".

FNF left post sketch.png

Strangely, this file is named "left_post_sketch", despite it being her right animation frame.

Stan Doodle

FNF Stan doodle.png

A sketch of one of the Nightmare Cops from Tom Fulp's upcoming game of the same name in the mom's fla file. This character later reappeared in the background of Week 5.

Stalker Lover Concept

Stalker lover concept 1.png

A concept doodle for a crazed stalker found in the mom's fla file. Possibly could've been used in the background.

Moe Concept 1

FNF Moe concept 1.png

What looks to be concept art for another crazed stalker. Found in the mom's fla file.

Evil Stalker Concept

FNF Evil stalkers.png

More crazed stalkers in the mom's fla file.

Boyfriend dooodle

FNF Boyfried dooodle.png

A sketch of the boyfriend and some of his opponents found in the mom's fla file.

Boyfriend Phone Doodle

FNF Boyfriend on phone doodle.png

A sketch of the boyfriend playing something on his smartphone. Found in the mom's fla file.

Crew Doodles

FNF Doodles.png

Various sketches of the creators of the game.

c_z.mp3

c_z.mp3 (also known in GitHub as "funny music :)") is an mp3 file that is also an SSTV signal, similar to Portal 2's hidden radio signal. It can be found in the compilable version of Friday Night Funkin'. It is unknown why it was in the GitHub, but it could have been used for an ARG of some sort. Decoding it will output this blurry image of a notebook with scribbled handwriting.

FridayNightFunkin c z.png

The text seems to say:

expression? People who would
not have access to certain
forms of expression or conundrum

Network of networks.
Internet in this world was
also developed by military?
I think in other shit, it's
also military based maybe
this form of internet. Maybe
instead of web, it could
be called a tree? 
I think nostalgia 
happens at a much faster
pace because culture is
accelerating so fast

Unused Text

Unused Week 1 Dialogue

switch (SONG.song.toLowerCase())
		{
			case 'tutorial':
				dialogue = ["Hey you're pretty cute.", 'Use the arrow keys to keep up \nwith me singing.'];
			case 'bopeebo':
				dialogue = [
					'HEY!',
					"You think you can just sing\nwith my daughter like that?",
					"If you want to date her...",
					"You're going to have to go \nthrough ME first!"
				];
			case 'fresh':
				dialogue = ["Not too shabby boy.", ""];
			case 'dadbattle':
				dialogue = [
					"gah you think you're hot stuff?",
					"If you can beat me here...",
					"Only then I will even CONSIDER letting you\ndate my daughter!"
				];

Present in PlayState.hx within the source code. An attempted restoration of how it could've been used in gameplay can be viewed here.