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User:Hiccup
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Also known as: That page
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I am learned from from the people (using the editor user-friendly for both) I mainly, hacked, the hacking it's real, by hacking it I have things to add to an article in the New Super Mario Bros. This learned is like the mayonnaise on your chocolate that you do not like! But, yes but! You go and hack it, hack it? Yes!
And soon finkrats. I HAVE BETA. Once then you will hide in my FURYY from it! And so you cower in you proxies, while waiting by twenty seconds for you rapidshare download of this FURY. But once you have your old lost chocolate you rip it apart without knowing of facts that it is I who shall do the eating of the expensive gooey center!
Or something.
NSMB Level History
4-Castle
| E3 2005 Trailer | E3 2005 Demo | Final Version |
|---|---|---|
| Row A, Column 1 | Row A, Column 2 | Row A, Column 3 |
| Row B, Column 1 | Row B, Column 2 | Row B, Column 3 |
| Row C, Column 1 | Row C, Column 2 | Row C, Column 3 |
NSMB Beta Version Info
E3'05 Demo
General
There was only one world in the demo. There was no map, just a level select screen like the final Mario vs. Luigi level select. The normal 1-1 music was used in Field levels, but instead of 'bah' there was an 'orchestra hit' sound effect (like in this video of later version (not this version): NSMB - Late Prototype Build - YouTube). Mega Mario had no music (I assume the course music carried on playing after collecting the powerup). The Underground music was the same as the final (but it is unknown if it has 'bah' or 'orchestra hit'). The Castle Boss Music was the same as the final The Star music was the same as the final. The Sound Effects were all the same.
Mario didn't have a backflip move (as seen in E3 2005 trailer [which is of a different version {later or earlier is unknown though}]).
Super Mario, Fire Mario and Mega Mario could kick by pressing A.
The rest of the controls were the same.
Mario could break the yellow blocks if he ground-pounded them enough times. Big Whomps could break the yellow blocks in one shot.
The brick blocks acted the same (though it is unknown if Big Whomps could break them).
Levels
Multiplayer version available = *
Total Levels = 6
W1-1 : Grassland 1*
W1-2 : Underground cave*
W1-C: the solo castle
W-3 : Desert*
W1-1 / Field 1
Singleplayer
Multiplayer
W1-2 / Underground
Singleplayer
Multiplayer
W1-C / Castle
Singleplayer
W-3 / Desert
Singleplayer
Multiplayer
Videos
NSMB E3 - Early Prototype - YouTube
NSMB Beta Version Quotes
E3 2005 Demo
| Name | Website | Played | Details | Contacted | Described Version | Quotes |
|---|---|---|---|---|---|---|
| UltimatePissman | Youtube | Yes | N/A | Not Completely | Not Completely | Example |
| mspeter97 | Youtube | Yes | N/A | Not Completely | Yes? | Example |
| cannotbebothered100 | Youtube | Yes | N/A | No | Not Completely | "I think I've actually played this level. Nintendo demos, like a mini e3, in august 05. You had mario 64 type controls with the u turn somersault and r crouched to allow long jumps and crawling. Mainly the levels were gimmicky with pipe cannons everywhere and moving mushrooms rather than the simpler but more intricately designed classic smb approach the final game took" quote from comment posted in August 2012 on "New Super Mario Bros. Beta Level Replica" youtube video (showing my/mariofanatic64's nsmb beta replica) |
Indeterminate Version
| Name | Website | Played | Details | Contacted | Described Version | Quotes |
|---|---|---|---|---|---|---|
| Joemamma69000 | Youtube | Not Sure | "Joemamma69000 has been terminated because we received multiple third-party claims of copyright infringement regarding material the user posted." | Yes | Not Completely | *"Comment link
http://www.youtube.com/watch?v=6cnZB7O-3Jg&lc=5BVHz3XZztQH7w116hgtDrLTfrDrHXgJikpJ5U9YAHs Comment in 2010
From: mariomadproductions To: Joemamma69000 Subject: New Super Mario Bros Bonus Player Hello On this video: http://www.youtube.com/watch?v=6cnZB7O-3Jg you posted a comment: "actually i found it possible to do co-op if you used the "Bonus Player" code (which is lost) instead of battle stages in Multiplayer it wouldn't take you to the selection it would take you to the Main game for co-op fun the code is actually lost a website showed it i tried it and it's fun cause you only need ONE action replay for it to work with both players BUT you have to be the leader in the VS Mode cause your the one with the code my Action Replay corrupted so i cannot show you proof :'(" Sorry about so many questions but please answer them Is this true? sorry for doubting you but i would like to make sure I believe that you lost the code and your action replay got corrupted it happened to me. which website did you find the Bonus Player code on? and even if you cannot remember the code or where you got it from - please tell me what the Bonus Player code was like: did you select levels on the normal map screen and the second player just appeared and was playable by the other ds player on the level? Even just knowing this code exists would be great! Because it means that that beta co-op is still in the final game unused! Me and mariofanattic64 are replicating the beta version of new super mario bros by editing the final version and co-op would be fantastic. Here is a video of the remake: http://www.youtube.com/watch?v=oosiXRTQYug Please Reply Thankyou In Advance
Basically, you selected any map on the Multiplayer screen of the stupid star battle mode, then it would instead take you to the first level of the original game. The code was in beta so after you beat the first level the game would take you to the Campaign map, but it was fucked up because there were two people on the screen. The code is gone now. It won't be coming back. But, to be honest, it was pretty fun playing co-op. It felt like New Super Mario Bros Wii. I apologize for not having the code. It was a long time ago." quote from mariomadproduction's (youtube) (Hiccup's) (other places) youtube personal messages |
| awesomecdiperson | Youtube | Yes | N/A | Yes | Not Completely | Example |
| SSUK | X-cult | Yes | N/A | No | No | * "The top one [Referring to common beta screenshot other screenshot was of final game] is what it was like in the demo I played... When I get the game myself I'll compare what I can remember... =P"
quote from [1] * "I like the 3D in 2D world mix. It's nice, I don't really like 2D in 3D worlds mix though, it can get a bit... Crappy looking. But 3D on 2D is awesome, especially shown off in Sonic Rush. From what I played of the demo of NSMB it plays and looks wonderful, the 3D on 2D isn't blocky or disjointed so it was all good. =)" quote from [2] *"So, I just got my copy of New Super Mario Bros. (30 days early and 6 quid cheaper =D) and well... This game is basically completly different to the demo. For one, the jumping feels a bit heavier than what I remember it to be, the button configuration is the same but the music is different to what I recall as well. The music in the final is kind of funky, bleep bleep blop, in the demo I think the music was more Mario 64 style. The obvious HUD change is present as well, I would have liked the whole 3 item holds better than the one to be honest with you. The demo, it wasn't full of 1UP mushrooms all over the shop, but I can expect that seeing as it's a demo... I don't remember seeing any similarities to World 1 and the "feild" demo level at all. In the demo, there was pipe-cannon things EVERYWHERE. You go down one in the demo and it'd mostly just fire you off somewhere. These things where everywhere."Desert" to world 2 is the same, in the demo the cactus with faces things where small like they where in previous mario games, but in the final they're mega-huge. And finally, "fortress" compared to ANY of the starting fortesses (the level was bloody easy in the demo, so it had to be early on in the game) is completly different. But I don't recall much of that level, so I can't really say a lot on it, it's just completly and utterly forgein (sp?) to what I played before.The game itself, I disliked the recycling of old mini-games from Super Mario 64 DS, although it is nice that I now have a set of them in English. =P 1UP 'shrooms are everywhere... However, I don't mind that too much 'cause I'm wearing my "1UP" T-shirt right now... Overall though, the game's great. A bit annoying when you die 'cause it takes you back to the map screen and not carrys on, like you're used to on Mario games. I still play the game too much like the older games (without wall jumping or ground pounding) and can be a bit tedious when getting the coins and stuff.Also, doing different bosses in different ways is a nice idea and adds replay value. A very, very nice game indeed. I love it. =D" quote from [3] |
Work in progress
Level Select
A very simple level select, featuring an early version of the title screen model, which resembles the logo used for the background texture on the screen with Mario's head. It replaces the file select screen. Some characters only display correctly in the Japanese versions. Using the Gameshark code A032D58C 0001, you can press A and B or use the D-Pad to scroll through the levels, and Start to enter the level.
Collecting a star, exiting or dying in a course will send you back to the level select. For some reason the music in Peach's Castle doesn't play if entered from the Level Select.
The list of levels you can choose from has some empty items, that when entered, reset the game.
| Level Select Name | Literal Translation | Final Location |
|---|---|---|
| 1 | (Not in final game) | |
| 2 | (Not in final game) | |
| 3 | (Not in final game) | |
| 4 TERESA OBAKE | Boo Apparition | Big Boo's Haunt |
| 5 YYAMA1 % YSLD1 | Snow Mountain 1 % Snow Mountain Slide 1 | Cool, Cool Mountain |
| 6 SELECT ROOM | Inside Peach's Castle | |
| 7 HORROR DUNGEON | Hazy Maze Cave | |
| 8 SABAKU % PYRMD | Desert % Pyramid | Shifting Sand Land |
| 9 BATTLE FIELD | Bob-omb Battlefield | |
| 10 YUKIYAMA2 | Snowcapped Mountain 2 | Snowman's Land |
| 11 POOL KAI | Wet-Dry | Wet-Dry World |
| 12 WTDG % TINBOUTU | Water Dungeon % Sunken | Jolly Roger Bay |
| 13 BIG WORLD | Tiny-Huge Island | |
| 13 CLOCK TOWER | Tick- |
