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User:Juanmv94/Temp
It was released a demo version of rayman for PC on september 1999, about 2 moths before the first release of the game for Nintendo 64.
This demo features two levels from The Fairy Glade, but only one is normally playable.
It also hasn't any music or sound.
Contents
The crashing bug
Despite 2 levels are present in this demo, only one level can be played normally, because after completing the first level, the game crashes. Replacing the level files makes the game crash too.
It was discovered a way to play the second level:
-While playing first level, we minimize the game with alt-tab
-We restore the game, now it would have untextured models
-We finish the first level
-Now level 2 must start normally with textures again.
Unused content
Beta Strings
Despite only 2 levels are present in this demo, the demo includes strings from the full game. Including dialogues, level names, menus,...
This strings are slighty different from final!
Inside this strings we can also see some cut menu options, like Antialising, Sharpness and Cheat
Debug charset
On main folder, we can see a debugging charset on file Polices.tga
Sound script
While game has no sound, there's an unused sound script file in BinData/World/Sound/ folder for an early and different from final version sound engine. It has the following header:
; SND XXX
; Sound Script Saver ( CPA Compatible)
; (c) Ubi Sound Studio 1998
{LcbHeader:
SetDefaultLanguage()
VersionNumber(916)
SetNextFreeGroupId[%lu](102)
}
VersionNumber(916)
Demo images
Apart from the second level, there are 6 demo images in BinData/Vignette/ folder (3 for english, 3 for french) that can be seen when completing the second level.
Diferences from final version
Level diferences
-In demo version, Rayman falls into the level after the pirate animation, while in final, Rayman falls before the pirate animation.
-In demo version the barrels throwed by the pirate reaches the starting of the tunnel through the ceiling, while this was fixed in final version
-The Fairy Glade total lums are 50 like in the final, but total jails are set to 0. If breaking a jail (There are 2 in the first level) HUD will show you 1/0 jails and 2/0 jails.
General diferences
-Loading screen image, and HUD elements has a lower resolution than in the final.
-Game over animation seems disproportionate when playing at a resolution different from 640 x 480.
-Piranha animation starts when it starts jumping, instead of the middle air. In consequence, it's animation finishes before, making it less real.