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User:Juanmv94/Temp

From The Cutting Room Floor
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Revision as of 16:06, 4 August 2016 by Juanmv94 (talk | contribs) (Still working on it...)
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It was released a demo version of rayman for PC on september 1999, about 2 moths before the first release of the game for Nintendo 64.
This demo features two levels from The Fairy Glade, but only one is normally playable. It also hasn't any music or sound.

The crashing bug

Despite 2 levels are present in this demo, only one level can be played normally, because after completing the first level, the game crashes. Replacing the level files makes the game crash too.

It was discovered a way to play the second level:

-While playing first level, we minimize the game with alt-tab
-We restore the game, now it would have untextured models
-We finish the first level
-Now level 2 must start normally with textures again.

Unused content

Beta Strings

Despite only 2 levels are present in this demo, the demo includes strings from the full game. Including dialogues, level names, menus,...
This strings are slighty different from final!

Inside this strings we can also see some cut menu options, like Antialising, Sharpness and Cheat

Debug charset

On main folder, we can see a debugging charset on file Polices.tga

Sound script

While game has no sound, there's an unused sound script file in BinData/World/Sound/ folder for an early and different from final version sound engine. It has the following header:

;  SND XXX
;  Sound Script Saver ( CPA Compatible)
;  (c) Ubi Sound Studio 1998

{LcbHeader:
     SetDefaultLanguage()
     VersionNumber(916)
     SetNextFreeGroupId[%lu](102)
}

VersionNumber(916)

Demo images

Apart from the second level, there are 6 demo images in BinData/Vignette/ folder (3 for english, 3 for french) that can be seen when completing the second level.

Diferences from final version

Level diferences

-In demo version, Rayman falls into the level after the pirate animation, while in final, Rayman falls before the pirate animation.

-In demo version the barrels throwed by the pirate reaches the starting of the tunnel through the ceiling, while this was fixed in final version.

-The Fairy Glade total lums are 50 like in the final, but total jails are set to 0. If breaking a jail (There are 2 in the first level) HUD will show you 1/0 jails and 2/0 jails.

General diferences

-Loading screen image, and HUD elements has a lower resolution than in the final.

-"J" key used for showing the HUD at anytime in final version doesn't works in this demo version.

-Pause menu has a diferent background texture and it has temporary strings. Cancel is the exit option.

-Character icons on dialogues are in a colour square.

-In this demo, rayman has the rechargeable fist obtained in a later level. However, stars color when it bounces and when its recharged is white. Stars when collecting a yellow lum are also white.

-Strings (used and unused) are slighty different from final, and has some mistakes.

-The key code translation from the strings is temporary, for example, the character of the arrows changing in this demo version is translated to the string "ALL", and the jump botton translation is the "Q" letter while the real jumping button in this beta and final version is the "A" key.

-Game over animation seems disproportionate when playing at a resolution different from 640 x 480.

-Piranha animation starts when it starts jumping, instead of the middle air. In consequence, it's animation finishes before, making it less real.