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User:Juanmv94/Temp

From The Cutting Room Floor
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Revision as of 00:03, 27 December 2016 by Juanmv94 (talk | contribs) (Started working in New York Nights: Success_in_the_City J2ME game. Still a lot to do)
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Title Screen

Juanmv94/Temp

Developer: Gameloft
Publisher: Gameloft
Platforms: J2ME
Released internationally: 2005


GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.


New York Nights: Success in the City (or just "New York Nights") is a J2ME game developed and released by Gameloft in 2005. Due to its success (with more than 4 millions of downloads), an iphone port of this game was made in 2009. It has very cartoonish 2D graphics and is very much like The Sims video games.

Unused graphics

Social Sims

This image seems to be related to the GET MORE GAMES! options, but it's never shown.
-----Insert-----
It is stored in a single file logo_simulations in the first versions of the game, and might be related to an early in development name of the game, or a different Gameloft cancelled game.

Virtual phone options

There are 8 different options in the virtual phone menu, however, two aditional unused icons are present in the HUD graphics at the b resources file.
The used icons:
Insert----
the unused icons:
insert---------

Unread message icon

An unread message icon exist for the messages option in the virtual phone. However, every time you get a message it automatically opens, as result, this icon can never be seen ingame.
---insert----

Dizzy

Appart from hungry (apple) and tired (zZz) icons, there's an additional unused icon planned for when our character feels dizzy:
----insert----

More Games menu charset

A custom charset is made for the GET MORE GAMES! menu, but only a few characters are showed:
--insert---
The tick and the down arrow from the bottom icons, aren't neither used.

Unused menu sound

There's a sound for menu option switching whose MID is loaded when we move through the menu, and it's load is logged to the stdout, but this sound never plays for some reason.


INSERT----------

Unused text

Debugging log

A big amount of debbugging messages are sent to the stdout during the gameplay. They are different at the different versions of the game.

Hmmm...
To do:
examples? full documentation of all the log messages?

Other text

All the strings from the game are stored in the 0 file, some of them aren't used anywhere in the game:

The following strings at the beggining of the file were meant to select the GAME SPEED

Normal
Fast
Fastest
Slow
Slowest


In the final options menu, you select a GAME SPEED value from 1 to 6.

There are also three unused options

AMBIANCE SOUNDS:
CREDITS
ACTIVITY SPEED

.
There's a string

Select your phone type:

with the name of some phone models that depends of the version of the game. However, mobile phone is auto-detected at the final (And printed to stdout).
A

SOCIAL SIMS GAMES!

string is also preset with the GET MORE GAMES! strings.

Revisional diferences

Map background

Bonus minigame