We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

User:Juanmv94/Temp

From The Cutting Room Floor
< User:Juanmv94
Revision as of 15:20, 5 November 2017 by Juanmv94 (talk | contribs)
Jump to navigation Jump to search

fghfgdhgdfh

Storyboards and Concept art

Storyboards

Rayman 2 is a videogame with lots of animations that required storyboards. Here are some of the storyboards used for the development:

360px
This first storyboard is from the final animation at Menhir Hills.

360px
This second storyboard is from the original new game scene. There are some significant differences, like the boat and cell dessigns.

360px
This third storyboard is from The Crow's Nest beginning scene. It has a sign in the bottom-right corner.

360px
This fourth storyboard is from the Menhir Hills scene with Clark. Dialogues from this storyboard were very short.

Concept Art

During the development of the game, some concept arts were made by the development team. Some of them were included (and left unused) in the vignette.cnt file ( see here). Others were made public on the internet:
240px240px240px240px

Very early in development

At this point of the development the game didn't had any HUD yet. Water effects doesn't exist, and only a few levels are shown, beeing incomplete and very different from final. Lums had a different design with a big shinning circle and very small wings, including the violet lums that had no rings.

The woods of Light

A platform was between the two sides of the river. This platform would made posible to get the other side without using yet the helicopter.
Rayman 2 prerelease IGN (1).jpg

The Sanctuary of Water and Ice

Some curved walls were at the two sides of the sliding track instead of pillars.

The Menhir Hills

Menhirs appeared from the electric triangle also seen in The Prision Ship instead of a Menhir house. In this screenshot an early violet lum without ring can be seen.
Rayman 2 prerelease IGN (5).jpg

Whale bay

As can be seen in the screenshots, the water part of this level was unfinished. Water has a dull color, there aren't any water effects, and the background was also unfinished.
Rayman 2 prerelease IGN (4).jpg320px

In the last part of the level, the pirate boat sail was coloured red.
Rayman 2 prerelease IGN (2).jpg

The Iron Mountains

It seems that Ly was meant to appear in this level for some unknown reason.
Rayman 2 prerelease IGN (6).jpg

It seems that the Menhir part of this level was planned to be in a flying menhir instead of the final menhir that runs on the walls.
Rayman 2 prerelease IGN (3).jpg

Early in development

File:Rayman beta map.png
This screenshot was made during the development of the early HUD. The circular leaf still has nothing inside
File:Rayman beta map.png
At this point of development, cages had only a grilled side, been the rest plain metal (This cage design is however used in the final HUD)

At this point of development, an early HUD was made, with an early charset still present (unused) in the final game. Rayman face expression was changed with an eye more open than the other, this change was reverted in the final version. Two prerelease videos were made from this development point. A cutted test level is also noticeable.

Test level

A test level can be seen in some prerelease videos and screenshots. It uses textures from the first levels and it has water, a plum, a black snake, and two mushrooms of different sizes.
320px

The Walk of Life

The Sanctuary of Water and Ice

320px

The Menhir Hills

A pirate was in the menhir's way
320px

Whale bay

In this screenshot can be seen the underwater early HUD. Water effects are now present.
320px

Videos

Later in development

At this point of development the HUD has the final health bar with the cartoonish Rayman icon of the N64 version. Rayman health bar has always its minimal size, even in later levels.
320px
In this screenshot from The Echoing Caves A Robo-pirate can be seen in some kind of cutscene in front of an actived switch. The actived switches indicator still has no frame, showing the original textures from the light bulbs.

Sssssam changes

Ssssam the water-snake from the The Marshes of Awakening was once meant to be metallic (see here) and then changed to a non metallic version. The game manual shows another early non metallic version of Ssssam instead of the final.
Rayman 2 prerelease Ssssam.png

Cancelled 2D version