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User:Juanmv94/Temp
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Contents
Storyboards and Concept art
Storyboards
Rayman 2 is a videogame with lots of animations that required storyboards. Here are some of the storyboards used for the development:
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This first storyboard is from the final animation at Menhir Hills.
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This second storyboard is from the original new game scene. There are some significant differences, like the boat and cell dessigns.
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This third storyboard is from The Crow's Nest beginning scene. It has a sign in the bottom-right corner.
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This fourth storyboard is from the Menhir Hills scene with Clark. Dialogues from this storyboard were very short.
Concept Art
During the development of the game, some concept arts were made by the development team. Some of them were included (and left unused) in the vignette.cnt file ( see here). Others were made public on the internet:
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Very early in development
At this point of the development the game didn't had any HUD yet. Water effects doesn't exist, and only a few levels are shown, beeing incomplete and very different from final. Lums had a different design with a big shinning circle and very small wings, including the violet lums that had no rings.
The woods of Light
A platform was between the two sides of the river. This platform would made posible to get the other side without using yet the helicopter.
The Sanctuary of Water and Ice
Some curved walls were at the two sides of the sliding track instead of pillars.
The Menhir Hills
Menhirs appeared from the electric triangle also seen in The Prision Ship instead of a Menhir house. In this screenshot an early violet lum without ring can be seen.
Whale bay
As can be seen in the screenshots, the water part of this level was unfinished. Water has a dull color, there aren't any water effects, and the background was also unfinished.
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In the last part of the level, the pirate boat sail was coloured red.
The Iron Mountains
It seems that Ly was meant to appear in this level for some unknown reason.

It seems that the Menhir part of this level was planned to be in a flying menhir instead of the final menhir that runs on the walls.
Early in development
At this point of development, an early HUD was made, with an early charset still present (unused) in the final game. Rayman face expression was changed with an eye more open than the other, this change was reverted in the final version. Two prerelease videos were made from this development point. A cutted test level is also noticeable.
Test level
A test level can be seen in some prerelease videos and screenshots. It uses textures from the first levels and it has water, a plum, a black snake, and two mushrooms of different sizes.
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The Walk of Life
The Sanctuary of Water and Ice
The Menhir Hills
A pirate was in the menhir's way
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Whale bay
In this screenshot can be seen the underwater early HUD. Water effects are now present.
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Videos
Later in development
At this point of development the HUD has the final health bar with the cartoonish Rayman icon of the N64 version. Rayman health bar has always its minimal size, even in later levels.
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In this screenshot from The Echoing Caves A Robo-pirate can be seen in some kind of cutscene in front of an actived switch. The actived switches indicator still has no frame, showing the original textures from the light bulbs.
Sssssam changes
Ssssam the water-snake from the The Marshes of Awakening was once meant to be metallic (see here) and then changed to a non metallic version. The game manual shows another early non metallic version of Ssssam instead of the final.