We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

User:Juanmv94/Temp

From The Cutting Room Floor
< User:Juanmv94
Revision as of 01:22, 11 November 2017 by Juanmv94 (talk | contribs)
Jump to navigation Jump to search

fghfgdhgdfh

Hmmm...
To do:
TCRF server has some issue rescaling some old prerelease JPG files from 1999, issue must be fixed, or these images must be converted to PNG instead

Storyboards and Concept art

Storyboards

Rayman 2 is a videogame with lots of animations that required storyboards. Here are some of the storyboards used for the development:

Rayman 2 prerelease rayman-fanpage.de (6).jpg
This first storyboard is from the final animation at Menhir Hills.

Rayman 2 prerelease rayman-fanpage.de (7).jpg
This second storyboard is from the original new game scene. There are some significant differences, like the boat and cell dessigns.

Rayman 2 prerelease rayman-fanpage.de (8).jpg
This third storyboard is from The Crow's Nest beginning scene. It has a sign in the bottom-right corner.

Rayman 2 prerelease rayman-fanpage.de (9).jpg
This fourth storyboard is from the Menhir Hills scene with Clark. Dialogues from this storyboard were very short.

Concept Art

During the development of the game, some concept arts were made by the development team. Some of them were included (and left unused) in the vignette.cnt file (see here). Others were made public on the internet:
Rayman 2 prerelease UbiSoftDigitalPressKit (1).JPG Rayman 2 prerelease rayman-fanpage.de (1).jpg Rayman 2 prerelease rayman-fanpage.de (2).jpg Rayman 2 prerelease rayman-fanpage.de (4).jpg Rayman 2 prerelease rayman-fanpage.de (5).jpg Rayman 2 prerelease rayman-fanpage.de (3).jpg Rayman 2 prerelease raymanpc1.jpg Rayman 2 prerelease rayman-fanpage.de (13).JPG Rayman 2 prerelease UbiSoftDigitalPressKit (9).JPG Rayman 2 prerelease rayman-fanpage.de (10).jpg Rayman 2 prerelease rayman-fanpage.de (11).jpg Rayman 2 prerelease rayman-fanpage.de (12).jpg
In the last concept art, we can see the early dessign of Globox.

Very early in development

At this point of the development the game didn't had any HUD yet. Water effects doesn't exist, and only a few levels are shown, beeing incomplete and very different from final. Only some later pictures have lums, which had a different design with a big shinning circle and very small wings, including the violet lums that had no rings.

The woods of Light

A platform was between the two sides of the river. This platform would made posible to get the other side without using yet the helicopter.
Rayman 2 prerelease IGN (1).jpg

The Sanctuary of Water and Ice

Some curved walls were at the two sides of the sliding track instead of pillars.
320px

The Menhir Hills

Menhirs appeared from the electric triangle also seen in The Prision Ship instead of a Menhir house. In this screenshot an early violet lum without ring can be seen.
Rayman 2 prerelease IGN (5).jpg

Whale bay

As can be seen in the screenshots, the water part of this level was unfinished. Water has a dull color, and there weren't any water effects.
Rayman 2 prerelease IGN (4).jpg 320px

In the last part of the level, the pirate boat sail was coloured red.
Rayman 2 prerelease IGN (2).jpg

The Iron Mountains

It seems that Ly was meant to appear in this level for some unknown reason.
Rayman 2 prerelease IGN (6).jpg

It seems that the Menhir part of this level was planned to be in a flying menhir instead of the final menhir that runs on the walls.
Rayman 2 prerelease IGN (3).jpg

Video

At the time this video was made, lums were not developed yet. Rayman fist had a different dessign that doesn't bounce at the walls which can defeat robo-pirates with only one hit. Robo-pirates attacked with cannon balls. In this video we can see the test level (with the three mushrooms), a very early Sanctuary of Water and Ice, and some more indistinguishable beta/test levels.

Early in development

File:Rayman 2 prerelease NintendoArtworkCDIII (2).jpg
This screenshot was made during the development of the early HUD. The circular leaf still has nothing inside
At this point of development, cages had only a grilled side, been the rest plain metal (This cage design is however used in the final HUD)

At this point of development, an early HUD was made, with an early charset still present (unused) in the final game. Rayman face expression was changed with an eye more open than the other, this change was reverted in the final version. Two prerelease videos were made from this development point. A cutted test level is also noticeable.

Test level

The test level can be seen in some prerelease videos and screenshots. It uses textures from the first levels and it has water, a plum, a black snake, and two mushrooms of different sizes (There were three in the early video).
Rayman 2 prerelease UbiSoftDigitalPressKit (3).JPG

The Walk of Life

Rayman 2 prerelease UbiSoftDigitalPressKit (8).jpg

The Sanctuary of Water and Ice

This part of the level had some differences from the final version: the pyramids were bigger and had no colour. These pyramids were on a high platform, and there's also a tower object at the left which purpose is unknown.
Rayman 2 prerelease UbiSoftDigitalPressKit AVI (1).png

The Menhir Hills

A pirate was in the menhir's way
Rayman 2 prerelease UbiSoftDigitalPressKit AVI (2).png

Whale bay

In this screenshot can be seen the underwater early HUD. Water effects are now present.
Rayman 2 prerelease UbiSoftDigitalPressKit (6).JPG

The Sactuary of Rock and Lava

This screenshot shows an early or cutted part of this level.
Rayman 2 prerelease UbiSoftDigitalPressKit (2).JPG

Tomb of the Ancients

The electric door has a floating electric emitter in the middle, instead of two emitters at the walls.
Rayman 2 prerelease UbiSoftDigitalPressKit (7).jpg

Videos

Later in development

At this point of development the HUD has the final health bar with the cartoonish Rayman icon of the N64 version. Rayman's health bar was much smaller than it should be in the later levels. Levels still have some diferences

The Echoing Caves

In this screenshot A Robo-pirate can be seen in some kind of cutscene in front of an actived switch. The actived switches indicator still has no frame, showing the original textures from the light bulbs.
Rayman 2 prerelease UbiSoftDigitalPressKit (5).JPG

The Iron Mountains

It seems that at the last part of the level, Uglette color was blue, or was replaced with Globox.
Rayman 2 prerelease adrien.92.free.fr (1).jpg

Prison Ship

The menhir part of this level was completely different.

Sssssam changes

Ssssam the water-snake from the The Marshes of Awakening was once meant to be metallic (see here) and then changed to a non metallic version. The game manual shows another early non metallic version of Ssssam instead of the final.
Rayman 2 prerelease Ssssam.png

Cancelled 2D version