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User:Mattrizzle

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Revision as of 07:53, 5 January 2015 by Mattrizzle (Talk | contribs) (SNES)

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Title Screen

Mattrizzle

Also known as: Mattress87
Developer: God
Publisher: Mom and Dad
Released internationally: 1995
Released in US: 1987



Mattrizzle is a ROM hacker, focusing primarily on the Super NES. That means most of his contributions to this wiki are the very things he discovers.

Backlog

Game Notes

Game Boy

  • Donkey Kong

SNES

  • Donkey Kong Country
  • Donkey Kong Country 2: Diddy's Kong Quest
  • Donkey Kong Country 3: Dixie Kong's Double Trouble
  • Kirby Super Star
  • NBA Jam Tournament Edition
  • Stunt Race FX
  • Super Mario RPG: Legend of the Seven Stars
  • Super Mario World 2: Yoshi's Island
  • Yoshi's Cookie

N64

  • Diddy Kong Racing
  • Mario Party
  • Mario Party 2
  • Mario Party 3

Game Boy Advance

  • Kirby: Nightmare in Dream Land
  • Mario Kart: Super Circuit

Unused Graphics

Genesis

  • NBA Jam Tournament Edition (The same unused player heads in the SNES version, in addition to John Newcomer, Sheridan Oursler, and John Hey from the arcade version!)

SNES

  • Donkey Kong Country (a few more Donkey and Diddy animations and others)
  • Donkey Kong Country 2: Diddy's Kong Quest
  • Donkey Kong Country 3: Dixie Kong's Double Trouble
  • NBA Jam (text sprites reading "PRESS ABXY TO CHOOSE" and "PRESS SELECT TO SWAP")
  • NBA Jam Tournament Edition
    • NBA Jam leftovers, including the graphics mentioned above
    • "B" Powerup arrow
    • Player heads (in the article already, but needs more information)
  • Stunt Race FX (Models and sprites, and an early version of the Stunt Trax menu)

N64

  • Diddy Kong Racing (a few more 2-dimensional object graphics)

Game Boy Advance

  • Kirby: Nightmare in Dream Land (nearly every enemy has at least one palette which isn't used)

Unused Levels/Areas

SNES

  • The Ren and Stimpy Show: Veediots! (area using "The Boy Who Cried Rat" house tile set, but with blue wallpaper--scrapped boss?)

Unused Playable Characters

Genesis

  • NBA Jam Tournament Edition
    • The data for most of the NBA players found in the Prototype of the SNES version still exist in the final version. Due to a programming oversight--the fact all of these data blocks are assigned value 00--the data for Larry Nance (the first of these unused players) gets applied to Tim Hardaway, who also has 00 as a value.

SNES

  • NBA Jam
    • An unused copy of Washington exists in the 28th team slot, replacing Gugliotta with an unfinished cheerleader who has a glitchy head. She exists in the prototype as well, but with different, non-glitched graphics.

Oddities

N64

  • Banjo-Kazooie
    • The internal name for the fanfare that plays when completing the last space in Grunty's Furnace Fun is "Note door." This is the tune I'm referring to:
  • Diddy Kong Racing
    • Several music tracks have internal names that suggest they were once meant for a different purpose, e.g.:
      • The Jungle Falls music has the name boss_1a.
      • The snippet of music played when Taj tells you a secret after beating a world is named sndlap. (Second Lap?)
      • The fanfare played when obtaining a Wizpig Amulet Piece is named finlp_1b. (Final Lap?)

Prototypes

SNES

  • NBA Jam (The November 1, 1993 McKey-Schrempf trade hasn't occurred yet in this version. There are also minor stats changes and sound effect differences.)
  • NBA Jam Tournament Edition (this has lots of differences from the retail version...)
  • Yoshi's Cookie (...and so does this.)

Wiki Contributions

Wiki contributions
Pages: 418
Revisions: 570
Total: 443