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User:Smoke/Sandbox

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< User:Smoke
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555 Games XP Championship

Smoke/Sandbox

Developer: Viva Media
Publishers: Global Software Publishing, Selectsoft Publishing
Platform: Windows
Released internationally: 2005


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


Unused Graphics

Empty.jpg is only used if a screenshot ever gets removed.

555 Games XP Championship-Empty.jpg

Alien Invasion

Unused Text

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

readme.txt

Original Translation
Безумный коллекционер

Цель
Собрать все призы, размещенные на карте.
Crazy Collector

Goal
Collect all of the prizes placed on the map.
(Translation: divingkataetheweirdo)

caption.txt

Original Translation
1.   Вторжение инопланетян
2.   Поймай Червя
3.   Энергоцентр
4.   Песчаное кладбище
5.   Нападение выводка червей
6.   Пещера сталагмитов
7.   Травный сбор
8.   Штамповочный цех
9.   Разведка пришельцев
10. Кладовые гусениц
11. Осенняя грибница
12. Скальная гряда
13. Опасности большого леса
14. Станция агрессивных роботов
15. Живая дичь
16. Реакторный блок
17. Предательская топь
18. Край гигантских птиц
19. Возвращение Червя
20. Хрустальные горы

Ping Pong

Unused Text

Desc.txt~ blah. May have been a leftover from Tennis. For some reason, Racket is mispelled as Rocket.

Desc.txt~ (unused) Desc.txt (used)
Ping Pong
Controls:
Use Mouse to move Rocket
Left Mouse Button - Accelerate ball when you hit it
Esc - Exit
Ping Pong
Controls:
Use Mouse to move Paddle
Left Mouse Button - Accelerate ball when you hit it
Esc - Exit

Olympiad 1

Unused Text

readme.txt

Гонки на выживание

Цель
Выиграть забег, финишировав первым.

Управление
нажатие пробела - ускорение

Olympiad 2

Unused Text

readme.txt

Гонки на выживание

Цель
Выиграть забег, финишировав первым.

Управление
нажатие arrows - ускорение

Olympiad 3

Unused Text

readme.txt

Гонки на выживание

Цель
Выиграть забег, финишировав первым.

Управление
нажатие ARROWS  - ускорение

Tank Duel / Tank Battle

Unused Graphics

Unused grass and snow textures.

555 Games XP Championship-Tanks-grass1.JPG 555 Games XP Championship-Tanks-grass2.JPG 555 Games XP Championship-Tanks-snow.JPG 555 Games XP Championship-Tanks-snow2.JPG

pulka.tga is a higher quality missle sprite.

555 Games XP Championship-Tanks-pulka.png

Unused Text

format.txt blah. Using 0 or 4 will create a blue square. If a tank gets close to the square, the game will crash.

0 = empty
1 = road
2 = sand
3 = wall
4 = else:)
map is 2d array of values, separated with spaces ( )
first line is 
SizeX SizeY

The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies (GameCube, PlayStation 2)

Unused Dialogue

A Comet Cometh!

Speaker Sound Subtitles
VOX 300px Hello, Jimmy. Before you start you must first learn the movement controls. Use the left analog stick to control your direction and speed. If you press up softly you will walk slowly. If you press harder you will walk and run. Explore the control room now.
VOX You can interact with objects and people you may meet.
Jimmy OK! I have to get to my rocket ship fast or I'll miss Twonkus 3!

Bully: Scholarship Edition (Windows)

Unused Objectives

Halloween/The Big Prank

Donald: Joke firework are so cool

Pedro: Tee hee hee, prank.

Pedro: Funny stuff, no?

Donald: Take one of these and create an explosive situation!

Justin: Egg, eggs, eggs!

Pedro: Stick this sign to the back of a Student.

XXX

Cut Character

TO_Gas_SA.nif is a cut, unknown character that only exists in Scholarship Edition. There is no associated texture and it even has a winter variant.

Grand Theft Auto IV (Windows)

http://psx-scene.com/forums/f312/customize-strings-colors-blips-other-things-107029/

Executable Text

Hmmm...
To do:
Find out if this is used anywhere. Perhaps the video editor?
Hex Text
A5A9A8 assbandit, assband1t, azzbandit, azzband1t, assbanger, azzbanger, assjacker, azzjacker, asslicker, azzlicker, assmunch, azzmunch, beaner, ~bitch, b1tch, butt-pirate, butt-p1rate, butt pirate, butt p1rate, buttpirate, buttp1rate, buttfucka, buttfuckah, buttfucker, carpetmuncher, carpet muncher, chinc, ch1nc, ching chong, chink, ch1nk, chinky, ch1nky, choad, ch0ad, cockmuncher, cock muncher, c0ckmuncher, c0ck muncher, cocksmoker, cock smoker, c0cksmoker, cocksucker, cock sucker, c0cksucker, c0ck sucker, coon, c00n, cunt, dago, dag0, degg0, deggo, dike, dyk, dyke, fag, fagbag, fagfucker, faggit, faggot, fagtard, fagy, faggy, fuckass, fuck ass, fuckazz, fuck azz, gaytard, g4ytard, gaywad, g@ywad, gook, g00k, go0k, g0ok, guinea, ~heeb, hebe, ~homo, h0mo, hom0, h0m0, ~jap, j4p, jigaboo, jigab00, jungle bunny, jung1e bunny, junglebunny, jung1ebunny, kike, k1ke, kyke, lesbo, 1esbo, lezzie, 1ezzie, 1ezzy,1ezbean, mcfagget, mcfaggot, mcfagg0t, nambla, namb1a, ni6, ni66a, NI994, ni99a, ni99er, nigg0r, ni55er, ni2xger, niggur, n1ggur, nigboy, n1gboy, nigger, n1gger, niggar, niggers, n1ggers, niggerz, n1ggerz, nigguh, niglet, n1glet, ~nip, ~paki, pak1, porchmonkey, p0rchmonkey, porchm0nkey, p0rchm0nkey, queer, queerbait, queerba1t, raghead, rag head, sandnigger, sandn1gger, ~spic, sp1c, spick, sp1ck, tarbaby, towelhead, towel head, wetback, ~wop, w0p

Half-Life 2 (Windows)

Unused Sound Effects

Sound File Notes
ambient/atmosphere/
city_beacon_loop1.wav
ambient/machines/
city_ventpump_loop1.wav
300px slicer1.wav: Used in the E3 2003 Tech Demo.
300px slicer2.wav: Used in the E3 2003 Tech Demo.
300px slicer3.wav: Used in the E3 2003 Tech Demo.
300px slicer4.wav: Used in the E3 2003 Tech Demo.
hl1/ambience/
computalk2.wav
port_suckout1.wav
npc/combine_gunship/
gunship_engine_loop3.wav
test/temp/soundscape_test/
cabin_ambience.wav
cabin_wall.wav
outdoor.wav
tv_music.wav

Missing Sound Files

Missing File Notes
ambient/atmosphere/air_suck4.wav
ambient/levels/canals/windchime3.wav
ambient/levels/canals/windchime6.wav
ambient/levels/canals/windchime7.wav
ambient/levels/canals/windchime8.wav
buttons/combine_terminal_loop1.wav
buttons/combine_terminal_loop2.wav
doors/door_elevator1.wav
doors/door_elevator_loop1.wav
*#music/HL2_song22_CombineTheme3.mp3
*#music/HL2_song8.wav
npc/combine_gunship/wind_blast_loop1.wav
npc/combine_gunship/wind_blow_loop1.wav
npc/scanner/combat_scan_loop5.wav
npc/scanner/scanner_engine_loop4.wav
plats/hall_elev_door_move.wav
plats/hall_elev_door_stop.wav
test/temp/soundscape_test/music_snippet4.wav
test/temp/soundscape_test/music_snippet5.wav
test/temp/soundscape_test/music_snippet6.wav
test/temp/soundscape_test/music_snippet7.wav
test/temp/soundscape_test/music_snippet8.wav
test/temp/soundscape_test/wall1.wav
test/temp/soundscape_test/wall2.wav
test/temp/soundscape_test/wall3.wav
test/temp/soundscape_test/wall4.wav
game_sounds_ambient_generic.txt
weapons/extinguisher/fire1.wav
weapons/extinguisher/release1.wav
physics/nearmiss/whoosh_huge3.wav
physics/nearmiss/whoosh_huge4.wav
physics/nearmiss/whoosh_huge5.wav
physics/nearmiss/whoosh_large2.wav
physics/nearmiss/whoosh_large3.wav
physics/nearmiss/whoosh_medium1.wav
physics/nearmiss/whoosh_medium2.wav
physics/nearmiss/whoosh_medium3.wav
physics/nearmiss/whoosh_medium4.wav
physics/nearmiss/whoosh_medium5.wav
physics/nearmiss/whoosh_medium6.wav
game_sounds_items.txt
weapons/flaregun/impact.wav
game_sounds_ui.txt
common/talk.wav
common/wpn_hudon.wav
game_sounds_vehicles.txt
vehicles/atv_idle_loop1.wav
vehicles/atv_start_loop1.wav
vehicles/v8/v8_rev_short_loop6.wav
vehicles/atv_secondgear_to_fullthrottle_loop1.wav
vehicles/v8/v8_secondgear_loop1.wav
vehicles/atv_thirdgear_to_fullthrottle_loop1.wav
vehicles/atv_downshift_to_2nd_loop1.wav
vehicles/v8/downshift.wav
vehicles/atv_downshift_to_1st_loop1.wav
vehicles/atv_throttleoff_loop1.wav
vehicles/atv_skid_lowfriction.wav
vehicles/atv_skid_normalfriction.wav
vehicles/atv_skid_highfriction.wav
vehicles/vehicle_turbo_loop3.wav
vehicles/vehicle_turbo_off1.wav
vehicles/airboat/pontoon_impact_soft1.wav
weapons/airboat/chargeloop.wav
weapons/airboat/shoot.wav
level_sounds_e3_lab.txt
weapons/ar1/ar1_1.wav
weapons/ar1/ar1_2.wav
weapons/binoculars/binoculars_zoomin.wav
weapons/binoculars/binoculars_zoomout.wav
weapons/binoculars/binoculars_zoommax.wav
weapons/flaregun/reload.wav
weapons/physgun_on.wav
weapons/physgun_loop1.wav
weapons/physgun_loop2.wav
weapons/physgun_loop3.wav
weapons/physgun_loop4.wav
weapons/shotgun/shotgun_fire2.wav
weapons/sniper/sniper_reload.wav
weapons/sniper/sniper_fire.wav
weapons/357/reload1.wav
weapons/slam/bounce1.wav
weapons/fx/rics/laser_ric1.wav
weapons/fx/rics/laser_ric2.wav
weapons/fx/rics/laser_ric3.wav
weapons/stunstick/alyx_stunner_charge2.wav
level_sounds_e3_lab.txt
*vo/e3_lab/alyx_snapout.wav E3 Leftovers.
*vo/e3_lab/alyx_staringagain.wav
*vo/e3_lab/kleiner_warming.wav
*vo/e3_lab/alyx_areyousure.wav
*vo/e3_lab/kleiner_moduli.wav
*vo/e3_lab/alyx_hopeso1.wav
*vo/e3_lab/alyx_hopeso2.wav
*vo/e3_lab/alyx_imsorrygordon1.wav
*vo/e3_lab/alyx_imsorrygordon2.wav
*vo/e3_lab/alyx_imsorrygordon3.wav
*vo/e3_lab/alyx_imsorrygordon4.wav
*vo/e3_lab/alyx_imsorrygordon5.wav
*vo/e3_lab/alyx_imsorrygordon6.wav
*vo/e3_lab/alyx_cmondoc.wav
*vo/e3_lab/kleiner_massless.wav
*vo/e3_lab/kleiner_careful.wav
*vo/e3_lab/alyx_scanners1.wav
*vo/e3_lab/alyx_scanners2.wav
*vo/e3_lab/alyx_scanners3.wav
*vo/e3_lab/kleiner_fie.wav
*vo/e3_lab/alyx_thatsit.wav
*vo/e3_lab/alyx_takethis.wav
*vo/e3_lab/alyx_getout.wav
*vo/e3_lab/kleiner_onlymoment.wav
*vo/e3_lab/alyx_toolate.wav
npc_sounds_citizen.txt
closecaption/testcommands_$gender.wav
*vo/npc/$gender01/cantbeseen02.wav
npc_sounds_vortigaunt.txt
*vo/npc/vortigaunt/vmono_01.wav
*vo/npc/vortigaunt/vmono_02.wav
*vo/npc/vortigaunt/vmono_03.wav
*vo/npc/vortigaunt/vortigese01.wav
*vo/npc/vortigaunt/vortigese06.wav
*vo/npc/vortigaunt/vortigese10.wav
*vo/npc/vortigaunt/vortigese13.wav

Unused Models

models/props_c17/chair02a.mdl

Half-Life 2-props c17-chair02a.png

Portal 2

Unused Speech

Listen Sound Summary
These are thought to be from an unfinished scene in which you'd hear a recording of Caroline getting forcibly turned into an AI.
Extended unused speech of Wheatley talking about nanobots. The dialogue is shortened in the final.
A snippet of dialogue from Dr. Kleiner in Half-Life 2. It's listed as error.wav in the game files, and it plays when the game fails to load a required file, something that doesn't really happen unless the game has been tampered with or improperly installed. In the PS3 port, this sound is played occasionally when the buttons next to the vitrified test chamber doors are pressed, though it is currently unknown why this is, or if it occurs in other versions of the game.

GLaDOS

Listen Sound Summary
Unused prerecorded messages from chapter 1 which are replaced by announcer's prerecorded messages.
Unused speech from the scene where GLaDOS is reactivated.
An alternate version of meeting potato-ized GLaDOS. In one version of the script, she continued being a snarky jerk at you even while impaled on your Portal Gun. This got on testers' nerves very very quickly.
From an earlier version of the co-op plot, in which GLaDOS sent Atlas and P-Body out to find "artifacts" of the long-dead Aperture workers (coffee cups and such) to make them more human. Here, they've found a certain newspaper comic strip, presumably Garfield.
This appears to have been just for a demo done for the PAX event.

Turrets

Listen Sound Summary
File:Portal 2-turret active 3.ogg
File:Portal 2-turret autosearch 3.ogg
File:Portal 2-turret deploy 3.ogg
File:Portal 2-turret disabled 1.ogg
File:Portal 2-turret disabled 3.ogg
File:Portal 2-turret pickup 2.ogg Unused lines for when the player picks up a Turret.
File:Portal 2-turret pickup 4.ogg
File:Portal 2-turret pickup 5.ogg

Unused Sounds

Listen Sound Summary
5 seconds of pink noise. Likely used for testing.
Entering adhesion gel.
Exiting adhesion gel.
File:Portal 2-robot air release 03.ogg
File:Portal 2-robot metal backwards high 05.ogg
File:Portal 2-robot metal backwards high 06.ogg
File:Portal 2-robot metal backwards high 07.ogg
File:Portal 2-robot metal backwards high 08.ogg
File:Portal 2-robot metal pill short 13.ogg
File:Portal 2-robot metal pill short 14.ogg
File:Portal 2-robot metal pill short 15.ogg
File:Portal 2-robot metal pill short 16.ogg
File:Portal 2-robot metal pill short 17.ogg
File:Portal 2-robot metal tweak 05.ogg
File:Portal 2-robot metal tweak 06.ogg
File:Portal 2-robot metal tweak 07.ogg
File:Portal 2-robot metal tweak 08.ogg
File:Portal 2-robot metal tweak 09.ogg
File:Portal 2-robot metal tweak 10.ogg
File:Portal 2-robot metal tweak 11.ogg
File:Portal 2-robot metal tweak 12.ogg
File:Portal 2-robot metal tweak 13.ogg
File:Portal 2-robot metal tweak short 09.ogg
File:Portal 2-robot metal tweak short 10.ogg

Footsteps/Physics/World SFX

Listen Sound Summary
SFX for a big sheet of glass breaking.
Unused light flickering SFX.
Unused impact sounds for metal tile.
File:Portal 2-physics clipboard impact lg 07.ogg A LOT of unused impact sounds for a clipboard prop.
File:Portal 2-physics clipboard impact lg 08.ogg

Portal leftovers

Listen Sound Summary
Portal leftovers.
File:Portal 2-portalgun rotate loop1.ogg
File:Portal 2-usetoilet thank.ogg

Unused Music

Listen Sound Summary
A beep sound that was used as a placeholder for the real music cues.
A fragment of "Self Esteem Fund" from the first Portal, followed by a spark sound effect.
This is supposed to play after jumping a second time trying to say "apple", but another track is used instead.
Workshop maps made in the Perpetual Testing Initiative will randomly choose between five music tracks. This one is listed along with them, but is never chosen.