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User:Smoke/Sandbox

From The Cutting Room Floor
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And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Swear filter

The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies (GameCube, PlayStation 2)

Unused Dialogue

A Comet Cometh!

Speaker Sound Subtitles
VOX 300px Hello, Jimmy. Before you start you must first learn the movement controls. Use the left analog stick to control your direction and speed. If you press up softly you will walk slowly. If you press harder you will walk and run. Explore the control room now.
VOX You can interact with objects and people you may meet.
Jimmy OK! I have to get to my rocket ship fast or I'll miss Twonkus 3!

Bully: Scholarship Edition (Windows)

Unused Objectives

Halloween/The Big Prank

Donald: Joke firework are so cool

Pedro: Tee hee hee, prank.

Pedro: Funny stuff, no?

Donald: Take one of these and create an explosive situation!

Justin: Egg, eggs, eggs!

Pedro: Stick this sign to the back of a Student.

XXX

Cut Character

TO_Gas_SA.nif is a cut, unknown character that only exists in Scholarship Edition. There is no associated texture and it even has a winter variant.

Grand Theft Auto IV (Windows)

http://psx-scene.com/forums/f312/customize-strings-colors-blips-other-things-107029/

Executable Text

Hmmm...
To do:
Find out if this is used anywhere. Perhaps the video editor?
Hex Text
A5A9A8 assbandit, assband1t, azzbandit, azzband1t, assbanger, azzbanger, assjacker, azzjacker, asslicker, azzlicker, assmunch, azzmunch, beaner, ~bitch, b1tch, butt-pirate, butt-p1rate, butt pirate, butt p1rate, buttpirate, buttp1rate, buttfucka, buttfuckah, buttfucker, carpetmuncher, carpet muncher, chinc, ch1nc, ching chong, chink, ch1nk, chinky, ch1nky, choad, ch0ad, cockmuncher, cock muncher, c0ckmuncher, c0ck muncher, cocksmoker, cock smoker, c0cksmoker, cocksucker, cock sucker, c0cksucker, c0ck sucker, coon, c00n, cunt, dago, dag0, degg0, deggo, dike, dyk, dyke, fag, fagbag, fagfucker, faggit, faggot, fagtard, fagy, faggy, fuckass, fuck ass, fuckazz, fuck azz, gaytard, g4ytard, gaywad, g@ywad, gook, g00k, go0k, g0ok, guinea, ~heeb, hebe, ~homo, h0mo, hom0, h0m0, ~jap, j4p, jigaboo, jigab00, jungle bunny, jung1e bunny, junglebunny, jung1ebunny, kike, k1ke, kyke, lesbo, 1esbo, lezzie, 1ezzie, 1ezzy,1ezbean, mcfagget, mcfaggot, mcfagg0t, nambla, namb1a, ni6, ni66a, NI994, ni99a, ni99er, nigg0r, ni55er, ni2xger, niggur, n1ggur, nigboy, n1gboy, nigger, n1gger, niggar, niggers, n1ggers, niggerz, n1ggerz, nigguh, niglet, n1glet, ~nip, ~paki, pak1, porchmonkey, p0rchmonkey, porchm0nkey, p0rchm0nkey, queer, queerbait, queerba1t, raghead, rag head, sandnigger, sandn1gger, ~spic, sp1c, spick, sp1ck, tarbaby, towelhead, towel head, wetback, ~wop, w0p

Half-Life 2 (Windows)

Unused Sound Effects

Sound File Notes
ambient/atmosphere/
city_beacon_loop1.wav
ambient/machines/
city_ventpump_loop1.wav
300px slicer1.wav: Used in the E3 2003 Tech Demo.
300px slicer2.wav: Used in the E3 2003 Tech Demo.
300px slicer3.wav: Used in the E3 2003 Tech Demo.
300px slicer4.wav: Used in the E3 2003 Tech Demo.
hl1/ambience/
computalk2.wav
port_suckout1.wav
npc/combine_gunship/
gunship_engine_loop3.wav
test/temp/soundscape_test/
cabin_ambience.wav
cabin_wall.wav
outdoor.wav
tv_music.wav

Missing Sound Files

Missing File Notes
ambient/atmosphere/air_suck4.wav
ambient/levels/canals/windchime3.wav
ambient/levels/canals/windchime6.wav
ambient/levels/canals/windchime7.wav
ambient/levels/canals/windchime8.wav
buttons/combine_terminal_loop1.wav
buttons/combine_terminal_loop2.wav
doors/door_elevator1.wav
doors/door_elevator_loop1.wav
*#music/HL2_song22_CombineTheme3.mp3
*#music/HL2_song8.wav
npc/combine_gunship/wind_blast_loop1.wav
npc/combine_gunship/wind_blow_loop1.wav
npc/scanner/combat_scan_loop5.wav
npc/scanner/scanner_engine_loop4.wav
plats/hall_elev_door_move.wav
plats/hall_elev_door_stop.wav
test/temp/soundscape_test/music_snippet4.wav
test/temp/soundscape_test/music_snippet5.wav
test/temp/soundscape_test/music_snippet6.wav
test/temp/soundscape_test/music_snippet7.wav
test/temp/soundscape_test/music_snippet8.wav
test/temp/soundscape_test/wall1.wav
test/temp/soundscape_test/wall2.wav
test/temp/soundscape_test/wall3.wav
test/temp/soundscape_test/wall4.wav
game_sounds_ambient_generic.txt
weapons/extinguisher/fire1.wav
weapons/extinguisher/release1.wav
physics/nearmiss/whoosh_huge3.wav
physics/nearmiss/whoosh_huge4.wav
physics/nearmiss/whoosh_huge5.wav
physics/nearmiss/whoosh_large2.wav
physics/nearmiss/whoosh_large3.wav
physics/nearmiss/whoosh_medium1.wav
physics/nearmiss/whoosh_medium2.wav
physics/nearmiss/whoosh_medium3.wav
physics/nearmiss/whoosh_medium4.wav
physics/nearmiss/whoosh_medium5.wav
physics/nearmiss/whoosh_medium6.wav
game_sounds_items.txt
weapons/flaregun/impact.wav
game_sounds_ui.txt
common/talk.wav
common/wpn_hudon.wav
game_sounds_vehicles.txt
vehicles/atv_idle_loop1.wav
vehicles/atv_start_loop1.wav
vehicles/v8/v8_rev_short_loop6.wav
vehicles/atv_secondgear_to_fullthrottle_loop1.wav
vehicles/v8/v8_secondgear_loop1.wav
vehicles/atv_thirdgear_to_fullthrottle_loop1.wav
vehicles/atv_downshift_to_2nd_loop1.wav
vehicles/v8/downshift.wav
vehicles/atv_downshift_to_1st_loop1.wav
vehicles/atv_throttleoff_loop1.wav
vehicles/atv_skid_lowfriction.wav
vehicles/atv_skid_normalfriction.wav
vehicles/atv_skid_highfriction.wav
vehicles/vehicle_turbo_loop3.wav
vehicles/vehicle_turbo_off1.wav
vehicles/airboat/pontoon_impact_soft1.wav
weapons/airboat/chargeloop.wav
weapons/airboat/shoot.wav
level_sounds_e3_lab.txt
weapons/ar1/ar1_1.wav
weapons/ar1/ar1_2.wav
weapons/binoculars/binoculars_zoomin.wav
weapons/binoculars/binoculars_zoomout.wav
weapons/binoculars/binoculars_zoommax.wav
weapons/flaregun/reload.wav
weapons/physgun_on.wav
weapons/physgun_loop1.wav
weapons/physgun_loop2.wav
weapons/physgun_loop3.wav
weapons/physgun_loop4.wav
weapons/shotgun/shotgun_fire2.wav
weapons/sniper/sniper_reload.wav
weapons/sniper/sniper_fire.wav
weapons/357/reload1.wav
weapons/slam/bounce1.wav
weapons/fx/rics/laser_ric1.wav
weapons/fx/rics/laser_ric2.wav
weapons/fx/rics/laser_ric3.wav
weapons/stunstick/alyx_stunner_charge2.wav
level_sounds_e3_lab.txt
*vo/e3_lab/alyx_snapout.wav E3 Leftovers.
*vo/e3_lab/alyx_staringagain.wav
*vo/e3_lab/kleiner_warming.wav
*vo/e3_lab/alyx_areyousure.wav
*vo/e3_lab/kleiner_moduli.wav
*vo/e3_lab/alyx_hopeso1.wav
*vo/e3_lab/alyx_hopeso2.wav
*vo/e3_lab/alyx_imsorrygordon1.wav
*vo/e3_lab/alyx_imsorrygordon2.wav
*vo/e3_lab/alyx_imsorrygordon3.wav
*vo/e3_lab/alyx_imsorrygordon4.wav
*vo/e3_lab/alyx_imsorrygordon5.wav
*vo/e3_lab/alyx_imsorrygordon6.wav
*vo/e3_lab/alyx_cmondoc.wav
*vo/e3_lab/kleiner_massless.wav
*vo/e3_lab/kleiner_careful.wav
*vo/e3_lab/alyx_scanners1.wav
*vo/e3_lab/alyx_scanners2.wav
*vo/e3_lab/alyx_scanners3.wav
*vo/e3_lab/kleiner_fie.wav
*vo/e3_lab/alyx_thatsit.wav
*vo/e3_lab/alyx_takethis.wav
*vo/e3_lab/alyx_getout.wav
*vo/e3_lab/kleiner_onlymoment.wav
*vo/e3_lab/alyx_toolate.wav
npc_sounds_citizen.txt
closecaption/testcommands_$gender.wav
*vo/npc/$gender01/cantbeseen02.wav
npc_sounds_vortigaunt.txt
*vo/npc/vortigaunt/vmono_01.wav
*vo/npc/vortigaunt/vmono_02.wav
*vo/npc/vortigaunt/vmono_03.wav
*vo/npc/vortigaunt/vortigese01.wav
*vo/npc/vortigaunt/vortigese06.wav
*vo/npc/vortigaunt/vortigese10.wav
*vo/npc/vortigaunt/vortigese13.wav

Unused Models

models/props_c17/chair02a.mdl

Half-Life 2-props c17-chair02a.png

Half-Life 2: Episode Two

Unused Text

coarserb_a.mdl
coarserb_b.mdl
coarserb_c.mdl
coarserb_d.mdl
traincars.mdl

Unused Particle Effects

  • advisor.pcf
    • advisor_healthcharger_break
    • advisor_object_charge
    • advisor_object_charge_bits
    • advisor_object_charge_glow
    • advisor_object_charge_ring
    • advisor_plat_break
  • aurora.pcf
    • aurora_2b
  • aurora_sphere2.pcf
    • aurora_shockwave_debris
    • aurora_shockwave_ring
    • demo_aurora_01
  • blob.pcf
  • bonfire.pcf
    • bonfire
    • smoke
  • choreo_gman.pcf
    • blood_impact_red_01_chunk_frozen
    • blood_impact_red_01_droplets_frozen
    • blood_impact_red_01_goop_frozen
    • blood_impact_red_01_mist_frozen
    • blood_impact_red_01_smalldroplets_frozen
  • default.pcf
    • default
  • demo_particle_light.pcf
    • lit_smoke_sphere
    • lit_smoke_sphere_sub
  • devtest.pcf
    • test_beam
    • test_collision
    • test_lighting
    • test_orientation
    • test_trails
  • door_explosion.pcf
    • door_explosion_chunks
    • door_explosion_flash
    • door_explosion_shockwave
    • door_explosion_smoke
    • door_pound_core
  • dust_bombdrop.pcf
    • dust_bombdrop
  • test_grnalpha.pcf
    • test_green_alpha_sequence
  • test_noise.pcf
    • vomit

Unused Models

advisorbarn

Model Render Animation(s)? Notes
dtb3.mdl
dtb3.mdl
dtb4.mdl dtb4.mdl
dtb5.mdl dtb5.mdl
static1.mdl
static1.mdl
static2.mdl static2.mdl
static3.mdl static3.mdl
static4.mdl static4.mdl
static5.mdl static5.mdl

advisorpod_crash

Model Render Animation(s)? Notes
advisor_pod_crash.mdl
advisor_pod_crash.mdl

cliffs

Model Render Animation(s)? Notes
bridge.mdl
bridge02.mdl
cliff_path01.mdl
cliff01.mdl
o5cliff01.mdl
o5cliff02.mdl
o5cliff03.mdl
o5cliff04.mdl
o5cliff05.mdl
rocks_large02.mdl
rocks_large03.mdl
rocks_medium02_veg.mdl
rocks_medium03.mdl
rocks_small01.mdl
rocks_small02.mdl
rocks_small02_veg.mdl
rocks_small03.mdl
rocks_small03_veg.mdl

map12_building2

Model Render Animation(s)? Notes
ciron_lod1.mdl
planks1_lod1.mdl
planks2.mdl
planks2_lod1.mdl
planks3_lod1.mdl
planks4_lod1.mdl

map12_sawmill

Model Render Animation(s)? Notes
beams_lod1.mdl
ciron_lod1.mdl
lods_lod1.mdl
planks1_lod1.mdl
planks2_lod1.mdl
steps_lod1.mdl

props_c17

Model Render Animation(s)? Notes
truss02c.mdl
truss02f.mdl
truss02h.mdl
truss03a.mdl
truss03b.mdl

props_combine

Model Render Animation(s)? Notes
combine_citadelcloud001b.mdl
combine_citadelcloud001d.mdl
combine_citadelcloud002b.mdl
File:HL2-EP2-props canal-health charger001.png health_charger001.mdl

props_radiostation

Model Render Animation(s)? Notes
radio_metaldoor01.mdl
radio_metaldoor01a.mdl
radio_metaldoor01b.mdl
radio_metaldoor01c.mdl
radio_metaldoor02.mdl
radio_metaldoor02a.mdl
radio_metaldoor02b.mdl
radio_station_truss.mdl

props_trainstation

Model Render Animation(s)? Notes
truss02c.mdl
boxcar2_damaged1.mdl
boxcar2a.mdl
diesel.mdl
passengercar_intro01a.mdl
passengercar_intro01b.mdl
passengercar_intro01c.mdl
passengercar001.mdl
passengercar001_dam01a.mdl
passengercar001_dam01b.mdl
passengercar001_dam01c.mdl
passengercardoor001.mdl
tanker_damaged1.mdl
train_boxcar.mdl
train003_damaged1.mdl
traincar_bars001.mdl
traincar_bars002.mdl
traincar_bars003.mdl
wrecked_boxcar_panel02.mdl
wrecked_boxcar_panel03.mdl
wrecked_train_panel_03.mdl
wrecked_train_rack_01.mdl

props_vehicles

Model Render Animation(s)? Notes
car001b_cluster01.mdl
car001b_cluster02.mdl
car001b_cluster03.mdl
car001b_cluster04.mdl
van001a_nodoor_physics.mdl

skeleton

Model Render Animation(s)? Notes

striderbustervendor1

Model Render Animation(s)? Notes

Portal 2

Unused Speech

Listen Sound Summary
These are thought to be from an unfinished scene in which you'd hear a recording of Caroline getting forcibly turned into an AI.
Extended unused speech of Wheatley talking about nanobots. The dialogue is shortened in the final.
A snippet of dialogue from Dr. Kleiner in Half-Life 2. It's listed as error.wav in the game files, and it plays when the game fails to load a required file, something that doesn't really happen unless the game has been tampered with or improperly installed. In the PS3 port, this sound is played occasionally when the buttons next to the vitrified test chamber doors are pressed, though it is currently unknown why this is, or if it occurs in other versions of the game.

GLaDOS

Listen Sound Summary
Unused prerecorded messages from chapter 1 which are replaced by announcer's prerecorded messages.
Unused speech from the scene where GLaDOS is reactivated.
An alternate version of meeting potato-ized GLaDOS. In one version of the script, she continued being a snarky jerk at you even while impaled on your Portal Gun. This got on testers' nerves very very quickly.
From an earlier version of the co-op plot, in which GLaDOS sent Atlas and P-Body out to find "artifacts" of the long-dead Aperture workers (coffee cups and such) to make them more human. Here, they've found a certain newspaper comic strip, presumably Garfield.
This appears to have been just for a demo done for the PAX event.

Turrets

Listen Sound Summary
File:Portal 2-turret active 3.ogg
File:Portal 2-turret autosearch 3.ogg
File:Portal 2-turret deploy 3.ogg
File:Portal 2-turret disabled 1.ogg
File:Portal 2-turret disabled 3.ogg
File:Portal 2-turret pickup 2.ogg Unused lines for when the player picks up a Turret.
File:Portal 2-turret pickup 4.ogg
File:Portal 2-turret pickup 5.ogg

Unused Sounds

Listen Sound Summary
5 seconds of pink noise. Likely used for testing.
Entering adhesion gel.
Exiting adhesion gel.
File:Portal 2-robot air release 03.ogg
File:Portal 2-robot metal backwards high 05.ogg
File:Portal 2-robot metal backwards high 06.ogg
File:Portal 2-robot metal backwards high 07.ogg
File:Portal 2-robot metal backwards high 08.ogg
File:Portal 2-robot metal pill short 13.ogg
File:Portal 2-robot metal pill short 14.ogg
File:Portal 2-robot metal pill short 15.ogg
File:Portal 2-robot metal pill short 16.ogg
File:Portal 2-robot metal pill short 17.ogg
File:Portal 2-robot metal tweak 05.ogg
File:Portal 2-robot metal tweak 06.ogg
File:Portal 2-robot metal tweak 07.ogg
File:Portal 2-robot metal tweak 08.ogg
File:Portal 2-robot metal tweak 09.ogg
File:Portal 2-robot metal tweak 10.ogg
File:Portal 2-robot metal tweak 11.ogg
File:Portal 2-robot metal tweak 12.ogg
File:Portal 2-robot metal tweak 13.ogg
File:Portal 2-robot metal tweak short 09.ogg
File:Portal 2-robot metal tweak short 10.ogg

Footsteps/Physics/World SFX

Listen Sound Summary
SFX for a big sheet of glass breaking.
Unused light flickering SFX.
Unused impact sounds for metal tile.
File:Portal 2-physics clipboard impact lg 07.ogg A LOT of unused impact sounds for a clipboard prop.
File:Portal 2-physics clipboard impact lg 08.ogg

Portal leftovers

Listen Sound Summary
Portal leftovers.
File:Portal 2-portalgun rotate loop1.ogg
File:Portal 2-usetoilet thank.ogg

Unused Music

Listen Sound Summary
A beep sound that was used as a placeholder for the real music cues.
A fragment of "Self Esteem Fund" from the first Portal, followed by a spark sound effect.
This is supposed to play after jumping a second time trying to say "apple", but another track is used instead.
Workshop maps made in the Perpetual Testing Initiative will randomly choose between five music tracks. This one is listed along with them, but is never chosen.