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User:Spicee/Prerelease:Need for Speed: Most Wanted (2005)

From The Cutting Room Floor
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Hmmm...
To do:

Get most prerelease materials from:

Subpages

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Concept Arts and Artworks

Late 2004/Early 2005

Core X Trailer

This is the currently earliest trailer what the game would look like. Found on Black Edition's bonus disc.

Dec 2004 screenshot

NFSMW05-December2004Screenshot.png

Possibly the earliest screenshot to be found. The screenshot location is unknown, although the resolution might have been used as an application icon.

  • Most of the leaves in the background are autumn-themed (orange intensity color).

Feb 15 map

Hmmm...
To do:
Add more differences in this map.
NFSMW05-Feb15Map.png

This early map has some changes.

  • There was supposedly an another bridge near the Museum shortcut in Downtown Rockport that leads to nowhere.
    • This bridge appears in this cutscene (timestamp from 0:29 to 0:31) right of the screen before buying your first car.
  • In Gray Point, a cut route from Cannery leads to fishing village easily.
  • A bridge that connects from Rosewood Highway to Downtown Rockport was originally a tunnel.
  • The curved road from Rosewood to Downtown Rockport is mirrored.
  • The Rosewood Trail Park had roads less than in the Final.
  • Highlander Stadium is somewhat different.
  • The highway interchange uses diamond-like design.
  • Most of the mountains near the Coastal & City are closer than being extended further in the final.
  • No old bridge used for final game.

Screenshots from Magazines (February-April 2005)

  • An early license plate than the ones in Mid 2015 promotions can be found on those BMW screenshots.
  • M3 GTR headlights were yellow tint not white.

Unknown

NFSMW05-MagazineScreen075.finA.jpg

What appears to be an early version of Point Camden industrial buildings.

Mid 2005

E3 2005

Demo

Hmmm...
To do:
  • List more differences if anything missed in this demo.

This gameplay demo was shown in E3 2005.

  • The beginning shows a BMW exiting out of the garage. If the player looks at the east (faced on the car's front bumper) of career interior in-game, it resembles the garage exterior outside meaning it was originally as another safehouse for the player before it was cut during late development.
    • The garage place was also used for splash screens, etc...
  • Drag Race HUD, Nitrous & Speedbreaker icon (made into OPM PS2 Demo) is different.
  • M3 GTR uses early engine sound.
  • The traffic vehicles are in white color.
  • There was a tanker truck on the video timestamp from 0:52 to 0:54 left of the screen.
Justin Wiebe's E3 Walkthrough

  • The beginning of Justin's walkthrough shows a splash screen taking place somewhere in the warehouse (probably on the Docks) instead of E3 garage. This can be found in the final game files.
IGN's Another E3 Gameplay

This gameplay video was meant to show game's mechanics, etc...

  • "Blown engine" popup is different.
  • The "You lost!" screen would supposedly be in photoscreen FNG.
  • The in-game font uses normal Eurostile instead of bold in final.

Booth

The booth features a 360° resolution of the intro and claimed it uses extra sound effects.

The full version can be found here.

Screenshots

EA Imagine 05 EPK (USA)

Xbox.com

Early Map

NFSMW05-PrereleaseMap.png

This map has few changes from Feb 15 map.

  • Unknown building near Highlander Stadium. Skatepark?
  • A curved route that leads from Docks to Rosewood has been moved.

IGN's Original Xbox Gameplays

Fun fact: These videos were actually show an early versions for Xbox/PS2 OPM demo.

  • The visuals look different than in final PS2 version.
  • The videos still use early M3 GTR sound.
  • The player face is pixelated instead of being blurred on camera.
  • Different physics.
  • There was supposedly another tollbooth which was cut during very late development of the game on the Boardwalk Park gate near the Camden water tower.

Unknown

Late 2005 (Pre-Retail Release)

Blacklist Tournament

Screenshots

Tokyo Game Show 2005

  • Split time only shows up numbers without SPLIT TIME msg.

Screenshots

Microsoft X05 Event Gameplays

  • The minimap had yellow pursuit breakers instead of red.

  • The race intro has different sound.
    • The sound was also used for Xbox/PS2 OPM demo.

Giga Presentation

  • The headlights flares had blue light streaks not white.
  • Challenge automatically ends when your pursuit meter is in EVADE instead in cooldown mode.
  • No stats in main menu.
  • HUD doesn't hide when the camera zooms in to police vehicle.
  • In-game graphics are identical to Xbox 360.