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User:Vanalker
Hello! I'm Vanalker. In the future I will help The Cutting Room Floor to have more content and missing information.
Contents
To-do list
| To do: Something that needs to be done someday. |
In this list, I will put some stuff I need to add in the future.
Pages that doesn't exist yet
- This list is still in the works
- Zoo Tycoon, PC, 2001
- Unused objects
- Version differences: The logo was very different than the final one
- When should I continue the searching of cutting room floors?
- Zoo Tycoon 2, PC, 2004
- The Staff Center has an artwork for a Beta Staff
- Unused Models
- When should I continue the searching of cutting room floors?
This list will be updated when I find more unused stuff that is from a game which it's page doesn't exist yet.
Pages that does exist
- Nothing at the moment. I need to search for unused stuff. Will be updated in the future
Test page
| To do: This is a test page made by Vanalker. He will test his edits here. Please don't edit anything; or Vanalker will be mad. |
Some unknown guys steals some Beetles, which causes Mario to chase them.
Hidden content
Leftover tree
Coventry Cove has a tree hidden behind the hills-up section. This tree has nothing to do with the course. Actually, the tree is from an earlier version of this course, when the track did not take the hills-up section.
Not only that, but there's another leftover tree in Coventry Cove. This one can be found near the lap counts part (where the mill and the flag is too). The track did go a different way when it was in development; the first leftover tree part was connected with the road that turned left and then just right into the bridge. The second part was when the hills-up section was a shortcut; you had to turn right and end up in an area with houses, boxes and trees. However, both parts got removed, but the trees survived this.
INTRO asks you to load objects
| To do: Post a picture if it is needed |
The INTRO tracks that you can see in the game's intro has some objects that is normally used by the courses you see in-game. The reason why they are loaded is that they are part of the track's animation. The finish-blocker objects are loaded too.
These objects were found outside of the INTRO border:
- Coventry Cove: Finish-blocker, part of the track, the mill and the flag, air balloons
- Mount Mayhem: Finish-blocker, the helicopters, the animated UFO objects
- Inferno Isle: Fire-objects, Finish-blocker (it is unknown yet if there are more)
- Sunset Sands: The underground shortcut, Finish-blocker, Fire-objects, part of the track
- Metro Madness: The buildings far away from the INTRO border, the train, Finish-blockers
- Wicked Woods: The animated haunted door, Finish-blocker (it is unknown yet if there are more)
ps this will be changed sometimes
Unused track models
The game has actually 6 tracks in single-player and 9 multiplayer tracks in-game. The INTRO tracks can be seen in the intro, but they are not playable unless you use the debug menu or the unused track code. There's also some models for some other tracks that are not playable yet. MULT10 can be played, but there are some other tracks jumping around the game that only can be seen using the MODELS viewer. Use SCENE editor when in MODELS and select TERRA. Zoom around with the camera to see the track.
Menu tracks
In the main menu, you can see a track that looks like Mount Mayhem. This track does exist as it's own in the MODELS viewer. There are two versions of it, one without the cars and one with cars. Mount Mayhem has one more and that includes a red colour behind the cars. Inferno Isle and Sunset Sands do have this too.
Test turning track
No. "15" in TERRA is unused. It's a road with grass and tree walls. There is a bridge in the middle, probably connecting the both parts. This track is not playable since there's no code that makes it playable. The road and the bridge is only ones to have a texture, the others doesn't have a texture, just colours.
Three and Four-player mode
Normally, you are only able to battle against 3 other players. However, at one time, you could race against them. The problem is that there's no data for speed, time, lap and position. Also, there's no car select menu. This mode was cut because there's no data or car select menu. You can still race against your friends using the Debug Menu.
points_1
This name stands for 1-Point Box, which could mean that 1-Point Boxes was going to be in the game. They were replaced by the 2-Point Boxes, just before the release. One beta shot shows a Beetle destroying one of Mount Mayhem's 1-Point Boxes.
You placed... ????
| To do: Please correct me if this is wrong. You are free to edit this section |
Sounds for placing Fourth, Fifth, Sixth, Seventh and Eight does exist, but are never heard in-game, because "Nice try." is in placement for them.
