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User talk:CounterDiving/Archive 1
Contents
Uploading Images
Awesome work on the Wolfenstein 3D prototype page! Just a heads-up for future reference, however... when uploading files, if you put put an image template in the upload summary, it automatically categorizes the file properly, saving others having to do it themselves later (and flooding the recent changes as a result). A full list of templates, and how to use them, can be found here. Thanks! -YK
15:15, 21 November 2010 (EST)
I better make sure to book to bookmark that and the special pages then. Also, expect tons of noobish mistakes, questions, and other stupid miscellany. -divingkataetheweirdo 20:34, 21 November 2010 (EST)
- Also, if I may suggest, try to give some indication of the game you're posting up in the file. I.E., in my Wolfenstein 3D proto pics, I was calling them w3d_something.png. It's mostly just so if someone else tries to somehow post something similar for a different game, there's not gonna be conflict or overwriting or whatever. I'm not striking down the angry hammer or nothin', just giving some friendly advice. Thanks for the help on the Wolf 3D proto! -- Rick 01:23, 22 November 2010 (EST)
- That's been a fairly widespread problem since the wiki opened. I updated the image uploading rules today, but I dunno how many new users will bother to read them. :\ --BMF54123 01:30, 22 November 2010 (EST)
Lameduke
Just as an FYI, a lot of the textures you've posted are used, mostly in the second episode. use the level select cheat and browse EP2. Teflon 23:50, 21 November 2010 (EST)
D3D 1.0 and 1.1
I would say that you should put their info on the main DN3D page, since they're not prototypes. Teflon 20:19, 2 December 2010 (EST)
Unused Duke 3D images
Hey, since you seem to know a lot about Duke Nukem 3D, I figured maybe you'd like to take a look at a bunch of Duke 3D images that someone uploaded a long time ago, and never did anything with. If they're actual unused content or noteworthy version differences, they should be added to the page. Otherwise, I'll delete them, since none of them are used anywhere on the wiki. Thanks! -YK
16:45, 15 December 2010 (EST)
- I hate to embarrass myself, but I do not know a lot about DN3D actually and I would like to apologize. Most of the differences I can spot so far relate to the HUD itself. There are screenshots with the beta spacesuit and scuba gear overlays. And in the map overview screenshot, the player is represented by Duke's head. Lastly, a couple of enemies not present in the final version. I'm going to play the final version sometime soon just to clarify. Oh yeah, and those enemy top-down sprites that do not show up at all.--From: divingkataetheweirdo 18:11, 15 December 2010 (EST)
Doom Proto Art
SLADE can load and export from all the Protos. It's what I used for the Proto Page icons. Once you find a lump you want to extract, right click > Graphic > Export to PNG. TheKins
- Thanks a lot! I did have a bit of difficulty at first, but now it works just fine. Props to you. --From: divingkataetheweirdo 14:24, 6 January 2011 (EST)
S&K 525 Proto Issue
I created a page for Sonic & Knuckles 525, only for it to be redirected to this... Um, so should I re-name 'Sonic & Knuckles' to 'Sonic and Knuckles' just for the sake of the wiki? --From: divingkataetheweirdo 23:46, 10 January 2011 (EST)
I would love to document the German version's zensurs
This should actually be no problem to do for me. Besides having the German version, I also know of a German website where all the stuff is documented, so it's easy for me to add this stuff if you want. -- Prince Kassad 17:41, 11 February 2011 (EST)
- Sure thing. Thanks! (P.S. Is the German site Schnittberichte?) --From: divingkataetheweirdo 19:36, 12 February 2011 (EST)
Minor request re: BOBs
Could you please just stick to using "yes" in the BOBs, instead of "t" or "1" or whatever else you've been putting in there? --BMF54123 03:04, 10 March 2011 (EST)
Lameduke ripped graphics
What program did you use to rip the Lameduke graphics? With all of the viewers I've used, there have been some very minor palette issues when viewing them, mostly with Duke's skin. Teflon 14:40, 25 May 2011 (EDT)
- LameDuke has a very slightly different palette from the final version (it's darker than the final version). For all the graphics, I either used [[1]] or a tool called bastART (it's very crummy though). --From: divingkataetheweirdo 15:50, 25 May 2011 (EDT)
- Thanks! All I needed was the sprites with the correct palette. :) Teflon 16:24, 25 May 2011 (EDT)
ALttP ripped sprite
Why did you reduce the size of the sprite I ripped? Its far too small at that size, I can barely see it on my monitor. I increased it to x2 scale on purpose so it would look better on the page. If I was uploading a sprite rip to a sprite rip site, I'd have it at a correct scale, but for a wiki I would think clarity is most important rather than pixel perfect accuracy. Nobody in their right mind would play a SNES game at that scale on modern resolutions. That's my reasoning, anyway. I was planning to keep that larger image separate from the sprite sheets, which would be at original scale. --Fizz 16:05, 9 June 2011 (EDT)
- It just seems so unnatural looking at sprites twice their normal size, since (almost) every other sprite is at the natural resolution (unlike yours; You re-sized the sprites seemingly arbitrarily). I apologize for randomly re-sizing sprites and if you don't like the size, feel free to revert it back to its original size. --From: divingkataetheweirdo 16:19, 9 June 2011 (EDT) (P.S. make sure you click on the signature button when you write message in someone's talk box)
- No, actually, you're correct. Graphics *should* be uploaded at their native resolution. They can always be scaled up on the page itself, but the *files* should, themselves, not be altered in any way. -YK
16:22, 9 June 2011 (EDT)
- I guess I should do the same thing with Cach3's recently uploaded sprites for Hatris then. I also forgot to mention this to Fizz: please make sure you categorize your uploads (just click here). I've done this with a few of your sprites so far and it gets annoying fast. --From: divingkataetheweirdo 16:27, 9 June 2011 (EDT)
- I've only uploaded two things so far. Apologies though, I wasn't aware of that, I tried to select a licence like I usually do on wikis but it wasn't available so I assumed that wasn't particularly necessary. I'll fix that for any more uploads. However, on the issue of the sprites, does it mean it has to conform to the page style, or the entire wiki? There are other sprites on the same page that aren't at original scale, because they are too small to make out. I think SNES sprites are virtually impossible to view on modern monitors, so I wanted to just go with something distinctive. We're talking about things I can't take large screenshots of without hacking the game in a major fashion, so small sprites is all we're dealing with. If a user can't make out the subtle differences in unused sprites because they're too small, surely that defeats the purpose of the Wiki? I could scale them up on the page but I find that makes them look like ass and seems like a really backwards way of doing something. Is this an archive or a wiki? If an image is going to be viewed at twice the size anyway, what difference does it make? Not meaning to take a bash at the style of the wiki, just seems like something that should depend on the image in question, rather than a be-all and end-all rule. Fizz 17:29, 9 June 2011 (EDT)
- As YK said, you can scale the images on the wiki. For example, if I want to enlarge this sprite:
, all I have to do is add something like (sprite's width * 2)px and I end up with this:
. It's not that hard, although I think the wiki should establish some rules right on the front page and specify what is acceptable. I do appreciate your contributions to this wiki and thank you for signing up, but the wiki itself could use a bit of consistency. --From: divingkataetheweirdo 18:23, 9 June 2011 (EDT)
- As YK said, you can scale the images on the wiki. For example, if I want to enlarge this sprite:
- I've only uploaded two things so far. Apologies though, I wasn't aware of that, I tried to select a licence like I usually do on wikis but it wasn't available so I assumed that wasn't particularly necessary. I'll fix that for any more uploads. However, on the issue of the sprites, does it mean it has to conform to the page style, or the entire wiki? There are other sprites on the same page that aren't at original scale, because they are too small to make out. I think SNES sprites are virtually impossible to view on modern monitors, so I wanted to just go with something distinctive. We're talking about things I can't take large screenshots of without hacking the game in a major fashion, so small sprites is all we're dealing with. If a user can't make out the subtle differences in unused sprites because they're too small, surely that defeats the purpose of the Wiki? I could scale them up on the page but I find that makes them look like ass and seems like a really backwards way of doing something. Is this an archive or a wiki? If an image is going to be viewed at twice the size anyway, what difference does it make? Not meaning to take a bash at the style of the wiki, just seems like something that should depend on the image in question, rather than a be-all and end-all rule. Fizz 17:29, 9 June 2011 (EDT)
- I guess I should do the same thing with Cach3's recently uploaded sprites for Hatris then. I also forgot to mention this to Fizz: please make sure you categorize your uploads (just click here). I've done this with a few of your sprites so far and it gets annoying fast. --From: divingkataetheweirdo 16:27, 9 June 2011 (EDT)
- No, actually, you're correct. Graphics *should* be uploaded at their native resolution. They can always be scaled up on the page itself, but the *files* should, themselves, not be altered in any way. -YK