We just released a Feb. 5 '89 prototype of DuckTales for the NES!
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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
User talk:Edness
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How to repack BLegends demo?Because trying replace files to final version it crashed at loading screen --From: UNKNOWNED (talk)
- Uh, I haven't really messed with Legends myself, I mainly just helped a friend from the Burnout Modding community fix up the page a bit. Ask either AcuteSyntax or KabutoKun in the modding Discord. --Edness (talk) 09:18, 13 June 2020 (UTC)
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Hey, I Uploaded a better image, but it thinks it was a jpeg converted into a PNG, but It always has been a PNG, the site keeps thinking that the PNG images I upload were converted. And it has been saying that for days. — The preceding unsigned comment was added by GauntAthlete910 (talk) • (contribs)
- Well, if you crank the exposure way up on your currently uploaded image, you can still see a ton of blocky artifacts, indicating that it most likely was a JPEG at one point. –Edness (talk) 17:04, 17 February 2021 (UTC)
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Hey, I am wondering how did you access the texture files in the BIN and TXD file of Burnout Revenge. Whenever I access the BIN and TXD file, it just leads to binary code. Do you need an external tool to look into it? —From: Glitchedblood (talk)
- Just manually extracting them by hand. The TXD files are very simple, just a counter of files with their offsets in the header, but as for the Frontend archives - it's slightly more complicated, and I've written more about it here. There's more minor weird stuff to do with the texture and palette headers, but that's eh. –Edness (talk) 19:47, 5 May 2021 (UTC)