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User talk:GlitterBerri

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Title Screen

GlitterBerri

Also known as: Wanda to Kyozou (JP)
Developer: Team Ico
Publisher: Sony Computer Entertainment
Platform: PlayStation 2
Released in JP: October 27, 2005
Released in US: October 18, 2005
Released in EU: February 17, 2006
Released in AU: February 16, 2006


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


In this artsy PS2 adventure, a young man bargains with a mysterious entity to return a girl from the dead.

Subpages

SotC-Preview title screen.png
Preview Version
A preview version of the game.


SotC-OPM demo title screen.png
OPM Demo
A demo version of the game distributed with issue 97 of Official PlayStation Magazine' (OPM).

Unused Areas

The world map in Shadow of the Colossus is divided up into 81 squares, categorized into an alphabetic grid. The map is bigger than it needs to be, however, as the developers initially planned to include 24 Colossi (paired down from a conceptual 48) and their respective arenas. As such, not every square is legitimately accessible to Wander in the final game, and some of these inaccessible areas are covered up by clouds on the map display. A few of the squares still contain early collision data, textures, and models that were never completed.

The Invisible Lands

A number of the inaccessible squares are empty, save for collision data. One example is quadrant H8. Almost all of this square is solid and walkable. Wander can run around the entire area, but will freeze when he ventures too far south. The elevation is much lower than the ground level of the used quadrants, sitting at the surface of the ocean. In the northeast corner of the quadrant, a large blue triangle and a floating mountain can still be seen.

A plain of odd blue triangles in J8.

Unfinished Mountains

The blue squares on the map indicate quadrants which contain unfinished mountains.

Untextured terrain at A3.

These mountains are found at I8.

The unfinished mountains at J6 - J7.

The Dam

SotC-On bridge of Dam.png

The most notable piece of unused architecture in Shadow of the Colossus. This impressive structure is situated at I2 on the world map, a leftover from the larger world map that was originally planned to house 24 Colossi. It lacks collision data.

The Cave

SotC-Outside cave.png

Nearby the dam floats a rocky mountain with a hole that resembles a cave entrance.

Brick Ruins

SotC-Archway 07 800.png

Just north of the dam is a small strip of grass that ends with some unique orange brick structures perched on a cliff. Their architecture is similar to the Gondola level in Ico. The grass strip ends at the boundary of I2 but would have continued west into H2 if it had been finished. It may have been possible to travel to this area from Colossus 15's lair, which is located just one map square away at H3. The cloudless world map in the Preview version of the game even appears to depict a path leading from the back of 15's lair to this area.

Hidden File Names

The map files associated with each Colossus arena, never seen by the player, indicate the developers' nicknames for these areas.

Colossus Arena File Name
Colossus 1 (Minotaur A) Temple
Colossus 2 (Mammoth) Proto
Colossus 3 (Knight) Arena
Colossus 4 (Kirin) Kirin's Hill
Colossus 5 (Bird) Canyon
Colossus 6 (Minotaur B) Canossa
Colossus 7 (Eel) Lakeside
Colossus 8 (Gecko) Underground
Colossus 9 (Turtle) Geyser
Colossus 10 (Naga) Gravewind
Colossus 11 (Leo) Leo's Cave
Colossus 12 (Poseidon) Poseidon's Lake
Colossus 13 (Snake) Desert
Colossus 14 (Cerberus) Ruins
Colossus 15 (Minotaur C) Parthenon
Colossus 16 (Evis) Sanctuary

Unused Textures

Ico Leftovers

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.

A number of textures from Ico, the predecessor to Shadow of the Colossus, exist within the game.

Texture Name: Arms_icon_ico_sword_s

Texture Name: Windmill

Texture Name: Icob_toothD01

Texture Name: Icob_eye02

Texture Name: Icog_fuku22

"Fuku" translates to "clothing".

Texture Name: Icog_facft05_36

Hmmm...
To do:
Upload unused Ico fruit textures.

Unused Colossi

A texture named "Boss_worm.jpg" is all that remains of the Colossus known as Worm, one of the 24 original Colossi.

Hmmm...
To do:
Add unused Sirius texture.

E3 Leftovers

The E3 logo for Shadow of the Colossus can still be found within the game's files.

Debug Leftovers

A set of Colossi icons used for debugging purposes is also present within the game's files.

Unused Text

Colossus 1 (Minotaur A)

Thou must climb the colossus
to reach its vitals…
Attack its leg in order to
cut a path for thyself…

Colossus 3 (Knight)

The colossus’s sword
shall be thy path…

Colossus 4 (Kirin)

Deceive the colossus
to reach its back…

Colossus 5 (Bird)

Use thy sword to find its vitals…

Colossus 7 (Eel)

Grab on to the
colossus’s tail…
Sever the power of the
radiating horn at its root…

Colossus 8 (Gecko)

Draw it out to
higher ground…

Colossus 10 (Snake)

Aim for its eyes…

Colossus 12 (Poseidon)

Cross to higher ground…

Colossus 14 (Cerberus)

Climb from where the colossus
and the earth are connected…
It cannot pursue thee at the
top of the tower. Proceed forward…

Colossus 16 (Evis)

Climb higher from that place…

The Ending

All is normal.

This line appears nowhere in the final game. While the tone of the Japanese line indicates that it is spoken by one of the soldiers, none of Emon’s men have any voice acting other than an occasional “Ho!”, presumably translating to “Yes!”, in response to his commands. The only exception is one soldier saying “Lord Emon!”, as seen further down in this article. However, in the ending cutscene of an unfinished preview version of Shadow of the Colossus, a demo of the game released in an incomplete form, one of the soldiers speaks when Emon and his men arrive at the Shrine of Worship. This voice clip does not appear in the final game, and, as you can see, the line has no subtitles even in the Preview version. It’s possible that the voice clip corresponds to this unused line. Perhaps the soldier did not detect anything unusual upon first arriving at the shrine and thus reported “All is normal.”

The idols have been destroyed! 

Emon originally exclaimed this in despair upon entering the temple.

You used a forbidden spell!

Emon accuses wander of treachery.

Look…

This line was originally supposed to precede a line that does appear in the game, when Emon instructs his solders to behold Wander: "Look… He’s possessed by the dead."

Pitiful mortals…

Dormin addresses the humans.

and encased Us in stone monuments
Hmmm...
To do:
Write a description of how this text was originally used.

Unseen Models

Hmmm...
To do:
Add info about the unseen tree model.

Unused Items

Two unused items can still be found within the game's code.

Mask of the Titans

SotC-mask of the titans.png

The Mask of the Titans is a fourth mask item that would have been used to enhance the damage Wander dealt to Colossi. Unused text related to this item is also present.

That is the
“Mask of the Titans”…
By wearing it, thou
shalt gain the power to
inflict deeper wounds
upon a colossus…

Eye of the Colossus

SotC-eye of the colossus.png

The Eye of the Colossus is an item that, while semi-functional in the Preview version, was removed from the final game. It allows players to witness battles through the eyes of the Colossus they are fighting. It is, however, buggy and unfinished. Two pieces of unused text describing the item also remain within the game.

That is the
“Eye of the Colossus”…
By using it
near a colossus,
thou shalt be able to
see what the colossus sees…
Hmmm...
To do:
Describe why the Eye of the Colossus is buggy and unfinished.

Leo's Stick

Hmmm...
To do:
Double-check that this item is legitimately unused, and add an image link.

Unused Music

An unused music track exists within the game.

Hmmm...
To do:
Upload the unused track.