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User talk:Mattrizzle

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Revision as of 23:46, 2 March 2013 by BMF54123 (Talk | contribs) (nope)

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Quick Question

Hey Mattrizzle, this is a question concerning those DKC2 sprites of Diddy and Dixie mourning. I'm just wondering, are those sprites loaded into VRAM for every level or for select levels only? Knowing when they get loaded into VRAM might give us a better idea on where they would have been used. Thanks! --Cuber456 2:38, 10 October 2011 (EDT)

In the DKC trilogy, most of the sprites are dynamically loaded into VRAM. That is, only the sprites that are currently on screen ever exist. The only exceptions are the HUD sprites.
So by normal means, those sprites are never loaded into VRAM, since they are never used. --Mattrizzle 12:27, 15 October 2011 (EDT)

Unused SNES Music

Hey, I couldn't help but notice that you've found a few unused songs in various SNES games... Could you possibly give me a heads-up on how they can be accessed? I'm an admin over at SNESMusic.org, a huge SPC archive, and it'd be nice to add those to the site at some point... thanks. -YK YK-sig.png 23:57, 29 August 2010 (EDT)

Sure. The unused WWF Raw tune can be accessed in the main menu with PAR codes AFD27712 and AFD27C12, for the (U) version.
The Donkey Kong Country 2 music codes can be found in the bottom of the post at the following link: [1] These are for version 1.0 (U). --Mattrizzle 17:14, 6 November 2010 (EDT)

Replacing images

When you upload a new version of an image, I think your cache tries to display the old image but at the size of the new image, so it looks all distorted. Or something like that. Just hold Shift and click Refresh and your new image should show up correctly for you. It also looks fine for everyone else. This confused me the first time I tried replacing an image too! Maybe this should be mentioned in the guidelines or something. --Rabidabid 15:29, 27 August 2011 (EDT)

That was the problem. I figured it out before changing the SML2 page. Thanks anyway! --Mattrizzle 18:02, 27 August 2011 (EDT)

How?!?!?

How did you make DKC Boss Blitz?!??! It is like you made it all yourself. Omygosh! Also, how do you edit a Sprite's colors like you did on the teams in DKC Boss Blitz (e.g. purple DK.) Squirreldroid 14:00, 12 February 2012 (EST)

SML2 Hippo

Thanks for clearing that up. :) I thought it was part of the map, like the Mario statue, although the fact it looks exactly like the hippo statues in said level should've been a hint for me that no, it wasn't. -WarioBarker 18:40, 9 May 2012 (EDT)

You're welcome! There's no need to be so hard on yourself, though--it's not like it was explicitly mentioned anywhere in the article. --Mattrizzle 19:21, 9 May 2012 (EDT)

Thx!

Thank you for saving my article from getting the axe ^^. P.S> Found any other unused stuff in Donkey Kong Country GameboyColor? Also, do you have any Donkey Kong Country snapshots? I have been banned on DKC Atlas for something I didn't know better; posting ROMs. I thought it was links. I was confused... Anyways, I am a registered user on SMW Central. Could you please give me any Donkey Kong Country/Land/Remakes of them images if possible? Thanks. Squirreldroid 18:30, 17 May 2012 (EDT) (a.k.a. Conker's Bad Fur Day).

Gimmie Five!

Hey I really appreciate you helping out on the Battle Clash article. I started diving into the game's ROM literally a few days ago, mainly because I noticed that the wiki didn't have much on Super Scope games. That being said, my ROM diving abilities are also only a couple days old as well, so I especially appreciated the fact that you could find the proper palettes as well. I'd like to chat with you some time, as I noticed at least one more thing that went unused in the game in terms of graphics. Also, the fact that you found an image with "Carol" in it is especially significant in terms of the series' story. Jueg01 00:35, 13 November 2012 (EST)

No problem! My excavation of this ROM just started a couple of days ago as well. Prior to that, I had never even played this game before. From past experience, though, I knew that very few Super Nintendo games compress palettes, so it was just a matter of finding where the palette of the player character's portrait was (using a utility called SNES Palette Editor). When I pinpointed its location, all of the others were in close proximity. I also discovered that if you create a savestate when the screen is black and the music stops, just before a level starts, you can see more of the portraits. This is how the other two unused characters were found, as well as Carol's name.
...And about that last part: cool! I searched for what you were referring to and found out that Carol is an unlockable pilot in the sequel. That definitely deserves a mention on the page! --Mattrizzle 01:36, 13 November 2012 (EST)
Is that bit about the savestates true? Because I found the portrait for Maki and Lightning loaded during some of the fights with vSNES. I didn't really notice Carol (I think I got the order right) because of how the images were loaded in vSNES. By the way, be sure to check 2 Player mode as well, as the 2nd player uses a different ST (Mosquito). It even has a different interface design than the Falcon, so maybe there's something there for the other pilots, too. Thanks again, and I hope I can upload more as my schedule permits. Jueg01 10:41, 13 November 2012 (EST)