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User talk:Tikal.
Eversion (2008) information
Greetings! Hy and I have been working together for the past two months or so to reverse engineer Eversion's texture files (and have succeeded; the ripper is available on Github). In our efforts we've uncovered a lot of information that is lacking from the Eversion (2008) page. The reason why I'm trying to get into contact with you is over how this new information is being handled. Any new information we've added was quickly removed with little to no explanation, seemingly without it having been checked to confirm whether it truly was false or not. I wanted to know why exactly this is?
Thank you for your time. Shrubbyfrog (talk) 18:20, 5 August 2019 (EDT)
- Hey. For long i've been trying to figure out how to (properly) extract Eversion's graphics. It's nice to hear that people have been working on REing them. :)
On another note, the X-0 sheet was reverted for consistency with the X--1 sheet, as in, the tile order. (The gem and water sprites are "blank" as-is.)
And the X-8 gem, despite being very rare to encounter (time attack mode is a pain to unlock), it's not unused as of v1.7.3, the last freeware release, so documenting it is not necessary from my point of view.
I think i might be missing something, however
--Tikal. (talk) 18:31, 5 August 2019 (EDT)- Hi, I appreciate the response! That clears up a lot! :) I suppose then files with updated graphics can be modified for consistency. :)
- Also, I thought Time Attack Mode was no different from the regular levels, just with the added time limit? As far as I knew you could only see the X-8 gem through use of glitches or a level editor? Although, if it is available in regular gameplay without the need of glitches or level editing, I feel like it might still be worth documenting, as the file exists in the original build which lacked Time Attack. That being said, I haven't played through Time Attack myself, so I'll have to look into that more!
- Again, thank you for taking the time to respond! Have a good day. Shrubbyfrog (talk) 18:40, 5 August 2019 (EDT)
- Again, thank you for taking the time to respond! Have a good day. Shrubbyfrog (talk) 18:40, 5 August 2019 (EDT)
- Oh, a thing i'd like to add
- The game might've not released in December 29th 2008, but in November 28th 2008, according to this forum section regarding the game's launch in the Commonplace Book Comp.
- I initially thought it was October due to the first post in there dating from that date. Oops.
- On another note, do any of you two have several "unknown" versions i'm looking for? (e.g. The two-level demo dated October 26th 2008, and versions 1.2 and 1.6) I think it'd be very nice to document them.
- --Tikal. (talk) 19:07, 5 August 2019 (EDT)
- Hm, strange! That's something I'll need to look into. Eversion wasn't present on Zaratustra's website until December and onwards according to the Wayback Machine, but its possible it was released prior off-site! I'll need to look into that more. [Quick addendum]: I see where the confusion in the release date comes from. The original post looks like it was from the game's demo back in October, but it was edited some time in December to include the full release. Interestingly though, its last edit was on the 16th of December rather than the 29th, implying the game's true full release was on December 16, 2008!
- I've never heard of those versions existing before, so unfortunately I do not. I'll keep an eye out though! I'd be very interested in getting a hold of those! If I can find them I'll absolutely send them to you. :)
- Shrubbyfrog (talk) 19:12, 5 August 2019 (EDT)
MGP?
Hey, I was curious as to how you managed to extract the .MGP files on the Twinkle IIDX CDs - the format isn't making much sense to me as it stands... --Denq (talk) 21:38, 17 December 2020 (UTC)
- when it comes to the Twinkle games, most .MGP files contain graphic data, though without palettes (these are stored in a different file, COL.MGP)
in IIDX 1st~3rd, these files are uncompressed, which allows for easy viewing/extracting in programs like TiledGGD
i haven't been able to view the MGPs from 4th~8th, though
--Tikal. (talk) 21:44, 17 December 2020 (UTC)
Lumines II Taster Version
I found your article about Lumines II Taster Version, but I can't seem to find an archive of the game or it's files anywhere. Do you think you could point me in the right direction? Thanks.
--DPS2004 (talk) 18:46, 6 April 2021 (UTC)
- This archived URL should have it.
--Tikal. (talk) 23:04, 6 April 2021 (UTC)
pop'n music graphics?
I was wondering how you were able to get the .gcz files from the Firebeat pop'n releases? I've been wanting to dig through the games myself but couldn't ever figure it out. Thanks in advance. Polyrhythm (talk) 14:20, 20 May 2021 (UTC)
- This Noesis script should do the work.
--Tikal. (talk) 14:53, 20 May 2021 (UTC)