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User talk:Xkeeper/Archive 1
Contents
Youtube player size
Can the youtube player size for size="gb" please be edited to height="170" width="160". You have to include the actual height for the player bar in there, too. I found these values to be satisfying and not blurry.
Also, youtube sucks and it seems to not load one player when the same video is playing in the other player. Please use tabs or something. --Tauwasser 20:09, 8 April 2010 (EDT)
- The correct size is 160×169 and this will not be changed, as this graph using size="gb" demonstrates:
- Note the gridlines appear perfectly. The reason the Tetris 2 debug menu video is blurry is because it was recorded at the wrong resolution by me accidentally, not because of the player being the wrong size.
- The player bar is 25 pixels, which gives 160×144, which is the correct resolution for the Game Boy / Game Boy Color.
- With love, --Xkeeper 23:28, 8 April 2010 (EDT)
- Just for the record, I didn't try to fix things out of order with my video. I just didn't know the size="gb" thing and had to improvise and found my trial & error resolution looked fine ;) Also, the Pokémon Gold and Silver page was not correct, it had a custom size before my edits, too. So yeah, honest mistake and thanks for clearing that up.
- I also agree, that media should be hosted over here. Maybe host a backup copy but link to Youtube for traffic concerns? --Tauwasser 12:11, 9 April 2010 (EDT)
MMX2 Picture edits
Please delete File:Mmx2_ud1.png and rename File:Mmx2_ud2.png to MMX2_Unused_Enemy_Behavior5.png. I replaced the former with single screenshots extracted from that big file (MMX2_Unused_Enemy_Behavior[1:4].png). Not only is the file size atrocious (it can be halved!), it looks also really bad when used on pages (see old revision).
IMO gallery or multiple images in a row should be preferred. Also, images should get proper titles. Maybe put some naming and image use guidelines on the upload page? --Tauwasser 12:51, 9 April 2010 (EDT)
Size tags
Yo Xkeeper, I'm really happy for you and I'ma let you finish, but wouldn't it be possible for the gallery tags to get an additional size-option akin to the youtube player? Also, currently not all systems are implemented for those, or at least I couldn't guess their abbreviations. --Tauwasser 21:16, 10 May 2010 (EDT)
- If the YouTube tag is missing sizes, let me know. Some redundant ones (SNES, for example) aren't included because they're covered by something else.
- As for the gallery tag, there's a bunch of things I'd like to see fixed... the "size" thing is a pretty good idea (as well as a sort of "half-" size) but unless I can find where the gallery tag is done in WikiMedia's source I can't get it done. --Xkeeper 21:18, 10 May 2010 (EDT)
- I suggest that even though SNES might be handled by another tag, you still create it. From a user perspective this would be expected and least confusing ("Why do I have to use "nes" for "snes"?). I worked out that gb, gba and nes do exist. What about gc, gen, gg, n64, nds, pce, ps, ps2, vb, wii? --Tauwasser 06:18, 11 May 2010 (EDT)
- Wait, "worked out"? Come on, I wrote Help:YouTube tag for a reason.
- As for the other ones, find me the native resolution those run at and I'll add them. The problem with things like "ps" (just as an example) is that it can run at many, many different resolutions (and change between them on the fly, no less) so in that circumstance it might just end up being a sort of default size. --Xkeeper 13:14, 11 May 2010 (EDT)
- Then next time link to it somewhere... It's not like I expected it to be there in the first place... --Tauwasser 17:43, 11 May 2010 (EDT)
- Category:Editing help, right on the sidebar. --Xkeeper 17:45, 11 May 2010 (EDT)
- Then next time link to it somewhere... It's not like I expected it to be there in the first place... --Tauwasser 17:43, 11 May 2010 (EDT)
- I suggest that even though SNES might be handled by another tag, you still create it. From a user perspective this would be expected and least confusing ("Why do I have to use "nes" for "snes"?). I worked out that gb, gba and nes do exist. What about gc, gen, gg, n64, nds, pce, ps, ps2, vb, wii? --Tauwasser 06:18, 11 May 2010 (EDT)
- /includes/ImageGallery.php? -- Prince Kassad 06:28, 11 May 2010 (EDT)
- Oho. I'll take a look at it later, then... It'd be nice to find a way to change it without modifying the source (it'd get trashed whenever we update) but in the worst case I'll just make a note of the changes I do. --Xkeeper 13:14, 11 May 2010 (EDT)
- /includes/ImageGallery.php? -- Prince Kassad 06:28, 11 May 2010 (EDT)
Thank you.
That was getting exceptionally annoying. -- Rick 16:09, 17 May 2010 (EDT)
- Yeah, sorry. Nobody was on that could block him and nobody with my number was around either. --Xkeeper 16:10, 17 May 2010 (EDT)
Old pic deletion reminder.
As per your request on the Lufia 2 talk page, I'm leaving a reminder here to delete the leftover lufia2secretroom1-5.png files. Thanks! -YK 02:39, 20 May 2010 (EDT)
- Did this before but this is a thinly disguised test-edit --Xkeeper 15:28, 22 May 2010 (EDT)
Template:NeedsProof or something like that
Yo Xkeeper, I've seen a lot of content put up here lately, that doesn't seem to be verified in a good way. For instance the Zanac article contained claims to lost levels that were simply untrue and induced by using game genie codes to see "additional levels". This has been rectified by a concerned user on Talk:Zanac.
However, some other pages contain wild claims as well. For instance Super Game Boy 1 and 2 claims there is an additional color that can be used with some cheat code that is beta. Yet, for instance it might be the case that said cheat code is manipulating the pencils' color value directly, therefore causing it to be of special color in the first place which isn't attainable without manipulating color RAM values directly. Therefore I proposed, in the spirit of BMF54123 who prefers data and investigation over wild speculation as well ― or so it seemed in the forum posts he made about it ― that another template be created so that pages without sourced content and technical explanations of certain effects can be tagged as such.
Mockup:
| This article/section may cover something that isn't actually unused content, such as level or object data being read from the wrong place. Willing to research it and confirm it? |
<includeonly>[[Category:Pages in need of technical investigation]]</includeonly>
For instance, it might be used on pages that rely solely on cheat codes to show things, especially glitched things or wild guessing and make-shift explanation of corrupted "beta" content. For instance, unused slots in a map list are a good explanation for beta maps, just increasing some level counter via cheat and then talking about corruption because of "lost content" is not. --Tauwasser 12:01, 25 May 2010 (EDT)
- Why not give a hand with verifying the speculative pieces of info? -- Rick 13:12, 25 May 2010 (EDT)
- This isn't specifically about me. I'm just saying this recent trend perpetuates word-of-mouth. Also, helpful people will be more likely to help if they find the stuff that needs help neatly categorized. Also, I didn't double check because I haven't slept more than two hours in the past three days and likely won't be doing more time in the box tonight either. --Tauwasser 18:37, 25 May 2010 (EDT)
- Rewrote the box so it's less of a "This is bullshit, go find out the real shit" and more of a "This might be wrong, verify?". Some people don't have the means to do in-depth research, no reason to come off as hatin'.
- Aside from that I don't see why not. Maybe as Template:Needsverified.
- But if you add this, be sure to put a note somewhere else (possibly making a new page in the Help space) about ways to verify data for Wiki pages, such as always including how to access content and relevant offsets for text/levels/graphics/etc. --Xkeeper 18:56, 25 May 2010 (EDT)
- You might as well add a witty caption and some different colors. I suck at choosing colors, so yeah. Also, offsets would be very game-specific. If people are able to do debugging work, they most likely are able to find the relevant stuff themselves. If they are not able to do so, it is a steep learning curve from using notepad to locate text to debugging and tracing a map loading routine to know if there are overruns in tables, buffers etc. and code/other data is read or executed. Might make generic references about listing offsets as hexadecimal, with rom version where applicable and ram values supplied alongside cheats etc., though. --Tauwasser 19:24, 25 May 2010 (EDT)
- EDIT: Also proposed change in wording. --Tauwasser 19:25, 25 May 2010 (EDT)
- This isn't specifically about me. I'm just saying this recent trend perpetuates word-of-mouth. Also, helpful people will be more likely to help if they find the stuff that needs help neatly categorized. Also, I didn't double check because I haven't slept more than two hours in the past three days and likely won't be doing more time in the box tonight either. --Tauwasser 18:37, 25 May 2010 (EDT)
| This article or section isn't verified. It might be level or object data being read from the wrong place, or just plain unconfirmed. If you are willing to research it, please edit this page or discuss on the talk page! |
How's this? --Sanky ~ talk 05:14, 26 May 2010 (EDT)
- Completely clashing wtih the rest of the mboxes. Orange would work best, like {{stub}}. --Xkeeper 05:15, 26 May 2010 (EDT)
- Also, the "This is not unused!" is a really bad idea. --Xkeeper 05:16, 26 May 2010 (EDT)
- I still feel rather silly about that (the Isolated Warrior thing), but honestly, I had probably played the game hundreds of times since I was a kid (a good friend bought it when it was still new-ish) and NEVER came across one of those rooms! :( --BMF54123 05:27, 26 May 2010 (EDT)
- Also, the "This is not unused!" is a really bad idea. --Xkeeper 05:16, 26 May 2010 (EDT)
Source|template with youtube links?
They seem to break it, compare: -->

