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Wario Land: Shake It!

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Title Screen

Wario Land: Shake It!

Also known as: Wario Land Shake (Japan),
Wario Land: The Shake Dimension (Europe)
Developer: Good-Feel
Publisher: Nintendo
Platform: Wii
Released in JP: July 24, 2008
Released in US: September 22, 2008
Released in EU: September 26, 2008
Released in AU: September 27, 2008


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.


NotesIcon.png This game has a notes page
PrereleaseIcon.png This game has a prerelease article

Hmmm...
To do:
Document all of the unused content from here.

Wario returns to his 2D platforming roots, seven years after Wario Land 4! The game features fully animated cinematics, beautifully painted scenery, and the power to shake baddies senseless.

Sub-Pages

WLSI en 00a 486 UF.png
Unused Enemies
We can only assume these baddies were beaten so senseless by Wario they couldn't recover in time to appear in-game...

The Lost Track

This track, titled Plumber's Cave, was one of the soundtrack samples posted on the official site before release. It was taken down with the decision that they had enough music already, and completely removed from the game. The accompanying "hurry up" theme was left in the game and used for one of the levels.

Unused Graphics

Hmmm...
To do:
more details on all of these graphics... where were they found?

Map & Menu Graphics

Wariolandshakeitplaceholderimage.png

A placeholder image with "金ハリ" ("Golden Needle") written on it.

Wariolandshakeitunusedmapicon1.pngWariolandshakeitunusedmapicon2.pngWariolandshakeitunusedmapicon3.pngWariolandshakeitunusedmapicon4.png

These four icons were likely intended for an early map. The are considerably less detailed than the ones in the final game.

Wariolandshakeitmovebock.png

This graphic might have been used as a placeholder graphic for a scrapped mission.

Mission icon 08-wariolandshake.png Mission icon 10-wariolandshake.png Mission icon 14-wariolandhsake.png Mission icon 22-wariolandshake.png Mission icon 26-wariolandshake.png Mission icon 36-wariolandshake.png

These are probably icons for some scrapped missions. For example, the Bloomsday boss don't have a challenge icon, and there is no Bronze Challenge. And the most interesting, there isn't any level with a boat. The Bloomsday icon is very similar to the one used on the file select screen.

Unused Objects

Silver Treasure Chest

Slvtreasurebox 00 wariolandshakeit.gif Slvtrebox bk 00 CMPM.png

A blue and silver treasure chest containing a a silver gear. This might have been used as some kind of key. Sprites for chunks of the treasure chest can be found with it.

Treasure Icon

File:CMP treasure unused.png

Fancy little ring.

Sparkly Medal

File:CMP obj 00.png

It is unknown what this object was intended for, but it looks important.

Strange Blocks

Sprite Fragments
File:CMPM obj 00 shaking block 00.png File:CMPM obj 01 shaking block 00.png
Sprite Fragments
File:CMPM obj 00 shaking block 01.png File:CMPM obj 01 00 shaking block 01.png

These unusual-looking blocks come with fragment sprites for being smashed to pieces.


Bloomsday/Scumflower Colors

Hmmm...
To do:
clean this section up. Why have gifs?

This boss has a number of alternate color palettes for some reason, all of which have golden flower pots.

Unused Color (Gold) Used Color (Gray)
File:Boss05 00 gold animation.gif File:Bo 05a normal.gif

These are some extra colors (the animations don't match):

File:Bo 05a body d all.01.png File:Bo 05a body e all.01.png File:Bo 05a body f all.01.png

Unused Animations

Shop Entrance

Wariolandshakeit-unusedshopentrance.gif

This shop entrance animation would have probably been used for the pirate shop, but the game loads the shop so fast that it doesn't display.

Mimic Bashing

Faster! FASTER! ptooie eugh

The living treasure chests seen in Boogie Mansion can only be dealt with by feeding them a bomb, as they normally eat anything that touches them. In spite of this, animations for being shaken and either dizzy or rammed can be found with the rest of its files.

Super Bumbleprod

larval stage of a viking right round, baby, right round 120px 120px

Included in the extra files for Bumbleprod (located in en_05z) is a set of high-resolution animations. Unlike the normal animations in this game, these have their outline included as part of the sprite. Since each frame is 240x220, they are displayed above at half-size.

Unused Background

File:CMP obj 00 bga1s5l1 A a.png

This background looks like it would fit the battle with the Shake King. The image isn't very refined compared to the rest of the backgrounds in the game.

Windbreak Bay Layout Test

These sprites appear to have been used to plan the Windbreak Bay stage boss. Notice, the positions of the fans are different.

Test Sprite In-Game
320px Wariolandshakeit-boss-In-game.png


(Source: gabrielwoj)

Early Treasure Graphics

A couple of treasures in the game have earlier versions of their icon still in the game files. They have a different art style than what is seen in the final version, which is especially noticeable on the Crystal Skull.

Crystal Skull
Prototype Final
File:CMP treasure.png File:6- Crystall Skull.png
Diamond Ski Mask
Prototype Final
File:CMP treasure treasureB 00.png File:32- Diamond Balaclava.png


(Source: gabrielwoj)

Enemy Compiler Files

Included with some of the enemy files are plain text files with XML code. These files were likely used to compile the final enemy files for the game, and refer to locations on the developer's computer. They all follow this general structure:

<D:\work\wii\dvddata\enemy\en_06a\\en_06a_687.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_06a/animation/.\an687\en_06a_687.rmdl">

<SMP>
	BASE1_00, (0.0f, 1.0f, 0.0f), 0, 72
	BASE2_01, (0.0f, 0.5f, 0.0f), 0, 72
	BASE3_01, (0.0f, 1.0f, 0.0f), 0, 72
</SMP>

There are quite a lot of them (nearly 50), so they will be listed on the Notes page. Don't expect anything too exciting, though.

Regional Differences

Hmmm...
To do:
A lot...

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