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Wario Land: Shake It!

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Title Screen

Wario Land: Shake It!

Also known as: Wario Land Shake (Japan),
Wario Land: The Shake Dimension (Europe)
Developer: Good-Feel
Publisher: Nintendo
Platform: Wii
Released in JP: July 24, 2008
Released in US: September 22, 2008
Released in EU: September 26, 2008
Released in AU: September 27, 2008


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.


NotesIcon.png This game has a notes page
PrereleaseIcon.png This game has a prerelease article

Hmmm...
To do:
General Cleanup: Better categorization in line with TCRF standards.

Wario returns to his 2D platforming roots, seven years after Wario Land 4! The game features fully animated cinematics, beautifully painted scenery, and the power to shake baddies senseless.

Sub-Pages

WLSI cactus 01.gif
Unused Enemies
We can only assume these baddies were beaten so senseless by Wario they couldn't recover in time to appear in-game. Be warned, this page contains a lot of animated GIFs!
WLSIkaerugoal2.png
Unused Object Graphics
This game contains a lot of beautifully painted and manually animated objects that were simply tossed out. Expect a lot of images.

The Lost Track

This track, titled Plumber's Cave, was one of the soundtrack samples posted on the official site before release. It was taken down with the decision that they had enough music already, and completely removed from the game. The accompanying "hurry up" theme was left in the game and used for one of the levels.

Unused Map & Menu Graphics

Wariolandshakeitplaceholderimage.png

A placeholder image with "金ハリ" ("Golden Needle") written on it.

Icon_Treasure00 Icon_Pean...pean? Icon_Melful Icon_Treasure01

These four icons were likely intended for an early map. The are considerably less detailed than the ones featured in the final game. Note that they are normally white and transparent, but have been put on black for the sake of visibility. They are found in the objects folder as env_map_00, with a duplicate as emv_map_00. The icons are named Icon_Treasure00, Icon_Pean, Icon_Melful, and Icon_Treasure01, respectively.

Mission icon 08-wariolandshake.png Mission icon 10-wariolandshake.png Mission icon 14-wariolandhsake.png Mission icon 22-wariolandshake.png Mission icon 26-wariolandshake.png Mission icon 36-wariolandshake.png

These were likely icons for now scrapped missions. The Bloomsday boss never received a challenge icon, however the icon is very similar that the one used in the file select screen. One icon features a log floating in the water. There is also no "bronze challenge" featured in the game either.

Early World Map Piece

The globe model used in the main menu (with Wario wiggling his butt) contains part of an earlier version of the world map. The mesh, while hidden beneath the main model, is located where Jiggle Jungle is in the final version. According to the name of the texture, this was meant to be Area 1.

Unused Stages

Pirate Shop

The full size is 1280x501.

When selecting the Pirate Shop from the map screen, the player is taken directly to the shop. Files for a pre-shop stage do exist, however, in the location where these files would normally be stored for the second stage of the first world. It was likely removed for adding unnecessary delay for simply buying an item or two. Also, take note, the railing featured to the left is a separate layer from the building structure.

Wariolandshakeit-unusedshopentrance.gif

The door to the shop, complete with animation, goes unused for the same reason. The above level layout is the background for it, note the darkened doorway which is just the right shape for the unused door object.

WLSI CMP obj 01.png

Found along with the graphics for the shop door, this sign would have been placed above the door space. Both of these objects can be found in the file shopgate_00, with duplicates in syrupshop_00. The difference between these two files is that shopgate has both objects in a single model, while syrupshop has them separate.

Duplicate Shakedown Schooners

The sixth area, the Shakedown Schooner, has files for two stages, despite only having one location to choose from. The stage labeled stage_01 is the one used in the game, while stage_00 appears to be an earlier version of the ship's deck. The art for the two versions are practically identical, although the graphics are shifted over a bit between versions. The main difference is that the unused version has the entire ship's width, while the used version cuts off past the doorway. The textures for the unused version have half of the ship, which is then mirrored by the models. Another copy of this early duplicate exists as level_01 in stage_01, and again as section_20 of level_00 of stage_01.

Alternate Shake King Battle Stage

Full size is 1280x1720, 2 MB.

There are two versions of the Shake King battle room included in the files. The one in section_21 has a very different basement setup, with an industrial crane and piles of treasure instead of robots and machinery. Note that the image above is only the background, which has six layers. One very important difference is that this implies the first battle previously had three stages, whereas the final version only has two.

Graphics Compiler Files

Included with a number of graphics files files are plain text files with XML code. These files were likely used to compile the final file packages for the game, and refer to locations on the developer's computer. They all follow this general structure:

<D:\work\wii\dvddata\enemy\en_06a\\en_06a_687.txt>
<create from "//Earth/wls/wario/design_data/charactor_data/enemy/en_06a/animation/.\an687\en_06a_687.rmdl">

<SMP>
	BASE1_00, (0.0f, 1.0f, 0.0f), 0, 72
	BASE2_01, (0.0f, 0.5f, 0.0f), 0, 72
	BASE3_01, (0.0f, 1.0f, 0.0f), 0, 72
</SMP>

There are quite a lot of them, so they will be listed on the Notes page. Don't expect anything too exciting, though.

Early Level Order

The file that contains the names of all stages has some interesting differences. While the main levels are the same, the hidden levels were shuffled around a bit. For most areas, the first and second secret levels were swapped. The main difference is that Launchpad Labyrinth was meant to be part of Area 1, hence reusing the level theme from Stonecarving City. For those who are curious,the full list can be found on the Notes page.

Regional Differences

Hmmm...
To do:
A lot...

Title Screens

Only minor differences exist amongst the various releases of Wario Land: Shake It!. Outside each using its native/popular language, the most major difference include the North American release's "Shake It!" and the European release's "The Shake Dimension." There are also a few minor graphical differences between the NA and EU releases, with the NA release having a bolder outline and the "Wario Land" lettering much closer together.

Bloomsday Vs. Scumflower

One major difference between the North American and European English translations is the name of the Jiggle Jungle boss, Bloomsday. In the European release, Bloomsday's name was changed to Scumflower. As a result, the stage is "Bloomsday Blowout" in North America and is "Scumflower Skirmish" in Europe. This was likely due to the Bloomsday celebration, an event popular amongst those living in the vicinity of Britain and Ireland.

Bamboozle Village Vs. Bamboo Village

The North American release uses the name "Bamboozle Village" for World 5's first level. The European release has this shortened to "Bamboo Village." This could be due to the term "bamboozle," which essentially means to deceive or swindle (Making it a perfect Wario level name!), traditionally being part of British low language.

Caged Merfle's Exclamations

Absent in the North American and European releases, the word "Help!" appears in speech bubbles that pop up around the Merfle cage in the Japanese release. The letters remain part of the model and animate as they had in the Japanese version, however, the alpha channels were removed, rendering them invisible.


As seen below, the normal speech bubbles were replaced with jagged ones to accompany the banging sound from inside the cage.

North America/Europe Japan
WLSI Merfle Cage 1 US.pngWLSI Merfle Cage 2 US.png WLSI Merfle Cage 1 JP.pngWLSI Merfle Cage 2 JP.png

Miscellaneous

  • At some point, the order of the bosses was shuffled a bit. Large Fry, the fifth boss, is labeled as the third boss in the files, and Bloomsday, the fourth boss, is labeled as the fifth boss.
  • The internal name for the Mini-Barrel, which let Wario shrink, is "Gulliver Tunnel." This is in reference to Gulliver's Travels, a story famous for the character Gulliver, who was either gigantic or dwarfed by his surroundings, depending on the lands he would visit.
  • According to the names of some of the audio streams in the /sound/ folder, the game was in development as far back as 10/31/2006.
  • Almost all enemies in the game are recolored using palettes, with the colors of the most common form as the default. The default colors for Flipsting (the scorpion), however, are a mix of two: blue highlights and orange shading.

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